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201. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
NeoWraith Acedia wrote: Orin the Freak wrote: What is to be done about the Tactical AR, and AR's in general? with the new 10% passive increase in damage, they are absolutely broken. Assault rifles were good enough before the blanket buff. th...
- by Orin the Freak - at 2013.05.11 05:55:00
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202. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
What is to be done about the Tactical AR, and AR's in general? with the new 10% passive increase in damage, they are absolutely broken. Assault rifles were good enough before the blanket buff. the 10% should be taken off the AR's, but kept for eve...
- by Orin the Freak - at 2013.05.11 05:16:00
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203. CCP, the 10% buff to all weapons was a mistake. - in General Discussions [original thread]
Scramble Scrub wrote: You're all run n' gun, spray n' pray noobs who want the standard AR to dominate everything. You can't handle the fact that a precision weapon is actually a viable weapon now. Get ******* good. Learn to aim. Adapt. It...
- by Orin the Freak - at 2013.05.11 04:55:00
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204. CCP, the 10% buff to all weapons was a mistake. - in General Discussions [original thread]
Cosgar wrote: Ordo Malachai wrote: MinivanSurvivor wrote: That 10% increase was just giving us back the bonus from Weaponry Level V. People please. Possibly, though wouldn't it make more sense just to add a similar skill for those who...
- by Orin the Freak - at 2013.05.11 04:22:00
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205. CCP, the 10% buff to all weapons was a mistake. - in General Discussions [original thread]
All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage. PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 d...
- by Orin the Freak - at 2013.05.11 02:52:00
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206. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
I was trying to focus on urgent issues that are making people leave in droves.
- by Orin the Freak - at 2013.05.09 23:04:00
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207. Yes or No. A question for experienced players. - in General Discussions [original thread]
no. but then again, no one has to play without a corp. It's easy enough to get into a corp, get your skills up. then if you feel you can do better, and you have the skills, you can seek to join one of those better corps.
- by Orin the Freak - at 2013.05.09 20:40:00
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208. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
GM Hercules wrote: Moved from general discussion. So you are you forcing me to break the rules of Feedback/Requests by having a list here? :( That is the reason I posted this in General.
- by Orin the Freak - at 2013.05.09 19:33:00
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209. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
I edited to say "for DUST". because a range change like that is a huge leap from anything we've seen in DUST so far. It would require complete re-tooling of maps, which would take a long time. Baby steps, mate. Baby steps. :P
- by Orin the Freak - at 2013.05.09 18:54:00
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210. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
Dis Cord wrote: Need better ranges than that, Orin. They also need to not be blinded by 5-14, and hold PC if the game isn't fixed before then. Dis, those are unrealistic ranges for DUST, and far too game-changing for what I'm asking for, ...
- by Orin the Freak - at 2013.05.09 18:50:00
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211. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
ZDub 303 wrote: they should increase the range and then see how the tac ar performs. If they increase the range on all weps and then nerf the damage on the tac ar, they risk completely undoing the buff the tac ar got in the first place. Fix ra...
- by Orin the Freak - at 2013.05.09 18:48:00
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212. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
After reading through these threads, and seeing with my own two eyes what is going on, I've compiled a relatively short list of things that need to be done within the next few weeks in order to retain/grow the playerbase, which should be prioritiz...
- by Orin the Freak - at 2013.05.09 18:36:00
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213. BPO's - in General Discussions [original thread]
New BPO's, possibly. More powerful (than MLT/STD), no. Plain and simple, no.
- by Orin the Freak - at 2013.05.09 06:26:00
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214. Will tactical AR's make a comeback now? - in General Discussions [original thread]
It seems CCP should up the ranges on all guns to at least 300m, raise damage by 50%, then everyone will be happy. Oh, also, give tanks 15-20k EHP with 20k damage blasters. Just overpower everything. CCP aparently when the wrong direction. They n...
- by Orin the Freak - at 2013.05.08 17:43:00
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215. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
EnIgMa99 wrote: thats alot of SP to spend for such a situational suit 1: We haven't seen the other heavy suits yet 2: We haven't seen the other heavy weapons yet 3: Slow down, the game isn't even "launched" yet, and even if you consider ope...
- by Orin the Freak - at 2013.05.08 16:29:00
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216. TAC AR has more range than LR? - in General Discussions [original thread]
Deadeyes Anterie wrote: WyrmHero1945 wrote: Can anyone confirm this? If so do you think it makes sense? imo the laser beam should have more range. The current AR is literally a small blaster with plasma technology bullets that can't travel a...
- by Orin the Freak - at 2013.05.08 07:36:00
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217. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
Spectral Clone wrote: Not every logistics is supposed to stick behind a heavy suit with a rep tool. That is just my oppinion. There are now several types of logistics fittings, not just armor-repair guys. "assault logi" should never be an o...
- by Orin the Freak - at 2013.05.08 06:52:00
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218. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
RydogV wrote: Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill poi...
- by Orin the Freak - at 2013.05.08 06:47:00
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219. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
I was discussing this earlier. I play logi now because I legitimately like the prospect. I like being more support, but I can also play a somewhat less-effective assault. But that's because I'm minmatar. honestly, the only glaring problem is the ...
- by Orin the Freak - at 2013.05.08 06:28:00
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220. Revivable mercs lack revival icon. - in General Discussions [original thread]
Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't find where the server thin...
- by Orin the Freak - at 2013.05.08 06:15:00
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