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61. The problem with the RR is this - in General Discussions [original thread]
Cat Merc wrote: It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time. An AR, while accurate, is not as accurate, and unless...
- by PEW JACKSON - at 2014.02.01 18:51:00
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62. LR changes - in General Discussions [original thread]
Does anyone have an idea of what they could be? I wouldn't mind if the LR had the same ranges as the RR but having the laser's damage profile. A big change to heat up would be nice, and it'd be sweet if overheat wouldn't kill my scout. Same ove...
- by PEW JACKSON - at 2014.02.01 11:57:00
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63. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
Bump
- by PEW JACKSON - at 2014.01.31 18:33:00
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64. So.. Day 150.. - in General Discussions [original thread]
140+ too lazy to check exact number.
- by PEW JACKSON - at 2014.01.30 20:00:00
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65. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Since CCP has changed the MK0 scout's slots to 3H/3L I don't see why the Assault MK0 can't be 4H/4L. Min Logi should also stay with 4H/4L and the same should be for the Min Heavy with 3H/3L or whatever amount of slots it gets. I specced into Min ...
- by PEW JACKSON - at 2014.01.30 19:34:00
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66. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
Obodiah Garro wrote: Scoped RR isnt that effective in CQC as CR or AR. When firing throught the scope, its recoil is horrendously bad so if your firing on a target at 50m maybe 2 shots hit and then your wrestling with your aim, something that ...
- by PEW JACKSON - at 2014.01.30 09:32:00
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67. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
I'm sure we've all witnessed the rage both of the new rifles has caused, some forgetting that everything at one point worked too well (except PLC). CCP's was a little off in terms of balance, but not to an extreme degree. I enjoy using long r...
- by PEW JACKSON - at 2014.01.30 09:19:00
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68. Third person view - in General Discussions [original thread]
BL4CKST4R wrote: If you haven't specced into drop ships then using a tank will be the best bang for your buck. A normal drop ship will cost you 400K isk and 1M SP without a decent missile turret. I have Maddys/Gunnlogis ADV shld modules...
- by PEW JACKSON - at 2014.01.28 14:39:00
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69. Third person view - in General Discussions [original thread]
Which assault drop ship has a better FOV? Can anyone provide game play videos of them? I'm leaning towards the python, but what are the advantages? Will I get more bang for my Isk with an incubus?
- by PEW JACKSON - at 2014.01.28 14:31:00
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70. Tell my wife i love her. - in General Discussions [original thread]
F*cking blueberries....
- by PEW JACKSON - at 2014.01.27 19:06:00
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71. [Request] Range buff - in Feedback/Requests [original thread]
Alena Ventrallis wrote: You are comparing a vehicle mounted round to a rifle. HMG is more like a rotary barrel SAW if anything. It chews people up close, at range it fails. Its niche is defending objectives, especially those in buildings. Its ...
- by PEW JACKSON - at 2014.01.23 09:26:00
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72. [Request] Range buff - in Feedback/Requests [original thread]
Summ Dude wrote: I don't think the Plasma Rifle outclasses the HMG at all right now. Sure it did pre-hotfix. But now, no way. It definitely outranges the HMG, sure. Which is fine, because it's an Assault Rifle. They're meant to have moderate...
- by PEW JACKSON - at 2014.01.21 22:45:00
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73. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit. No, because the rifles beat lone heavy without a dedicated logi. This is why Heavies are picking up the rifles. Ca...
- by PEW JACKSON - at 2014.01.21 22:04:00
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74. [Request] Range buff - in Feedback/Requests [original thread]
Summ Dude wrote: PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do wit...
- by PEW JACKSON - at 2014.01.21 21:28:00
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75. Leaked image of Minmatar HAV prototype - in General Discussions [original thread]
- by PEW JACKSON - at 2014.01.21 15:33:00
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76. [Request] Range buff - in Feedback/Requests [original thread]
GET ATMESON wrote: No range just nerfd the RR crazy range a little. Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to ha...
- by PEW JACKSON - at 2014.01.21 15:25:00
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77. [Request] Range buff - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: PEW JACKSON wrote: When does an m16 beat a 30mm gatling gun in firepower? That's the problem here. Wrong question. When does an M16 beat a 30mm Gatling gun in accuracy? Accuracy doesn't matter if the rou...
- by PEW JACKSON - at 2014.01.21 14:31:00
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78. Amarr & Minmatar Scouts - in General Discussions [original thread]
Fizzer94 wrote: So the Amarr save 0.075% movement speed from complex plates, but the Minmatar get free Proficiency V sidearms? No. I figured running 3 complex plates + a rep with no penalty along with their stamina on Amarr scouts would be a...
- by PEW JACKSON - at 2014.01.21 14:22:00
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79. Amarr & Minmatar Scouts - in General Discussions [original thread]
Amarr scout's current bonus + -3% armor plate movement penalty per level. Minmatar's current hacking bonus + 3% sidearm damage per level. Thoughts?
- by PEW JACKSON - at 2014.01.21 11:54:00
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80. [Request] Range buff - in Feedback/Requests [original thread]
Fizzer94 wrote: PEW JACKSON wrote: Fizzer94 wrote: The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype" The HMG is fine. Heavy ...
- by PEW JACKSON - at 2014.01.21 11:51:00
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