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41. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
Moochie Cricket wrote: I find it very easy to gain wp in a ds. Just need to be the squad leader and set the defend order to one of your gunners That is a good option, but unless your gunner has skills into turret operation and you have a gr...
- by PAs Capone - at 2013.05.08 21:43:00
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42. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
gbghg wrote: 2 matches today, made 200k ISK, didn't lose a ship. I think it's just a case of finding out how to use the new DS's best, things are quite a bit different than they were before, new handling, new base stats etc. And the level of e...
- by PAs Capone - at 2013.05.08 20:34:00
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43. Eve Second Decade Dust Pre-Purchase Item not Permanent - in Technical Support/Bugs [original thread]
Is there any intention from the Devs to replace the uplinks that were lost before they patched in the hotfix? It would seem only fair that someone who purchased the Second Decade and through no fault of their own lost it. ( no fault of their own b...
- by PAs Capone - at 2013.05.08 20:05:00
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44. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
That is just one piece of a solution. But i dont believe that even that would be enough of a reward for our flying friends. Thanks for the input and I can obviously see that you are frustrated with the situation like I am. A few simple tweaks ...
- by PAs Capone - at 2013.05.08 19:49:00
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45. The game sounds are ridicilous - in Feedback/Requests [original thread]
While I respect your opinion, and will fight to the death for your right to voice it, I humbly disagree with it. They may not all be perfect sounds, but they are leaps and bounds better than the gitches and dodgeball of death. Although if im hon...
- by PAs Capone - at 2013.05.08 19:23:00
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46. Can we give Forge Guns a skill floor? - in General Discussions [original thread]
Im not sure i understand what you mean by a skill floor? Maybe some further explaination would help in refining your opinion. Might think about adding suggestions for a resolution after you clarify your request. Thanks!
- by PAs Capone - at 2013.05.08 19:04:00
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47. Heavy Truce - in General Discussions [original thread]
SIGNED- PAs Capone
- by PAs Capone - at 2013.05.08 18:45:00
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48. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
In a game that pladges to hold dear the many facets of teamwork, are there any plans slated for CCP to give in game recognition to our beloved pilots? Recognition ingame meaning warpoints. Currently there is no in game reward for the valuable ass...
- by PAs Capone - at 2013.05.08 18:39:00
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49. Viable Ingame recognition for Our Pilots - in Feedback/Requests [original thread]
In a game that pladges to hold dear the many facets of teamwork, are there any plans slated for CCP to give in game recognition to our beloved pilots? Recognition ingame meaning warpoints. Currently there is no in game reward for the valuable ass...
- by PAs Capone - at 2013.05.08 18:38:00
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50. Templar Uplink Hotfix question - in General Discussions [original thread]
So the Templar Uplink was not a BPO as it was originally stated and today they implemented a hotfix for the issue. Is there a plan in place to return them if we had them on a load out and died before we had a chance to use them? Have created ti...
- by PAs Capone - at 2013.05.08 13:11:00
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51. CCP your view on "balance" - in General Discussions [original thread]
Maybe a bit rant like, and I can certainly understand it. But this whole post has hit the nail on the head.
- by PAs Capone - at 2013.05.08 12:34:00
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52. [Request] Capturing Enemy vehicles - in Feedback/Requests [original thread]
Qn1f3 wrote: That is a great idea. Not only for the profit of scavenging other players gear. But also to get att hold of certain builds. If you have a nemesis in vehicular combat, this would be great way to get a hold of that players tactic, st...
- by PAs Capone - at 2013.05.08 12:04:00
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53. Rant of a Dissapointed Heavy - in Feedback/Requests [original thread]
I really dont understand why they saw need for such a drastic change. I think a lot of of concerns could be answered by CCP explaining their methodology for the changes. The game looks great, the gameplay feels wonky, but I need more time in the...
- by PAs Capone - at 2013.05.07 11:40:00
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54. For those that want to be relevant and actually heard by CCP.... - in General Discussions [original thread]
Thank you for providing yourself and a forum for intelligent replies. +1 It seems to me like the comunity could use some enzyte, as all this seems a bit, premature...
- by PAs Capone - at 2013.05.06 21:06:00
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55. What is Weapon Feed Back Damage - in General Discussions [original thread]
Unless its planned to be effective for future weapons. Im always amazed at how the majority of people are always so short-sighted.
- by PAs Capone - at 2013.05.06 18:58:00
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56. an update within an update? - in General Discussions [original thread]
Dont forget, PC hasnt been uploaded in yet, nor the weapons and all that. This is just skill tree and graphics. most probably happens as an update to the server, client side, we just need a new "road" to get to the server.
- by PAs Capone - at 2013.05.06 14:43:00
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57. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
What happened to the other tabs in the skills workbook? The first time i opened it they were there, and now i cant seem to see them. Anyone else having this issue?
- by PAs Capone - at 2013.05.04 17:05:00
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58. List of skills stats from Fan Fest feed - in General Discussions [original thread]
The reduction to weapon feedback damage, is useless with an HMG, because it doesn't cause damage when it overheats. Unless they changed the dynamic on that too...
- by PAs Capone - at 2013.05.04 02:48:00
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59. The nerfing style that is CCP - in General Discussions [original thread]
slypie11 wrote: Medic 1879 wrote: slypie11 wrote: Medic 1879 wrote: slypie11 wrote: The AR's getting a severe nerf too bro. No more SS and no more weaponry means med range and lower damage for the AR. So my thinking is that CCP is ...
- by PAs Capone - at 2013.05.03 20:42:00
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60. Heavy's Stop your ******** - in General Discussions [original thread]
Pretty bold to say we cant carry our weight on something that hasnt been put into action yet. There is still much to be added to this game, eventually many more weapons will be added. Maybe sooner than soon(tm). They did say they will be patchin...
- by PAs Capone - at 2013.05.03 20:06:00
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