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21. The passive suit armour repper. is it UP? - in General Discussions [original thread]
Kasote Denzara wrote: Orca Amsel wrote: I did not ignore your other post but you made the claim that for each complex rep you will get 17hp/sec this is wrong. On my proto amarr logi with no reps I get 5hp/sec armor repping. With 1 rep it is ...
- by Orca Amsel - at 2013.10.29 20:41:00
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22. The passive suit armour repper. is it UP? - in General Discussions [original thread]
Kasote Denzara wrote: Fizzer94 wrote: You are wrong. Orca Amsel wrote: Feel like sharing your math here? All logis get a 5HP/sec rep at logistics 5 and the Minmatar logi has no other bonus to armor repping. Did you both, like, jus...
- by Orca Amsel - at 2013.10.29 20:20:00
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23. The passive suit armour repper. is it UP? - in General Discussions [original thread]
chase rowland wrote: WASTED MERC wrote: my logibro can heal you at 105hp/s lol, why arent there people like you covering my ass? while i run around with 1500 hp in my full proto, you guys are off fkin with a scout or some ****. my std fit ...
- by Orca Amsel - at 2013.10.29 20:02:00
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24. The passive suit armour repper. is it UP? - in General Discussions [original thread]
Kasote Denzara wrote: You can get it above 10. Complex can rep up 12.5 with skills maxed, and add that to Minmitar's Logistic maxed, that's 17.5. For each Complex Armor Repairer. Feel like sharing your math here? All logis get a 5HP/sec re...
- by Orca Amsel - at 2013.10.29 20:01:00
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25. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Oswald Rehnquist wrote: I agree with the others, the caps should be placed on the equipment themselves, whether as a collective or as individual pieces, that is still to be determined I disagree with this. Having a cap on WP discourages a l...
- by Orca Amsel - at 2013.10.29 19:53:00
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26. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Oswald Rehnquist wrote: Offense Solipsism Modules GÇô Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes If you start messing with voice chat people ...
- by Orca Amsel - at 2013.10.29 19:28:00
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27. Forge gun changes :D - in General Discussions [original thread]
HyperionsThunder wrote: Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT! I've seen the same thing but with an HMG, lets also nerf its damage against vehicles.
- by Orca Amsel - at 2013.10.29 19:19:00
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28. How long have you been here? - in General Discussions [original thread]
Tailss Prower wrote: Eris Ernaga wrote: Back then you could only play on 1 map and skirmish was a little bit different I think they only had skirmish and ambush matches then as well not even faction warfare. They didn't even have corporation...
- by Orca Amsel - at 2013.10.29 06:27:00
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29. Slap my @$$ and call me a hypocrite - in General Discussions [original thread]
Patrick57 wrote: Orca Amsel wrote: damage from a grenade is just a dice roll. ^This. Oh, and if you care, GG the other day in FW.....we barely won.... Your corp is one of the few corps that it is fun playing against.
- by Orca Amsel - at 2013.10.28 03:21:00
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30. Why Does This Game Run so Poorly? - in General Discussions [original thread]
Heimdallr69 wrote: Orca Amsel wrote: Cosgar wrote: The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't...
- by Orca Amsel - at 2013.10.28 01:29:00
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31. Slap my @$$ and call me a hypocrite - in General Discussions [original thread]
Dominus Fatali wrote: Orca Amsel wrote: Grenades don't need to be nerfed. Doesn't that display the total damage dealt? As in, you could deal 600 to a suit with 601 eHP, then finish them with a grenade and have it display 600+Damage From...
- by Orca Amsel - at 2013.10.28 01:14:00
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32. Why Does This Game Run so Poorly? - in General Discussions [original thread]
Cosgar wrote: The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were l...
- by Orca Amsel - at 2013.10.28 00:28:00
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33. Slap my @$$ and call me a hypocrite - in General Discussions [original thread]
Grenades don't need to be nerfed.
- by Orca Amsel - at 2013.10.27 21:56:00
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34. More stuff from the database... - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: DeathwindRising wrote: NEW DROPSUIT SKILLS Caldari/Gallente/Minmatar Commando Dropsuits Caldari/Gallente/Minmatar Heavy Dropsuits Caldari/Amarr Light Dropsuits Caldari/Gallente/Minmatar/Amarr Pilot Dropsuits Cal...
- by Orca Amsel - at 2013.10.27 19:32:00
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35. More stuff from the database... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I really hope some of these things actually turn up. I doubt they will, but vehicle users could REALLY do with countermeasures like these. The drone weapons sound interesting, especially given their potential relation to...
- by Orca Amsel - at 2013.10.27 19:16:00
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36. "BPOs aren't safe" - CCP at EVE Vegas - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Community team cooking up a message now. Will this be out before monday?
- by Orca Amsel - at 2013.10.19 23:16:00
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37. In round table - in General Discussions [original thread]
What will happen to the BPOs that are coming with the EVE CE?
- by Orca Amsel - at 2013.10.19 22:10:00
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38. I am the 1% - in General Discussions [original thread]
Arkena Wyrnspire wrote: Orca Amsel wrote: Can I join in this circlejerk about high k/d ratios in pub matches? No, because you're in a squad and I can clearly see orbitals on your kills over time graph. Nah, GJ. Thanks, without a squa...
- by Orca Amsel - at 2013.10.15 18:38:00
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39. I am the 1% - in General Discussions [original thread]
Can I join in this circlejerk about high k/d ratios in pub matches?
- by Orca Amsel - at 2013.10.15 18:33:00
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40. Location Location Location! - in General Discussions [original thread]
CCP Nullarbor wrote: It was one of our initial design goals but I agree it is lacking right now. Fortunately we are working out plans for Planetary Conquest 2.0 which has some new mechanics to make location more relevant. Do these planes ...
- by Orca Amsel - at 2013.10.13 18:16:00
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