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61. Make repair tools use ammo - in Feedback/Requests [original thread]
Allow me to sum this up for people. OP: I don't know what I like, bit it sure as hell isn't logis. However on the plus side, if you do break the role then Dust only loses around 100 players so no harm no foul.
- by Orion Sanjeet - at 2014.08.10 17:41:00
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62. Make repair tools use ammo - in Feedback/Requests [original thread]
Zindorak wrote: Do you want to break logis even more I'm fine with the role being broken so long as we have at least two hotfixes dealing only with logistics suits and equipment. God know they need it. However unfortunately I know that will...
- by Orion Sanjeet - at 2014.08.07 05:30:00
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63. Make repair tools use ammo - in Feedback/Requests [original thread]
Derpty Derp wrote: Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points ha...
- by Orion Sanjeet - at 2014.08.07 05:22:00
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64. Make repair tools use ammo - in Feedback/Requests [original thread]
DeathwindRising wrote: Why should they have infinite supply? Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB You'd think those crappy minmatar rep tools would run dry eventu...
- by Orion Sanjeet - at 2014.08.06 05:42:00
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65. Required repair tool changes - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Suppose L1 brought up locks similar to how swarms work, albeit with a much smaller lock on area, and R1 triggers the beam itself? If that was toggle that wouldn't be to bad, however at the moment though the idea we ...
- by Orion Sanjeet - at 2014.08.05 06:20:00
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66. Next Client Side Update - in Feedback/Requests [original thread]
Just YES.
- by Orion Sanjeet - at 2014.08.05 03:42:00
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67. Required repair tool changes - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Stupid idea why complicate an already fine system To say you have lost my respect would require me having some for you, however if I did that comment would have eliminated it. If you aren't moving forward all y...
- by Orion Sanjeet - at 2014.08.05 03:28:00
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68. Required repair tool changes - in Feedback/Requests [original thread]
It is frustrating that I have never ran across them in game.
- by Orion Sanjeet - at 2014.08.04 15:42:00
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69. Required repair tool changes - in Feedback/Requests [original thread]
Had another thread, just giving the consensus. 1. L1 R1 lock on. One beam L1 the other R1. 2. Toggle lock on. 3. Change repair tool reticle to tell which side is still locked on. 4. Screw the people that still use Preatorian setup. I added that ...
- by Orion Sanjeet - at 2014.08.04 15:10:00
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70. Medium suit rework for Charlie: Logi edition - in Feedback/Requests [original thread]
Reduce our damage with weapons by 10-20% while buffing or resistance to damage or give us a racially context sensitive regen, then for the general logistics bonus brings equipment almost up to pre-nerf levels(maintaining the cpu and pg usage reduc...
- by Orion Sanjeet - at 2014.07.05 18:43:00
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71. Dual target repair tools - in Feedback/Requests [original thread]
John Demonsbane wrote: Mapping to a button can, as we have seen, can cause problems with other control schemes, so I think just a secondary button to use as just a straight up toggle would be the best option, basically whatever button sets off ...
- by Orion Sanjeet - at 2014.07.05 18:07:00
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72. Dual target repair tools - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I don't like your second suggestion, because I use a praetorian controls, and your suggestion only applies to the default controls. I was only using L1 & R1as an example(the one I was most familiar withsince th...
- by Orion Sanjeet - at 2014.07.05 01:08:00
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73. Dual target repair tools - in Feedback/Requests [original thread]
Malkai Inos wrote: With these in place, a delayed toggle mode function would be a further QoL improvement. i.e. after around one to two seconds of stable lock-on the tool no longer stops on releasing the button but on the next press instead. T...
- by Orion Sanjeet - at 2014.07.02 23:00:00
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74. Dual target repair tools - in Feedback/Requests [original thread]
I-Shayz-I wrote: I need to test the delay that happens after you let go of the button (the cause of the sprint/quicksand bug) But having each beam attributed to a different button is a new idea to me. I'll mention this to Cross if he doesn't s...
- by Orion Sanjeet - at 2014.07.02 22:48:00
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75. Dual target repair tools - in Feedback/Requests [original thread]
1) Increase the lock on "target" (this should be for all repair tools), at the moment if you slide over your intended target to quickly it doesn't register, and by to quickly I mean 1/10 th rotation speed. In the heat of the moment twitches happen...
- by Orion Sanjeet - at 2014.07.02 18:13:00
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76. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Also 15 seconds (minimum) between the deactivation of cloak and reactivation of it.
- by Orion Sanjeet - at 2014.05.25 08:14:00
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77. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Give an e-hp reduction for each dampener used. I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver since it has a 4 round clip, I do NOT miss). Also...
- by Orion Sanjeet - at 2014.05.25 08:13:00
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78. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Words cannot describe how much I am against scouts being made even harder to kill.
- by Orion Sanjeet - at 2014.05.24 01:47:00
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79. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Please, for the dual target repair tool users, change it so one person is repaired with r1 and the other with l1, at the moment the only ways to de-lock from some are 1) use the environment (keep one person locked while positioning yourself so th...
- by Orion Sanjeet - at 2014.05.22 16:31:00
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80. Repair tool self heal - in Feedback/Requests [original thread]
Interesting point of view you have, please extrapolate or please gtfo.
- by Orion Sanjeet - at 2014.03.31 18:43:00
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