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41. Freezing - in Technical Support/Bugs [original thread]
Freezing when joining/leaving battle... allows opening of chat window, not typing. Allows PS button use to quit, having about a 50/50 chance of the freeze so far when going back and forth.
- by Otosan Ookami - at 2012.08.14 22:09:00
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42. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Breach Charge Snipe (Second stage Charge Bonus to AV damage? ) or true separate A/V Sniper rifles. Give us something worthy of the Shiny new Draw distance with better optics, and even harder shots to make. Please! Also like the thought of longe...
- by Otosan Ookami - at 2012.08.10 08:58:00
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43. Give Tanks a weak spot. - in Feedback/Requests [original thread]
We had genuine weak points last build. It was a hell of a lot of fun sneaking up behind tanks and killing them with a rapid stream of Scrambler pistol or SMG fire. Blowing onikuma with a few rounds to the hood, or taking dropships out with a few s...
- by Otosan Ookami - at 2012.08.06 04:56:00
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44. [BUG / EXPLOIT] The SP Gain Exploit. - in Technical Support/Bugs [original thread]
vermacht Doe wrote: A little historic lesson from spawn camping. Kronos(greek mythology) spawn camped his kids then one escaped and killed him Good lord I love seeing evidence of literacy in the world.
- by Otosan Ookami - at 2012.08.05 20:48:00
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45. Help Stop People From Boosting! - in General Discussions [original thread]
To point out, these are people who had 30-45m+ SP before testing this exploit, and with the wipe upcoming, this is exactly the time to be breaking, and bending systems. ( I was on the outside in an alt Peppering them with CreoDron fire for giggles...
- by Otosan Ookami - at 2012.08.05 19:45:00
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46. Charge sniper rifle - in Technical Support/Bugs [original thread]
I use the Proto snipe over the charge snipe simply for the lack of finger cramps. 3x Complex mods and the charge is a murder machine. The damage is stellar, and I don't miss the charge bar in this build. Last build it was stupidly placed aroun...
- by Otosan Ookami - at 2012.07.17 08:13:00
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47. Swarm launcher fail to lock valid structure targets - in Technical Support/Bugs [original thread]
Happens fairly frequently for me, Spawn, cannot lock any structures. Player vehciles unaffected. Leaving battle and returning seems to fix it, when it doesn't happen immediately again. Switching weapons does not remedy the issue. Currently usin...
- by Otosan Ookami - at 2012.07.15 21:53:00
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48. Bonus SP Pool - in Feedback/Requests [original thread]
I'll Agree with this simply as a parent of 3 very active kids. Sometimes they get run off for a few hours with grandma and I have all day to sit and shoot people. Some days... well. they're kids. you get the idea.
- by Otosan Ookami - at 2012.07.09 23:43:00
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49. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
Room to flank in battle, if not to pull far enough away out of the fight as "enemies" to test various fits/vehicles for damage, functional modules etc. (it's fun being shuttled around on the roof by a Blue with his team trying to chase you down) ...
- by Otosan Ookami - at 2012.07.05 10:25:00
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50. Bonus SP Pool - in Feedback/Requests [original thread]
Clarity is good. CCP loves charts. You'd think this would be natural for them by now.
- by Otosan Ookami - at 2012.07.04 19:02:00
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51. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Yes, Please. I would love to hot-drop Ammo, or replacement structures into an active firefight. Replace that supply depot your teammate exploded because it was too risky to hack. Drop a missile turret on the back route that let the depot be ta...
- by Otosan Ookami - at 2012.07.03 20:48:00
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52. FPS players are DUMB (Updated) - in General Discussions [original thread]
[quote= Maybe the best way to prepare would be less shooting and more brushing up on Machiavelli's the Prince. [/quote] That and Musashi's Book of 5 Rings. Gotta respect a man who overcomes a Long katana with a longer Carved Boat-Oar. The impor...
- by Otosan Ookami - at 2012.07.03 06:37:00
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53. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
Sway reduces further with the Specialty skill you can buy after getting to Sniper 5. It did help last build. But yes, it's annoying as hell to back out of the scope to use your peripheral vision without moving, and have the scope move pointle...
- by Otosan Ookami - at 2012.06.30 22:49:00
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54. Magic Extra rounds in Scrambler Pistols - in Technical Support/Bugs [original thread]
That's what I was thinking.... Should have abused the mechanic more... Oh well. ;)
- by Otosan Ookami - at 2012.06.30 17:29:00
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55. Magic Extra rounds in Scrambler Pistols - in Technical Support/Bugs [original thread]
Already notified Wolfman last night in the IRC, but just throwing this out to have it in black and white. Scrambler pistols when fired at the highest possible speed gain a magical 7th round at the end. The burst scrambler if fired at hyper-speed...
- by Otosan Ookami - at 2012.06.30 17:05:00
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56. Is it me or is sniping impossible ? - in Feedback/Requests [original thread]
I'm sitting around 60-65 on sensitivity. If you can send a round into every firefight you see... even with no kills you'll find yourself with 20-30k in assists alone. Weaponry 5 + Sniper 5 help a lot in transitioning from Assists to outright k...
- by Otosan Ookami - at 2012.06.30 07:07:00
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57. Chevrons not appearing - in Technical Support/Bugs [original thread]
I've been having a lot of trouble with this as well... grey guys at insanely close distances. Vehicles too. I do most of my work at max distance, and I'm seeing Chevrons in the distance with clearly visible enemies unlabeled up close. Oh well,...
- by Otosan Ookami - at 2012.06.29 19:39:00
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58. Points instead of KDR - in General Discussions [original thread]
Wholeheartedly agree. I Snipe, and that means if i'm doing my Job, I'm not being shot at very much. I get a LOT of assists instead of outright kills. The heavy chasing you down that suddenly dives for cover with over his HP suddenly gone? You...
- by Otosan Ookami - at 2012.06.29 19:04:00
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59. Bug - no explosins - in Technical Support/Bugs [original thread]
Yep, I've noticed missing explosion animations, and ones simply not drawn-in that make the target simply fall over dead without fanfare. Mostly playing with the Turrets.
- by Otosan Ookami - at 2012.06.29 17:11:00
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