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101. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
Tempus Paradoxium wrote: Absolutely brilliant idea. It also shows you just how long you've spent waiting, when you should be fighting. It could even give the player a visual indication when they've waited too long where the timer turns red as y...
- by Orin the Freak - at 2012.07.01 19:36:00
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102. (Feedback)Bunnyhopping Players - in Feedback/Requests [original thread]
This seems like a wasted thread. Why couldn't this have been another thread about nerfing tanks or something? This is just paltry in comparison. I have little to no issue with jumping the way it is. In fact, I strive to kill people in mid-air, f...
- by Orin the Freak - at 2012.07.01 10:24:00
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103. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
It's been brought up before, and last phase, one person (and I regretfully forgot their name) had a simply BRILLIANT idea. Make the timer count UP, instead of down. The moment you press O to suicide and you arrive at the map to respawn, your tim...
- by Orin the Freak - at 2012.07.01 10:08:00
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104. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
L2 is throw grenade. MAG R2 was cycle primary/secondary/grenade launcher. R2 is super unreliable The wheel is far too clunky, this includes squad leader commands. (but that is a whole other huge can of worms) Fix R2.
- by Orin the Freak - at 2012.07.01 09:52:00
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105. [Feedback] Mass Drivers - in Feedback/Requests [original thread]
Asher Night wrote: Everyone pump your brakes. Here is what I have experienced regarding the mass driver. Ray seveN uses primarily the Mass Driver
I use the SMG and Scout suit, with extended shield. I usually have around 205-220 collectiv...
- by Orin the Freak - at 2012.07.01 09:38:00
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106. no mic when dead - in Feedback/Requests [original thread]
Renzo Kuken wrote: Etero Narciss wrote: To be fair, seeing as you can't turn your head anyway the info you can give would be pretty minimal. lets say you are in a firefight and you notice a sniper...but he sees you too he pops you befo...
- by Orin the Freak - at 2012.07.01 03:50:00
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107. Roadkill by Dropships - in Feedback/Requests [original thread]
Trevak Shi wrote: Hellaciouss Deeds wrote: They just need to get rid of the free milita drop ships and free milita tanks. Hopefully they do it soon. Quick point the militia vehicles are here is to stress test the server in maintain a mult...
- by Orin the Freak - at 2012.06.30 23:45:00
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108. MCC Distance - in Feedback/Requests [original thread]
I agree, I'd like something of a meter across the top of the HUD that showed a small icon of the MCC, moving from point A to point B. that said, I also think that if the attackers hold A, B, and C for 3 minutes straight, uncontested, the match s...
- by Orin the Freak - at 2012.06.30 22:37:00
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109. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Bzeer wrote: I don't get close enough for these guys to succesfully detonate me, but I've seen them. I think they got popular because I think they disabled friendly fire on them. I remember blowing myself up in the previous build with them but ...
- by Orin the Freak - at 2012.06.30 22:30:00
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110. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
As far as the spawn camping goes, they do just need to find a way to make spawn points more "random". be it dropping from the sky, or whatever
- by Orin the Freak - at 2012.06.30 18:42:00
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111. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Etero Narciss wrote: I can confirm that REs do indeed explode after the user dies. You can imagine what this causes in a crowded room. I can't agree with making them sticky. Seems like a great way to turn the Scout into the prime anti-vehicle ...
- by Orin the Freak - at 2012.06.30 08:10:00
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112. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Deacyde Widowtaker wrote: I think they are fine, it's really all relative how they are effecting people. But I was thinking maybe they'd be better off as specialty explosives. meaning, different kinds, have different effects and dmg: Coul...
- by Orin the Freak - at 2012.06.30 06:47:00
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113. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
It seems as of late there has been a "boom" in the popularity of the Remote Explosives. particularly people using them as short-range insta-kill grenades, or spawn camping. My compatriots and I have just had a 30 minute debate on how powerful the...
- by Orin the Freak - at 2012.06.30 06:20:00
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114. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Noc Tempre wrote: Seriously? Can't we let this bad idea die? What bad idea? I see no bad idea in this thread. Only a good idea that conservative people wish to stomp out before it gets too much positive attention. In fact, a great idea that...
- by Orin the Freak - at 2012.06.29 07:31:00
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115. Tankageddon - in Feedback/Requests [original thread]
I say take them out. Vehicles were absolutely fine last build, sans the infinite spawn glitch and drop ships not taking collision damage. So they fixed those two issues, then created a whole new can of worms. so insead of having infinite tanks s...
- by Orin the Freak - at 2012.06.27 05:31:00
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116. [Feedback] Militia Shotgun is Perfect - in Feedback/Requests [original thread]
Asher Night wrote: I often go 3-1 or 2-1 with it. You have to be very up close to kill anyone. Refire rate is low enough to not overwhelm your opponent. Don't touch it any further. Edit - I take that back. I swear to god I sometimes shoot p...
- by Orin the Freak - at 2012.06.27 05:26:00
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117. Deja Vu anyone? - in Feedback/Requests [original thread]
My only real issue is with the assault suits movement speed, but even that isn't terrible. The big .. problem... is the 8x for dropsuits. that is absolutely ridiculous. I really hope they tone it down a lot for release. otherwise I'm not really ...
- by Orin the Freak - at 2012.06.27 05:22:00
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