Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Orin the Freak Orin the Freak](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
564
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:52:00 -
[1] - Quote
All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! |
![Schalac 17 Schalac 17](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Schalac 17
Murderz for hire
103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:55:00 -
[2] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! lol.... that is all. |
![Thor Odinson42 Thor Odinson42](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Thor Odinson42
Planetary Response Organization
196
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:55:00 -
[3] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! I think they should just ban characters that are firing tactical AR's faster than humanly possible for a week or so.
I wish they'd take away the 10% from MD and give me back my splash damage. |
![P14GU3 P14GU3](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
P14GU3
The Southern Legion RISE of LEGION
60
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:55:00 -
[4] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more!
What they should have done, is add it as a 2% bonus per level to assualt and sentinal suts |
![Alaika Arbosa Alaika Arbosa](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
166
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:55:00 -
[5] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more!
Add a way to curb inputs per second too. |
![Kalante Schiffer Kalante Schiffer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kalante Schiffer
Hellstorm Inc League of Infamy
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 02:57:00 -
[6] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! i know right i cant play anymore going against noobs with tac AR's because they are so skill full with it its diffidently a major problem. |
![Vallud Eadesso Vallud Eadesso](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
66
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:01:00 -
[7] - Quote
Kalante Schiffer wrote:i know right i cant play anymore going against noobs with tac AR's because they are so skill full with it its diffidently a major problem.
Did I read that right or did you just say 'Noobs are too skillful' there?
Huh. |
![Kalante Schiffer Kalante Schiffer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kalante Schiffer
Hellstorm Inc League of Infamy
252
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:02:00 -
[8] - Quote
Vallud Eadesso wrote:Kalante Schiffer wrote:i know right i cant play anymore going against noobs with tac AR's because they are so skill full with it its diffidently a major problem. Did I read that right or did you just say 'Noobs are too skillful' there? Huh. i am implying that noobs using tac AR's are a huge problem in a sarcastic way. They are not trouble at all. Now if its a skillful player using the tac it is a whole different story. |
![NeoWraith Acedia NeoWraith Acedia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
307
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:03:00 -
[9] - Quote
P14GU3 wrote:Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! What they should have done, is add it as a 2% bonus per level to assualt and sentinal suts Sentinels should get a reduction to armor plate penalties! |
![Schalac 17 Schalac 17](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Schalac 17
Murderz for hire
103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:05:00 -
[10] - Quote
NeoWraith Acedia wrote:P14GU3 wrote:Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! What they should have done, is add it as a 2% bonus per level to assualt and sentinal suts Sentinels should get a reduction to armor plate penalties! All armor plate penalties should be removed. |
|
![NeoWraith Acedia NeoWraith Acedia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
307
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:06:00 -
[11] - Quote
Schalac 17 wrote:NeoWraith Acedia wrote:P14GU3 wrote:Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! What they should have done, is add it as a 2% bonus per level to assualt and sentinal suts Sentinels should get a reduction to armor plate penalties! All armor plate penalties should be removed. Then they would be too good ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) And Logis would be even more OP ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Pokey Dravon Pokey Dravon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
768
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:08:00 -
[12] - Quote
NeoWraith Acedia wrote:P14GU3 wrote:Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! What they should have done, is add it as a 2% bonus per level to assualt and sentinal suts Sentinels should get a reduction to armor plate penalties!
Sentinels are designed to be stationary. Later on they'll have a Heavy Frame variant that is designed to be more mobile and will likely have role bonuses which reduce that penalty. |
![Cosgar Cosgar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
647
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:20:00 -
[13] - Quote
I knew this was going to happen once the 10% increase announcement came out. Before, all the weapons except the AR were nerfed to novelty. Now with the 10% increase, we're right back where we started. Please take the 10% boost from the AR. The TAR doesn't need an additional decrease, but a lower ROF and needs to be less effective inside its optimal range until you move it to the Gauss Rifle line. |
![Rannici Rannici](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Rannici
Internal Error. Negative-Feedback
27
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:40:00 -
[14] - Quote
i agree with op. high five.
