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801. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
HEAT SoulRipper wrote: Oxskull Duncarino wrote: I know Intel have TRIM capabilities on some of their SSD drives so they would be a option. I'm seriously thinking of upgrading my PS3 with a SSD, it's just a case of waiting for the money to fr...
- by Oxskull Duncarino - at 2012.10.31 12:00:00
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802. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
I know Intel have TRIM capabilities on some of their SSD drives so they would be a option. I'm seriously thinking of upgrading my PS3 with a SSD, it's just a case of waiting for the money to free up. The good thing is that the longer I wait the mo...
- by Oxskull Duncarino - at 2012.10.31 11:44:00
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803. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Noc Tempre wrote: Cap=capacitor. It is an eve version of a stamina bar. Works almost exactly like you describe. Haha, sorry, I read your earlier post wrong. Yeh, capacitors would be a very important part of energy weapon construction, being a...
- by Oxskull Duncarino - at 2012.10.30 20:06:00
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804. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
EnglishSnake wrote: I would prefer a cargohold tbh But only problem is i cant kick out ******** gunners atm who would waste the ammo aswell, nor can i lock out my HAV to blue dots and i dont have an eject button to get rid of blue dot gunners...
- by Oxskull Duncarino - at 2012.10.30 19:48:00
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805. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Ten-Sidhe wrote: So ammo is still infinite, but can run out for a time if used to fast? This would be better then how it is now. It would also give more ways to differentiate weapons once we get autocannons, artillery, and lasers with our cur...
- by Oxskull Duncarino - at 2012.10.30 19:44:00
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806. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: So you mean, kind of like cap? don't nanohives already have a cap? i seem to go through them like candy as i use my missiles. i guess OP is wanting a nerfed nanohive i'm thinking. which seems fine. nano...
- by Oxskull Duncarino - at 2012.10.30 19:29:00
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807. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
I posted this in another thread but seeing as it was a different request, it got its own thread Possibly only have a certain amount of missiles available at once to prevent people just spamming them. As a reason, CCP could say that the inbuilt ...
- by Oxskull Duncarino - at 2012.10.30 19:05:00
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808. (Request) Variable missle warhead types - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: Maybe when you're manning a turret, you could press and hold the R2 button ti bring up the weapon wheel to toggle between different types. How about adding an EMP type warhead for disabling installations temporarily. ...
- by Oxskull Duncarino - at 2012.10.30 16:58:00
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809. (Request) Variable missle warhead types - in Feedback/Requests [original thread]
To balance the missile(rocket) issue there need to be two types of warhead. To have a efficient anti armour or shield warhead, a shaped charge is used. A shaped charge directs nearly all its damage forward, making them excellent for anti vehicle....
- by Oxskull Duncarino - at 2012.10.30 12:24:00
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810. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Great idea.
- by Oxskull Duncarino - at 2012.10.30 07:28:00
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811. Blaster Turret at [C] - in Ashland [original thread]
Lavirac JR wrote: Disagree, 4 shots for the swarm launcher, and it is gone. Only greedy teams who don't have it, let them be dominated by it. Very easy to take out with a swarm launcher or forge gun. Bad defensive strategy does not make somet...
- by Oxskull Duncarino - at 2012.10.29 19:10:00
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812. team communication - in General Discussions [original thread]
You have a mute option for each person on the corp channel. Set it up as you want.
- by Oxskull Duncarino - at 2012.10.29 00:35:00
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813. Are the specs for the AV grenades, accurate???? - in General Discussions [original thread]
Angrim Khan wrote: Ydubbs81 RND wrote: Really? Forgive my ignorance... I didn't know AV grenades did damage to people without being in a vehicle Yep. Hit a vehicle with a AV yesterday. The vehicle took about 50% damage, however the driver...
- by Oxskull Duncarino - at 2012.10.28 23:19:00
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814. [request] change color of squad mates - in Feedback/Requests [original thread]
Good call. I've to ask my team mates at times as to where they are as I can't spot the colour difference fast enough. I'm not colour blind either.
- by Oxskull Duncarino - at 2012.10.28 17:05:00
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815. Shooting Technique - in General Discussions [original thread]
Jax GG wrote: Hi, I've just been watching the somewhat infamous PDIGGY22 video and noticed that generally he will not move his crosshairs once in combat. It looks as though he moves left and right and then forwards or backwards depending on wh...
- by Oxskull Duncarino - at 2012.10.28 14:07:00
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816. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Necrodermis wrote: Oxskull Duncarino wrote: Noel Bellamy wrote: Mister Hunt wrote: Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available th...
- by Oxskull Duncarino - at 2012.10.28 11:23:00
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817. (Bug) Forum editing - in Technical Support/Bugs [original thread]
I edited a post just now and the forum posted the edit as a separate post!!!!!! It's a tiny wee issue, but I just thought I'd pass on the Issue
- by Oxskull Duncarino - at 2012.10.28 10:38:00
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818. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
double
- by Oxskull Duncarino - at 2012.10.28 10:34:00
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819. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Noel Bellamy wrote: Mister Hunt wrote: Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, forge guns are the go to for ...
- by Oxskull Duncarino - at 2012.10.28 10:33:00
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820. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: I just want to see a kill assist column at the end of the battle. As long as I get some recognition for the assists I'll be happy. I swear one match I went 40+ assists; only got 2 kills that match and died 2 times so my...
- by Oxskull Duncarino - at 2012.10.26 23:47:00
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