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Drake-696
Doomheim
53
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Posted - 2012.06.29 17:16:00 -
[31] - Quote
100% behind this. Or at the least create multiple columns showing each type of contribution; KDR, Kill Assists, Hacks, etc. |
Fierces Dave
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2012.06.29 18:40:00 -
[32] - Quote
I'm completely behind this....I fell in love with this game b/c it is squad based and objective based, lets make it happen CCP |
Kane Brackman
Anonymous Killers Mercenary Corporation
10
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Posted - 2012.06.29 18:41:00 -
[33] - Quote
As I said in pre-E3 update K/A/D should be displayed at least |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.06.29 18:45:00 -
[34] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
Just have points and KDR. Just like BF3.
I like seeing my KDR, I also like seeing how many point I got. Why have only one? |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.06.29 18:55:00 -
[35] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
you have my vote sir
i also dont like the KDR screen
i would rather see how many points a person earns per game and their avg per game/life
KDR whores need to stay in call of duty
IMHO score trumps KDR when ever i see a 26-6 KD person i immediatly think (didnt PTO) and just went around shooting people but there are some people out there that i love so much in this game that gets an uber KDR but still plays the objective (i know because i am in the same Corp)
Talking about you Sha Kharn :) |
Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.06.29 19:01:00 -
[36] - Quote
K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not. |
Blunt Smkr
Doomheim
62
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Posted - 2012.06.29 19:01:00 -
[37] - Quote
IRON 400 wrote:I definitely support this! I am thinking a battle summary similar to MAG or BF3. You still get the KDR, but you can tell right away who was pushing objectives and playing team support.
i agree with this too i liked how mag an bf3 did it. cause usually the guy in first actually earned it by rev, healing, repairing, or just taking objectives. unlike the guy that camps spawns an has like 50-100 kills an thinks his the best. Dust is a team game an the people that support others get over looked cause everyone looks at kdr at end of match |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.06.29 19:02:00 -
[38] - Quote
Phantomnom wrote:K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not.
Don't steal my ideas phantom.
LET US UNITE OUR POWERS OF REASON |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.06.29 19:03:00 -
[39] - Quote
Super Cargo wrote:Phantomnom wrote:K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not. Don't steal my ideas phantom. LET US UNITE OUR POWERS OF REASON
MEGAZORD. |
Otosan Ookami
Royal Uhlans Amarr Empire
33
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Posted - 2012.06.29 19:04:00 -
[40] - Quote
Wholeheartedly agree.
I Snipe, and that means if i'm doing my Job, I'm not being shot at very much.
I get a LOT of assists instead of outright kills.
The heavy chasing you down that suddenly dives for cover with over his HP suddenly gone? You get the kill, but guys like me get a small slice without any of the Recognition.
Thanks to all the tacklers down there calling primary :D Well I assume you're calling primary on the guy you're shooting. (lol)
K/D is meaningless, and easily manipulated. |
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Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.06.29 19:07:00 -
[41] - Quote
Otosan Ookami wrote: K/D is meaningless, and easily manipulated.
It's easily manipulated but it doesn't mean it's meaningless.
It's sad really, because the sadsacks who camp and purposely manipulate their K/D are the ones who give the guys who have a high K/D a bad name. Some players don't manipulate and are just flat out awesome. And I know a lot of them. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.06.29 19:46:00 -
[42] - Quote
I think something like this [1] would be quite awesome. Everyone sees how many points every other player has, but he can see his points broken down into every category.
[1] http://www.straferight.com/forums/attachments/shooters/14836d1209011828-official-post-your-tf2-screenshot-score-thread-tf2score.jpg |
Raynor Ragna
266
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Posted - 2012.06.29 20:28:00 -
[43] - Quote
Technically spawn campers should be at the top. Whats more advantageous than having spawn points completely choked off. Its not fair and its not fun but that'll be the future of Dust 514 since so much is at stake. Do you think anyone going to hire a merc corp that is strongly against spawn camping?
Now, I'm not saying that other tasks matter (It only takes one guy to really devistate a spawn point.) I am however very much for this idea. |
Cameron StarGazer
63
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Posted - 2012.06.29 20:42:00 -
[44] - Quote
Nothing wrong with camping, annoying, but you can get round it, and in reality someone would do that in a war. (Not that real life has spawn points, but I guess beach heads count.) Once people realise someone is camping it will only take one drop ship with clone pod to sort them out.
Dust is a fluid environment, I change to different suits all the time to keep up with the ever evolving situations and your never restricted to one spawn point, there is always one outside of the reach of the enemy. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.06.29 20:52:00 -
[45] - Quote
Rorek IronBlood wrote:Shogen Shu wrote:I try to play logistic, and as it is now, it's a little unfair. I feel the DKR as a handicap/constraint.
Being a logi is really hard right now, but being forced in to this DKR makes it more worse. Whoa! A medic... That is like a unicorn right? Something you hear about, but never see. Oh my lord! A medic! Ah! Please. Continue to be a medic. Barbers are necessary damnit! Also I would really enjoy it if CCP implemented a way to notify medics of someone who wants to be revived. You know.. Something.. I just sit there bleeding. Death at my door. My poor clone.
