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821. (Feedback)Tac rifle ADS still needs work - in Feedback/Requests [original thread]
The ADS on the Tac rifle has received some TLC recently but all that seems to have been adjusted is the vertical movement has been slowed down, while the horizontal movement is still to fast. I'd love to start using this weapon again but can't in ...
- by Oxskull Duncarino - at 2012.10.26 20:50:00
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822. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Necrodermis wrote: looks like you guys shortened the map so that the northern enemies can't spawn camp the enemy MCC in skirmish unless i'm looking at the ambush version of the map. that was my only complaint for this map. Yep, if this is t...
- by Oxskull Duncarino - at 2012.10.26 18:38:00
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823. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Lavirac JR wrote: Oxskull Duncarino wrote: Have ye removed the top northern section(Point A, a CRU, and a depot) from being playable, or is it just the highlighted area shown is incorrect. Yeah, looks like they cut off the Northern moun...
- by Oxskull Duncarino - at 2012.10.26 18:26:00
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824. Suguestion: Air counter - in Feedback/Requests [original thread]
Kharga Lum wrote: Instead of the SAM as a superlight weapon why not make it a piece of equipment like proxi-mines or demolitions? Hopefully this will be added
- by Oxskull Duncarino - at 2012.10.26 18:23:00
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825. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Have ye removed the top northern section(Point A, a CRU, and a depot) from being playable, or is it just the highlighted area shown is incorrect.
- by Oxskull Duncarino - at 2012.10.26 18:09:00
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826. Sticky:Ashland Skirmish - Map Feedback - in Ashland [original thread]
If each image of the maps had their edges numbered then we could give you the coordinates of the bug encountered.
- by Oxskull Duncarino - at 2012.10.26 18:03:00
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827. Suguestion: Air counter - in Feedback/Requests [original thread]
I like the idea of dedicated AA installations. SAM, flak, or long range rapid fire small blaster quads.
- by Oxskull Duncarino - at 2012.10.26 12:13:00
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828. Milita Swarm Launcher - in Feedback/Requests [original thread]
The same as the militia swarm launcher fitting, anyone can call in a militia LAV, so I think they're balance. As stated above, if you outfit your LAV well, militia swarms won't have it easy.
- by Oxskull Duncarino - at 2012.10.26 12:03:00
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829. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: Oxskull Duncarino wrote: -1. For me this game is about team play. If you're fixating on how many kills you made then you're a bad team player. If your thinking is that you're missing out on SP, don't. If you play with...
- by Oxskull Duncarino - at 2012.10.25 20:09:00
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830. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
-1. For me this game is about team play. If you're fixating on how many kills you made then you're a bad team player. If your thinking is that you're missing out on SP, don't. If you play with the team, the SP will come to you.
- by Oxskull Duncarino - at 2012.10.25 17:48:00
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831. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Mitchman 514 wrote: Oxskull Duncarino wrote: Mitchman 514 wrote: Then why are just moods still in the rotation when it obviously degrade the experience so much. It seems like a vacuum when it comes to decision making. They were so quick ...
- by Oxskull Duncarino - at 2012.10.25 14:42:00
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832. "Monday. #Dust514" Speculate inside ! - in General Discussions [original thread]
Better stat tracking. Who killed me with what, and vise verse. I know it'll be after the first weekend of the tournament but it'd be excellent if they could post it from every other match in it. If not this then the Maxum and FHM women on my war...
- by Oxskull Duncarino - at 2012.10.25 13:42:00
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833. Aiming issues - in Technical Support/Bugs [original thread]
Lonewolf514 wrote: Oxskull Duncarino wrote: I find it just feels wrong for the last few days since they release codex Only noticed this now. No, the DS3 stick issue was just after a downtime and felt really weird. It was grand a few d...
- by Oxskull Duncarino - at 2012.10.25 12:50:00
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834. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: Cal Predine wrote: Sorry guys, but I wouldn't be doing my job as a tester if I didn't point out that this update appears to have made things a great deal worse. Can't speak for the change in ISK reward, as I've only...
- by Oxskull Duncarino - at 2012.10.25 12:42:00
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835. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Mitchman 514 wrote: Mobius Wyvern wrote: The framerate issues have already been clarified as a memory leak in the blowing dust texture, and CCP has already said in IRC that they're currently working on it. Then why are just moods still in...
- by Oxskull Duncarino - at 2012.10.25 12:26:00
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836. Mechs/jetpacks at release - in General Discussions [original thread]
dent 308 wrote: Heavies are not OP, they were close to extinct prior to this build. MTACs and stuff would be fun, but will come later. Core functionality is what they need to work on now, and I am pretty sure that is their plan. +1
- by Oxskull Duncarino - at 2012.10.25 12:00:00
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837. Mechs/jetpacks at release - in General Discussions [original thread]
Ieukoplast wrote: Tectonious Falcon wrote: Ieukoplast wrote: Mechs = Dust death. CCP seems to be taking after Starhawk, which failed miserably. It's bad enough with heavies right now, let alone dealing with f**ing mechs. Unless the as...
- by Oxskull Duncarino - at 2012.10.25 11:57:00
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838. Mechs/jetpacks at release - in General Discussions [original thread]
From EVElopedia: MTACs (Mechanized Torso-Actuated Chassis) are metal exoskeletons used for heavy duty mining work. They are armed with mining lasers and can be remote controlled or worn by miners. MTACs make for effective emergency weapons in co...
- by Oxskull Duncarino - at 2012.10.25 11:04:00
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839. Suguestion: The MTAC - in Feedback/Requests [original thread]
Avenger 245 wrote: So pretty much bigger suits seems pointless the MTAC could do everything a suit can normally do. Im just think this is a bad idea it seems pointless Installations that cost a massive amount of ISK are the reason the mercs i...
- by Oxskull Duncarino - at 2012.10.25 10:49:00
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840. Mechs/jetpacks at release - in General Discussions [original thread]
DON RODIE II wrote: Ten-Sidhe wrote: I had heard mtac and vtol fighter were planed at release, then moved to be in expansion because of work core mechanics needed. It would be great at release, but I'll happily wait if it means rest of game ...
- by Oxskull Duncarino - at 2012.10.25 10:45:00
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