... and with the assault getting something akin to 2% bonus per level. ... or something worthwhile to get slayers out of logi suits. |
![Elrick Mercer Elrick Mercer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Elrick Mercer
Internal Error. Negative-Feedback
19
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:48:00 -
[15] - Quote
So you wanna send the AR back to the **** hole it just came from?
Oh well this is what happens when you put to much RPG in your FPS... |
![MinivanSurvivor MinivanSurvivor](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:48:00 -
[16] - Quote
That 10% increase was just giving us back the bonus from Weaponry Level V. While I agree the Tac Rifle is quite strong the full auto ARs needed that 10%. But even still, Tac Rifles are hardly as big a problem as everyone is making them out to be. I run Duvolles and I put down 90% of the people running Tacs.
People get killed a couple times with something new and all of a sudden it's OP and we must run it into the ground. People please. |
![Schalac 17 Schalac 17](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Schalac 17
Murderz for hire
103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:51:00 -
[17] - Quote
I run FG, I put you all down. |
![XxWarlordxX97 XxWarlordxX97](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
XxWarlordxX97
Internal Error. Negative-Feedback
1708
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:51:00 -
[18] - Quote
The HMG is finally fix |
![Cosgar Cosgar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
648
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:52:00 -
[19] - Quote
Elrick Mercer wrote:So you wanna send the AR back to the **** hole it just came from?
Oh well this is what happens when you put to much RPG in your FPS... Dust has catered to the AR for far too long. Look at how many people are using ARs in uprising. It's not because it's that great of a weapon, it's because it's the only one that didn't get nerfed to novelty. With all the buffed suits, the AR was doing just fine while everything else suffered more. We need weapon diversity back on the field and the only way to do that is for the AR to (for the first time ever) take a hit for the team. |
![Ordo Malachai Ordo Malachai](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ordo Malachai
Bragian Order Amarr Empire
27
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 03:53:00 -
[20] - Quote
MinivanSurvivor wrote:That 10% increase was just giving us back the bonus from Weaponry Level V.
People please.
Possibly, though wouldn't it make more sense just to add a similar skill for those who want to use it? Would certainly add to the SP sink that CCP need. |
|
![P14GU3 P14GU3](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
P14GU3
The Southern Legion RISE of LEGION
61
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:04:00 -
[21] - Quote
Ordo Malachai wrote:MinivanSurvivor wrote:That 10% increase was just giving us back the bonus from Weaponry Level V.
People please. Possibly, though wouldn't it make more sense just to add a similar skill for those who want to use it? Would certainly add to the SP sink that CCP need. The issue is making the slayer classes relevent again. It would make more sense to add it to the role bonuses. |
![Cosgar Cosgar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
648
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:05:00 -
[22] - Quote
Ordo Malachai wrote:MinivanSurvivor wrote:That 10% increase was just giving us back the bonus from Weaponry Level V.
People please. Possibly, though wouldn't it make more sense just to add a similar skill for those who want to use it? Would certainly add to the SP sink that CCP need. Then we'd be right back where we are. The AR did not need the 10% because it was the only weapon that didn't take a damage nerf. |
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
Den of Swords
4038
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:19:00 -
[23] - Quote
Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more!
You do realize that posting this feedback in the thread asking for it is FAR more effective. |
![Orin the Freak Orin the Freak](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
568
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:22:00 -
[24] - Quote
Cosgar wrote:Ordo Malachai wrote:MinivanSurvivor wrote:That 10% increase was just giving us back the bonus from Weaponry Level V.
People please. Possibly, though wouldn't it make more sense just to add a similar skill for those who want to use it? Would certainly add to the SP sink that CCP need. Then we'd be right back where we are. The AR did not need the 10% because it was the only weapon that didn't take a damage nerf.
Exactly, and I use the damn thing!
It's OP, it's always been the easiest weapon to go HAM with, but now it's just ridiculous. Yesterday the AR was by far the most powerful gun in the game, the Tactical variant being king amongst them.
and now... they are still the most powerful weapon in the game, but now the tac is just broken. Nerf the AR's 10% damage, and then put the tac to about 55-60 damage per shot for the prototype variant (then scale the rest down from there)
The AR was fine where it was in terms of damage. |
![Smooth Head Smooth Head](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Smooth Head
Vherokior Combat Logistics Minmatar Republic
29
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:25:00 -
[25] - Quote
Iron Wolf Saber wrote:Orin the Freak wrote:All the weapons, sans HMG, and perhaps LR were fine, and did not need more damage.