As a medic myself I totally agree that there should be a way to see people in need of being revived. MAG (for all of its faults) does a good job of this, and a similar system here would be great. |
Cameron StarGazer
63
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Posted - 2012.06.29 20:56:00 -
[46] - Quote
Mobius Kaethis wrote:As a medic myself I totally agree that there should be a way to see people in need of being revived. MAG (for all of its faults) does a good job of this, and a similar system here would be great.
Some sort of automated mayday call?
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Sniper Jt
1
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Posted - 2012.06.29 21:07:00 -
[47] - Quote
I agree that it needs to show assists and objectives hacked. Some rounds I get plenty of assists but only a few kills and it sucks that it doesn't look like you did much to help your team.
I also think that you should get points for disarming the objective. |
Tor M Kallon
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.06.29 22:03:00 -
[48] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU! Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR. Edit: I didn't mean to remove KDR altogether. What I'd like is the leaderboard to show points and only you can see your KDR and other stats, but everyone else just sees how many points you have. I think something like this [1] would be quite awesome. Everyone sees how many points every other player has, but he can see his points broken down into every category. [1] http://www.straferight.com/forums/attachments/shooters/14836d1209011828-official-post-your-tf2-screenshot-score-thread-tf2score.jpg
+1,000,000 |
Evil Chop
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2012.06.29 22:36:00 -
[49] - Quote
+ 1,000,001 |
Artious Jornna
5
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Posted - 2012.06.29 22:58:00 -
[50] - Quote
I'm full support of removing KDR from this game. Please believe me when I make my comparisons I am in no way saying that I want this game to be more like game X or less like game B. I really want this game to be a whole new gaming experience for me and everyone else for that matter. But there is a lot to be learned from games of the past.
I'll say it now so we can get this out of the way. I do not like or play Call of Duty or Battlefield, nor do I want to play a futuristic version of them. I do not play games to prove to the rest of the world how good I am at shooting and not dieing (a good thing to because frankly I suck at shooting games) I do how ever play to help my team win. I love objective based shooters that require teamwork. Good or bad I am the one who is power dieing going to the objective, I spawn in a close and as safely as possible (where I see my teammates) and head to the objective only to see my teammates spread out in any direction they happen to see red chevrons and find myself all alone trying to capture the objective.
Before Dust 514 the only true objective based shooter out there in my opinion was MAG. A great idea brought to ruin by players only worried about their precious KDR. I honestly believe that one tiny statistic and the players that play only to raise or worse refuse to go after the objectives for fear of lowering their KDR will be this games undoing as well.
To put a finer point on it. I feel that players being awarded the same amount of points for killing another player as they do for taking objectives is another fatal flaw in this game. Think about it, how long does it take to capture an objective and how long does it take to kill off two or three players? From a scoring point of view I can understand why some players would rather run around and just mop up kills. Either lower the points awarded for kills or raise the amount of points you get for taking objectives. I feel that alone would solve some of the problem. |
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Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.06.30 03:14:00 -
[51] - Quote
I wholeheartedly agree, I'm tried of hearing people talk about K/D ratio. The same people won't hack/defend an objective for nothing. Because, they are worried about kills. Please, change to a point system/profit margin scoreboard. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.06.30 03:21:00 -
[52] - Quote
Or... add a WPM (warpoints per minute) stat on the scoreboard and keep the KDR. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.06.30 07:23:00 -
[53] - Quote
bump? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.06.30 07:54:00 -
[54] - Quote
This game in it's current state is a glorified TDM regardless of what game mode you play. Until CCP decides to add things for people that can't kill anything to do it needs to stay. |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.06.30 11:50:00 -
[55] - Quote
Do we need to start a thread in feedback? This is a feature I would really like to see implemented. |
Furrow33
21
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Posted - 2012.07.01 03:00:00 -
[56] - Quote
Im in full support of this. I had a match last night where i gunned from a tank while somebody else drove. I went 13 and 4 and got 2nd place. Other times i do that and get nothing but assists and was last even though i only died 2 or 3 times. |
Kiso Okami
Militaires Sans Jeux
19
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Posted - 2012.07.01 03:16:00 -
[57] - Quote
If you guys are going to suggest changing the system from a KDR to a Point based one, you should suggest earning more points for completing specific objectives. So, if you get 50 points for killing, you should get 75~100 for capturing or defending an objective. Killing the person in charge of hacking should reward players with a higher point count since they're successfully defending the objective zone.
There should also be alternative options than "hacking", demolition of target areas should also provide a good form of gaining points. It should also be the more time-consuming way to attack or defend, not to mention it would hasten the process of capping a base should an MCC managed to bring in soldiers capable of destroying all defenses (which should also cost a real load of money to repair by the way).
Ah... I found myself rambling into territory other than what the OP wanted to mention. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.02 19:38:00 -
[58] - Quote
calling out all devs/gms |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.02 20:20:00 -
[59] - Quote
our stats need a win/loss ratio,
also can pilot get a couple points for a CRU/dropship spawn?
we should get 5-10 extra points for a headshot kill..
i hope devs already know that we need to be ranked at match end by total points not just kills.... this will only promote stat padding/dropship towering if they don't change this, and less people will play support.. |
ReGnUm DEl
Doomheim
622
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Posted - 2012.08.02 20:55:00 -
[60] - Quote
xprotoman23 wrote:This game in it's current state is a glorified TDM regardless of what game mode you play. Until CCP decides to add things for people that can't kill anything to do it needs to stay.
TEAM SLAYER! |
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