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861. Scouts, the newest FoTM! - in General Discussions [original thread]
4447 wrote: shouldn't scouts be sniping... Its easier to snipe when you can eat a counter snipe, also damage mods (thus cpu/pg) are vastly important, thus due to these weaknesses most scout snipers are rolling snipers and not sitting/perch...
- by Oswald Rehnquist - at 2013.11.12 04:51:00
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862. Scouts, the newest FoTM! - in General Discussions [original thread]
Gunmouse wrote: Becasue of what you said here... I gave you an example of a scout putting up high number in a PC MATCH (not an lolpubmatch) against a upper tier PC corp, making what you responded with in that post bogus. Unless you're calling ...
- by Oswald Rehnquist - at 2013.11.12 04:42:00
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863. Scout Registry / Killboard - in General Discussions [original thread]
I made the mistake of not vetting stuff first here before throwing something out to the rest of the forums, it was also a mistake to throw something out while I was still theory crafting (biggest mistake). Essentially I can see major gains in sco...
- by Oswald Rehnquist - at 2013.11.12 04:26:00
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864. Scouts, the newest FoTM! - in General Discussions [original thread]
Gunmouse wrote: Oswald Rehnquist wrote: Gunmouse wrote: Oswald Rehnquist wrote: I"m actually typing up what I think to be the solution as we speak, will be posting it up tonight, and will be needing help to keep it active, only have th...
- by Oswald Rehnquist - at 2013.11.12 04:17:00
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865. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
Godin Thekiller wrote: humm..... other than the Gal Scout thing, I'd take it. Active scanners For Gallente just to let you know. Active scanners literally do nothing special for scouts, whereas cloaks just make you invisible and beating cloa...
- by Oswald Rehnquist - at 2013.11.12 02:03:00
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866. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
Gallente Scout: **Preliminary (you can ignore second weapon slot, that was more information than what was needed)** EWAR of choice: Cloak Yes there is a repeated bonus, but this does two things for them, 1) Since cloaks only make you invisible...
- by Oswald Rehnquist - at 2013.11.12 02:02:00
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867. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
Logi Bro wrote: Alright, I stopped at the Gallente scout description. If they get two light weapons, then what do you suggest be done to the Commando to make it a viable choice? I'll edit if I see any other issues. Gal Scout is far from done...
- by Oswald Rehnquist - at 2013.11.12 01:56:00
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868. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
Caldari Scout: Ewar of choice: TacNet Jammer Precision is an interesting bonus because it is probably the least useful stat at the moment due to active scanners overshadowing it and the only thing you'd be catching with even more precision is t...
- by Oswald Rehnquist - at 2013.11.12 01:52:00
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869. Scouts: EWAR, Racials, and any interesting slot layout - in General Discussions [original thread]
**Preliminary, this is more of a simple but effective scout fix, I know CCP is working on scouts and if they want to do something more complicated, the better, but to work within the confines of what we know and what is out, I find these to be eff...
- by Oswald Rehnquist - at 2013.11.12 01:51:00
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870. Scouts, the newest FoTM! - in General Discussions [original thread]
8213 wrote: Fizzer94 wrote: 8213 wrote: Krom Ganesh wrote: I wouldn't mind getting a ridiculous buff to be OP for a while. How about 15 m/s movement speed and 25 m/s sprint speed? Also, we jump 10m high and have no fall damage. Edi...
- by Oswald Rehnquist - at 2013.11.12 01:22:00
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871. Scouts, the newest FoTM! - in General Discussions [original thread]
Gunmouse wrote: Oswald Rehnquist wrote: I"m actually typing up what I think to be the solution as we speak, will be posting it up tonight, and will be needing help to keep it active, only have the caldari and gallente scout solid though, but...
- by Oswald Rehnquist - at 2013.11.12 01:04:00
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872. Scouts, the newest FoTM! - in General Discussions [original thread]
I"m actually typing up what I think to be the solution as we speak, will be posting it up tonight, and will be needing help to keep it active, only have the caldari and gallente scout solid though, but I finished all 4 edit: Protocake JR wrote...
- by Oswald Rehnquist - at 2013.11.12 00:13:00
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873. PG on mini scouts is needed? - in General Discussions [original thread]
Ludvig Enraga wrote: I run almost exclusively mini lights and scouts. I always find myself in the situation where I am maxed out w/ respect to CPU with plenty of PG left to spare. I have good SP in CPU too. Does this seem lopsided to anyone els...
- by Oswald Rehnquist - at 2013.11.11 08:27:00
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874. Consistent Mechanics in Racial Weapons- Caldari Spool up Time and Cal Assault Bonus - in General Discussions [original thread]
Talos Alomar wrote: Going along with what the previous posters have said I'd have to agree that you wouldn't need to worry about race specific assault suits having race specific weapon bonuses killing diversity. If someone is going assault sp...
- by Oswald Rehnquist - at 2013.11.11 06:58:00
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875. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Latest Dev Post: Interview with Wolfman ... Combat Rifle and Rail Rifle confirmed for 1.7. Looks like the new Scout suits didn't make the cut: Q: Just to round this off, what can you reveal right now as to what players c...
- by Oswald Rehnquist - at 2013.11.11 05:25:00
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876. Good Guys and Bad Guys - in General Discussions [original thread]
Throughout history (real history) we tend to label peeps as good or evil but that is mainly to frame a picture to label a large group as above or below average decency to be able to justify giving them more or less power. Individuals may be evil/g...
- by Oswald Rehnquist - at 2013.11.11 05:09:00
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877. Consistent Mechanics in Racial Weapons- Caldari Spool up Time and Cal Assault Bonus - in General Discussions [original thread]
Cat Merc wrote: https://forums.dust514.com/default.aspx?g=posts&m=1479447#post1479447 so I take it your in agreement then?
- by Oswald Rehnquist - at 2013.11.11 02:38:00
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878. Question about a role play character - in General Discussions [original thread]
Cat Merc wrote: Would it be too much if I had a character who was a human infused with cat DNA to create an agile soldier with quicker reaction time than even enhanced soldiers? . . . . And chases balls of yarn in battle? I think those are c...
- by Oswald Rehnquist - at 2013.11.10 22:59:00
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879. Whats wrong with using proto? - in General Discussions [original thread]
Nothing at all, and I have never had anything past dragonfly socut 1) It means the opposing team gets more money 2) the gap between standard suits and proto suits are small Honestly the militia ar sets + a first sight advantage = dead proto. A...
- by Oswald Rehnquist - at 2013.11.10 20:55:00
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880. Scout Registry / Killboard - in General Discussions [original thread]
Most Fun I ever had as a Scout in a while as I went Splinter Cell in Space Scotty pulled one up on me as he thought it would be funny to put me by myself against an entire team, apparently he thought it was funny enough that he did this twice I ...
- by Oswald Rehnquist - at 2013.11.10 20:50:00
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