PARTICULARLY the AR's. The AR's were fine the way they were, with the exception of the tactical AR. It was OP before the buff, and now it's just plain broken. 78 damage per bullet, before prof.? that is just ... wow.
Please.. take the 10% off of AR's, and nerf the tac's damage by about 20% more! You do realize that posting this feedback in the thread asking for it is FAR more effective. I thought CCP was all metrics, metrics, metrics now?
This is just the complaints and venting department for TURD 514.
They ran a beta forever, still screwed it up and it's already only die hards playing this game.
The operational, wages and benefits costs for this abortion must be reaching astromical levels now. |
![Schalac 17 Schalac 17](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Schalac 17
Murderz for hire
103
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:25:00 -
[26] - Quote
Wait.. you guys aren't taking this OP seriously are you? Because if you are .... http://www.youtube.com/watch?v=os7rOxhtnPU |
![Scramble Scrub Scramble Scrub](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Scramble Scrub
Osmon Surveillance Caldari State
172
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:49:00 -
[27] - Quote
You're all run n' gun, spray n' pray noobs who want the standard AR to dominate everything. You can't handle the fact that a precision weapon is actually a viable weapon now.
Get ******* good. Learn to aim. Adapt. |
![Orin the Freak Orin the Freak](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
569
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 04:55:00 -
[28] - Quote
Scramble Scrub wrote:You're all run n' gun, spray n' pray noobs who want the standard AR to dominate everything. You can't handle the fact that a precision weapon is actually a viable weapon now.
Get ******* good. Learn to aim. Adapt.
It's not hard to destroy face when you're spraying 80 damage per round at nearly 800 RPM, far beyond almost any other guns optimal range.
So you're suggestion is for everyone to use the same gun and "get good"?
Tac AR is OP, and the regular AR's aren't much different. They were fine at their previous damage levels. |
![Cosgar Cosgar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 05:01:00 -
[29] - Quote
Orin the Freak wrote:Cosgar wrote:Ordo Malachai wrote:MinivanSurvivor wrote:That 10% increase was just giving us back the bonus from Weaponry Level V.
People please. Possibly, though wouldn't it make more sense just to add a similar skill for those who want to use it? Would certainly add to the SP sink that CCP need. Then we'd be right back where we are. The AR did not need the 10% because it was the only weapon that didn't take a damage nerf. Exactly, and I use the damn thing! It's OP, it's always been the easiest weapon to go HAM with, but now it's just ridiculous. Yesterday the AR was by far the most powerful gun in the game, the Tactical variant being king amongst them. and now... they are still the most powerful weapon in the game, but now the tac is just broken. Nerf the AR's 10% damage, and then put the tac to about 55-60 damage per shot for the prototype variant (then scale the rest down from there) The AR was fine where it was in terms of damage. Exactly! As a slayer weapon it was perfect in the new uprising build. The problem was everything else. Mass Driver got turned into a slow ROF AR that just happens to shoot grenades, but that's a whole different thread.
Scramble Scrub wrote:You're all run n' gun, spray n' pray noobs who want the standard AR to dominate everything. You can't handle the fact that a precision weapon is actually a viable weapon now.
Get ******* good. Learn to aim. Adapt. You have to admit the TAR is made to powerful this time around, right? If they roll back AR damage 10% back to where it was, the TAR would be fine. Well, it needs a lower ROF something to make it less effective inside its optimal range and when hip firing, but after that, it's fine. I've used it, and it's a good, skilled based, fun to use weapon, but is it as fun for people it's being used on as it is for us to use it? Right now, it's too powerful for its own good and if you care about the weapon, let it take the 10% damage roll back the entire AR line needs. |
![Cosgar Cosgar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
650
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.11 05:04:00 -
[30] - Quote
Man, we got AR users saying the AR is OP and I'm finding myself agreeing with Keyser on several threads. This has to be a sign that uprising is messed up... |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |