Pages: 1 [2] 3 4 5 6 |
21. determination of isk output? - in General Discussions [original thread]
i'm trying to figure out how isk output is calculated, since i just got 170,000 isk on a particularly successful (25/2) game of skirmish and i'd like to repeat that. i don't think it has much to do with wp, because i've had plenty of 25+ kill gam...
- by Ourors - at 2012.08.26 01:39:00
|
22. Who's the biggest troll (hit detection is perfect, Tanks are under powered, ... - in General Discussions [original thread]
i don't believe in trolls, i believe they're just mentally challenged individuals, incapable of rational thought. pity them
- by Ourors - at 2012.08.22 17:36:00
|
23. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
FatalFlaw V1 wrote: People have been complaining about scouts being difficult to hit since before the signature radius attributes were even listed as being a game mechanic. Hit detection seems fairly good to me. If they are moving too fast for ...
- by Ourors - at 2012.08.22 16:32:00
|
24. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
wang's decision making is very, very worrisome
- by Ourors - at 2012.08.22 08:44:00
|
25. USELESS items, post em - in General Discussions [original thread]
Arbor Viridanus wrote: Tech Ohm Eaven wrote: Forge gun. how many do you see using it this build? Exactly! In fact how many heavies do you see this build?? I play somewhat regularly with a Heavy who uses a Forge Gun, and he usually has a ...
- by Ourors - at 2012.08.22 06:53:00
|
26. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
i have no idea how Quote: can we get more income to test stuff beyond militia gear? became Quote: damnit ccp i want proto 24/7! there are degrees between those two points you know. extrapolation often results in incorrect things
- by Ourors - at 2012.08.22 06:03:00
|
27. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
what's wrong with going back to how income used to be? with the ENORMOUS prices on EVERYTHING, we'd be able to do more testing
- by Ourors - at 2012.08.22 03:52:00
|
28. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
Carilito wrote: No, it forces everyone to use lower tier gear normally so that when the adv/proto is brought out it feels worth it when used correctly. If you were here for last build we got to splash around in most of the top tier gear then an...
- by Ourors - at 2012.08.22 03:20:00
|
29. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
i can't really test anything above standard gear, it's just way too expensive to sustain. would an average per-game reward of 300k isk be unreasonable? this is assuming you get something like a 1:1 k/d and a moderate number of war points. as of n...
- by Ourors - at 2012.08.22 03:05:00
|
30. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
Nexus Dragoon 514 wrote: Ourors wrote: have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model in the cu...
- by Ourors - at 2012.08.21 04:00:00
|
31. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model in the current game, if you aim AT someone you will ne...
- by Ourors - at 2012.08.21 02:48:00
|
32. Please stop asking for simplified vehicle controls - in General Discussions [original thread]
it's ironic, because the new dropship and LAV controls actually give you LESS freedom of movement. the whole idea of making the controls "harder" is so you can do more things with them, except these new controls are both harder and with less cont...
- by Ourors - at 2012.08.20 19:21:00
|
33. How to get around bad hit detection? - in General Discussions [original thread]
some people seem to have this mysterious ability to defy the crappy hit detection and land every hit no matter which way or how you move. what is the secret? leading targets is woefully inconsistent based on your and your enemy's latency. aiming ...
- by Ourors - at 2012.08.20 01:08:00
|
34. Hit detection still isn't good enough - in General Discussions [original thread]
Garrett Blacknova wrote: I agree that there's a problem, I'm ONLY pointing out that the problem isn't ONLY with hit detection - and in particular pointing out that hit detection ISN'T any worse on Scouts than any other suit. except that it...
- by Ourors - at 2012.08.19 20:43:00
|
35. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
just tried the tactical assault rifle (same deal, weaponry 4, enhanced light damage mod) it's...interesting, actually. the ability to choose your firing rate makes it super flexible, high speed in CQC, high accuracy over long ranges. however hit ...
- by Ourors - at 2012.08.19 17:44:00
|
36. Hit detection still isn't good enough - in General Discussions [original thread]
Garrett Blacknova wrote: Ourors wrote: uh, the fact that people need to lead shots is WHY the hit detection looks so bad. Lag causes firing delays. In one match, I managed to fire a shotgun, turn 90-Ü while strafing, and see my shotgun f...
- by Ourors - at 2012.08.19 17:40:00
|
37. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
tried all three mass drivers (with weaponry 4 and an enhanced light damage mod, using standard level gear) breach; requires PINPOINT accuracy to do any damage. if you manage to actually get a hit, it does slightly less damage than an unmodified m...
- by Ourors - at 2012.08.19 17:01:00
|
38. Hit detection still isn't good enough - in General Discussions [original thread]
Garrett Blacknova wrote: People still aren't leading their shots. Scout suits are still running around taking down anyone stupid enough to aim at where they ARE instead of where they WILL BE. I've seen a few moments where hit detection looks ...
- by Ourors - at 2012.08.19 16:38:00
|
39. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
Debacle Nano wrote: They aren't there. They're from the Merc pack. If you want something similar, use the 'Cavity' Grenades. well that's disturbing i'd cry "pay to win!", which would be kind of accurate, but i bet ccp will make an isk vari...
- by Ourors - at 2012.08.19 15:28:00
|
40. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
Icy Tiger wrote: Fused Locust Grenade Extremely powerful, explodes on impact. Instakill. you know, it's weird, i keep looking for those damn things on the market but CANNOT find them. there is no "fused locus grenade" on the market does t...
- by Ourors - at 2012.08.19 15:03:00
|
Pages: 1 [2] 3 4 5 6 |
First page | Previous page | Next page | Last page |