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Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:44:00 -
[1] - Quote
Swarms by far the most popular and easiest weapon to use in the history of gaming to kill a vehicle, proto 3k damage per volley, even adv hurts and basic can be enough to annoy you generally because of the faults of the weapon but what if they got fixed?
1.Invisible missiles - Basically protects the user from being detected, once fixed we can find the user and kill em
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
3.Insta locking - Can fire so many volleys in a short time, the lock on is too quick, if it was longer they would have to expose themseleves and thus take a risk instead of lol now you see me now you dont and i just fire a volley at you
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
7.No skill - Missiles do all the work, you dont have to aim or even maintain lock on for the missiles to hit, if you have to maintain the lock that would be harder but also it means they have to maintain the lock and keep aiming until they hit and put in some risk
7a.Fire & forget - Same thing as no skill, missiles do all the work and you can go back to shooting as your missiles fly through the air to the target, now just imagaine like above you had to maintain lock on for the missiles to hit or even as soon as you swap away from the SL your missiles blow up so the player has to risk again to make sure its on target
1/2/4/5/6 are generally essential, 3/7/7a are optional
But it would make it harder for swarms to get that vehicle kill, but it would put them on nearly a level footing with FG except for no aiming unless you like options 3/7/7a
The FG cannot bend shots around corners, lock on and fire and forget, they have to aim, they cant really bunny hop about because it does mess up the aiming and shot, you can see the shot itself whiz pass the vehicle so at least you do have an idea where they are, they have to expose themselves to get the shot anyways and swarms dont half the time
1/2/4/5/6 are problems which need to be fixed |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1910
|
Posted - 2013.08.18 14:52:00 -
[2] - Quote
The only thing that needs to be fixed are invisible swarms. |
gbghg
L.O.T.I.S.
3177
|
Posted - 2013.08.18 15:02:00 -
[3] - Quote
DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground. |
Takahiro Kashuken
Red Star. EoN.
885
|
Posted - 2013.08.18 15:05:00 -
[4] - Quote
DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms.
So then you still want these features?
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
If you do then you are a crutch user, you dont want it to be fixed, you dont want to take any risk when trying to destroy a vehicle because you want to keep the problems in so its easy to kill a vehicle but yet you want the vehicle user to take all the risk |
Takahiro Kashuken
Red Star. EoN.
885
|
Posted - 2013.08.18 15:05:00 -
[5] - Quote
gbghg wrote:DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground.
So then you still want these features?
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
If you do then you are a crutch user, you dont want it to be fixed, you dont want to take any risk when trying to destroy a vehicle because you want to keep the problems in so its easy to kill a vehicle but yet you want the vehicle user to take all the risk |
gbghg
L.O.T.I.S.
3186
|
Posted - 2013.08.18 15:17:00 -
[6] - Quote
Takahiro Kashuken wrote:gbghg wrote:DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground. So then you still want these features? 2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit 4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk 5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk 6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder If you do then you are a crutch user, you dont want it to be fixed, you dont want to take any risk when trying to destroy a vehicle because you want to keep the problems in so its easy to kill a vehicle but yet you want the vehicle user to take all the risk I'm a vehicle user myself you idiot, I pilot every single vehicle in this game bar the enforcer tanks, I also use swarms on the odd occasion and got them to advanced back in chromosome, the benefit of missiles is that they're fire and forget, so deal with it, the missiles flying around corners is annoying but you can deal with it, the code for the swarm guidance needs some looking at but it's far from a major issue, more a quality of life issue. And do you know what's funny? (And I've heard other swarm+vehicle users say this as well) when we use swarms, the things are useless, constantly hitting cover, but as soon as we're the ones being shot at the swarms do all kind of crazy stuff.
The lock on issue? lock on time is fine, no problem there, locking round objects? I've got no issue with that, if they've got LOS On you let them fire away. And the lock on only lasts a few seconds after you look away anyway, as it is now it offers the user a chance to fire the missiles in such a way that you can increase your chances of hitting the target, or determining the spread of the missiles, it's not an issue. |
Django Quik
Dust2Dust. Top Men.
1279
|
Posted - 2013.08.18 15:41:00 -
[7] - Quote
Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
155
|
Posted - 2013.08.18 16:02:00 -
[8] - Quote
what if you stop posting nonsense the perturbed one
NEXT
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1912
|
Posted - 2013.08.18 16:38:00 -
[9] - Quote
gbghg wrote:DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground. Sir, I went full proto Swarm Launchers. I even went Proto Minmatar Assault just to get more Ammo for My proto SMG, so I could use my Swarm Launcher class in every situation.
I am dedicated AV. |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 16:47:00 -
[10] - Quote
DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Roll around in a tank for a week and you'll have a different opinion. |
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Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 16:48:00 -
[11] - Quote
gbghg wrote:DeadlyAztec11 wrote:The only thing that needs to be fixed are invisible swarms. Amen, you ever use a swarm launcher? They're far from skill intensive but they still require competence to be a threat, the damage at proto may need a look at and invisible swarms need to be fixed but what your suggesting would be to nerf them into the ground. LOL What competence? It's an idiot-proof weapon. |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 16:51:00 -
[12] - Quote
Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! |
Hired Pinp
Intrepidus XI EoN.
5
|
Posted - 2013.08.18 17:05:00 -
[13] - Quote
So i guess none of you are going to reference the swarmers who can magically lock on to your tank from behind cover, preventing you from taking them out as the hill or wall has rendered them untouchable. |
Django Quik
Dust2Dust. Top Men.
1280
|
Posted - 2013.08.18 17:08:00 -
[14] - Quote
Spkr4theDead wrote:Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! The commando suit is almost as broken as tanks. Don't get me wrong, vehicles need a lot of work but swarms are not as broken as their detractors are making out. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
335
|
Posted - 2013.08.18 17:10:00 -
[15] - Quote
Invisible swarms need to be fixed....but I disagree with every other point you made. |
Spkr4theDead
Namtar Elite Gallente Federation
379
|
Posted - 2013.08.18 17:16:00 -
[16] - Quote
Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! The commando suit is almost as broken as tanks. Don't get me wrong, vehicles need a lot of work but swarms are not as broken as their detractors are making out. How are they broken? Low module count? No grenade slot? You have to give up SOMETHING to carry two primaries. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1913
|
Posted - 2013.08.18 17:56:00 -
[17] - Quote
Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! The commando suit is almost as broken as tanks. Don't get me wrong, vehicles need a lot of work but swarms are not as broken as their detractors are making out. Stop trying to use reason against tankers, it is lost on them (most of them). |
Rogatien Merc
Red Star. EoN.
743
|
Posted - 2013.08.18 17:59:00 -
[18] - Quote
Spkr4theDead wrote:Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! The commando suit is almost as broken as tanks. Don't get me wrong, vehicles need a lot of work but swarms are not as broken as their detractors are making out. How are they broken? Low module count? No grenade slot? You have to give up SOMETHING to carry two primaries. You're right. This is why Commandos are basically taking over the battlefield dude. I can't turn around without having just a fuckin' swarm of Commandos come after me man. /sarcasm |
Vin Vicious
Capital Acquisitions LLC
259
|
Posted - 2013.08.18 18:09:00 -
[19] - Quote
You forgot goes through hill tops and building/object corners
|
Everything Dies
Chatelain Rapid Response Gallente Federation
15
|
Posted - 2013.08.18 18:12:00 -
[20] - Quote
As someone who uses swarms on occasion, I agree that #5 is a problem...for the person using the swarms! There's plenty of times when you'll see a vehicle parked next to a depot/CRU and the SL locks onto them and not the vehicle; I then have to turn around and run in the opposite direction until I finally lose the lock. Is there a way to cancel a lock if it isn't targeting your intended target?
One suggestion that I'd make is to have different types of SLs: 1. More powerful, direct-fire missiles that don't have the ability to change course (similar to a forge gun, but still ineffective against infantry.) 2. Weaker swarms that can change course to evade obstacles. 3. EMP swarms that can disable a vehicle's movement/weapons/active skills (obviously not all 3 at the same time) for a short time while doing very little actual damage. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
404
|
Posted - 2013.08.18 18:23:00 -
[21] - Quote
I think the biggest issue is how damage is scaled from militia to proto levels. I have two huge issues with this.
#1. Biggest issue. It is terribly inconsistent. I use plasma cannon and there is barely any damage increase going from STD to PROTO. Compare this to SL. I am not an expert but it goes somethinkg like from 1300 to 2600 in damage per voley.
#2. We should all agree who much extra punch should all weapons do as they progress through tiers. STD > ADV 15% more; STD > PROTO 25% more. For weapons that have multiple stat progression: eg SG that has increase in DMG and increasee in optimum range, obviously, the gain in damage should be smaller.
Going back to topic at hand. SL mechanics should be tweaked: the lock on box of a tank should be much much smaller and should only be visible when that box is exposed not when a tiny corner of a tank is poking around the corner. Also, the PROTO SL should not be doing such beastly damage compared to normal. |
Spkr4theDead
Namtar Elite Gallente Federation
382
|
Posted - 2013.08.18 18:32:00 -
[22] - Quote
DeadlyAztec11 wrote:Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:Ever tried running swarms? Yes, at the moment tanks and dropships are rubbish so easy to kill but LAVs, especially the logi ones are ridiculous. And then have you ever tried protecting yourself against infantry when running swarms? Oh no, that's right, they can't be used against infantry! Swarms are the only handheld weapon in the game that can absolutely not be used against infantry at all, so you're sacrificing all your people killing ability to take out one tank or a couple of LAVs. And it's not like there's an abundance of supply depots on the maps anymore, so you can't just switch in and out at will.
When they fix tanks and dropships there won't be so much an issue with swarms but none of the mechanics need any adjustments (apart from the acknowledged invisible swarms bug). Heaven forbid you should specialize! Why, it's not fair that you can't carry both swarms and.... oh, wait! That's right! The commando suit lets you carry swarms and an AR! You got that anyway! The commando suit is almost as broken as tanks. Don't get me wrong, vehicles need a lot of work but swarms are not as broken as their detractors are making out. Stop trying to use reason against tankers, it is lost on them (most of them). LOL Look in the mirror. |
PEW JACKSON
Intara Direct Action Caldari State
9
|
Posted - 2013.08.18 18:45:00 -
[23] - Quote
Ludvig Enraga wrote:I think the biggest issue is how damage is scaled from militia to proto levels. I have two huge issues with this.
#1. Biggest issue. It is terribly inconsistent. I use plasma cannon and there is barely any damage increase going from STD to PROTO. Compare this to SL. I am not an expert but it goes somethinkg like from 1300 to 2600 in damage per voley.
#2. We should all agree who much extra punch should all weapons do as they progress through tiers. STD > ADV 15% more; STD > PROTO 25% more. For weapons that have multiple stat progression: eg SG that has increase in DMG and increasee in optimum range, obviously, the gain in damage should be smaller.
Going back to topic at hand. SL mechanics should be tweaked: the lock on box of a tank should be much much smaller and should only be visible when that box is exposed not when a tiny corner of a tank is poking around the corner. Also, the PROTO SL should not be doing such beastly damage compared to normal.
Your reasoning makes my head hurt. You're saying the PROTO SL shouldn't do tremendous dmg compared to STD SL? That's like saying the Charge sniper rifle shouldn't do beastly OHK's compared to the STD sniper rifle. It's almost like comparing STD grenades to PROTO in terms of blast radius.
Every piece of PROTO equipment whether it be weapon, module, dropsuit, or vehicle all have a distinct advantages over their STD counterparts.
You does good drugs, can I haz sum??? |
Mike Molle
L.O.T.I.S.
43
|
Posted - 2013.08.18 18:46:00 -
[24] - Quote
OP its okay to cry, want a hug? lay on my couch and show me on this doll of where they touched you? Seriously bro, i have proto swarms and i fly ADS, the invisible missle thing needs fixing, but as others pointed out, they are fine. I rarely get taken out by swarms, its FG and rail tanks that get my attention. |
Charlotte O'Dell
0uter.Heaven EoN.
950
|
Posted - 2013.08.19 02:40:00 -
[25] - Quote
Perhaps if swarms became like TOW missiles, so they could still hit tanks around corners and do ridiculous damage, as well as fire instantly, but it would require skill to use, just like the forge gun. |
Takahiro Kashuken
Red Star. EoN.
893
|
Posted - 2013.08.19 10:06:00 -
[26] - Quote
lol
Defenders of the crutch unite
*No skill power activated*
lol fix invisible but not the rest because you know its broken and OP and it helps you kill vehicles that bit more
|
Kasote Denzara
A Vulture
196
|
Posted - 2013.08.19 10:10:00 -
[27] - Quote
I think the most popular way to kill vehicles in gaming was actually to beat them to destruction with bare hands. Easiest too, spare for most cases of GETTING to it. |
Delta 749
Kestrel Reconnaissance
1770
|
Posted - 2013.08.19 10:38:00 -
[28] - Quote
Charlotte O'Dell wrote:Perhaps if swarms became like TOW missiles, so they could still hit tanks around corners and do ridiculous damage, as well as fire instantly, but it would require skill to use, just like the forge gun.
No more hitting the ground, being able to direct my missiles to hit a vehicles weak spot every single time, getting to park my ass on top of a building completely out of LOS of any vehicle and most snipers?
Sign me up for manually guided missiles |
Takahiro Kashuken
Red Star. EoN.
897
|
Posted - 2013.08.19 11:04:00 -
[29] - Quote
Delta 749 wrote:Charlotte O'Dell wrote:Perhaps if swarms became like TOW missiles, so they could still hit tanks around corners and do ridiculous damage, as well as fire instantly, but it would require skill to use, just like the forge gun. No more hitting the ground, being able to direct my missiles to hit a vehicles weak spot every single time, getting to park my ass on top of a building completely out of LOS of any vehicle and most snipers? Sign me up for manually guided missiles
Thats what you crutch users do now
Only problem is with a TOW it requires you to have aim which the vast majority of you dont have hence why you use the crutch |
Delta 749
Kestrel Reconnaissance
1770
|
Posted - 2013.08.19 11:05:00 -
[30] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Charlotte O'Dell wrote:Perhaps if swarms became like TOW missiles, so they could still hit tanks around corners and do ridiculous damage, as well as fire instantly, but it would require skill to use, just like the forge gun. No more hitting the ground, being able to direct my missiles to hit a vehicles weak spot every single time, getting to park my ass on top of a building completely out of LOS of any vehicle and most snipers? Sign me up for manually guided missiles Thats what you crutch users do now Only problem is with a TOW it requires you to have aim which the vast majority of you dont have hence why you use the crutch
Can you QQ a little louder? Im getting hard of hearing in my old age and would hate to miss out on your tantrums |
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