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Rynoceros
Rise Of Old Dudes
1094
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Posted - 2013.10.27 14:28:00 -
[31] - Quote
Resistance modules are the answer. Not nerfing the universe.
(How many grenades should someone be able to withstand?)
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4294
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Posted - 2013.10.27 14:34:00 -
[32] - Quote
Rynoceros wrote:Resistance modules are the answer. Not nerfing the universe.
(How many grenades should someone be able to withstand?)
It's not just the raw power of the grenade. It's that you can carry three of them. And then restock them from nanohives. |
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Patrick57
GunFall Mobilization Covert Intervention
923
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Posted - 2013.10.27 14:36:00 -
[33] - Quote
That is exactly what I would do if I saw anyone that is/was in TeamPlayers on the other team.
Drop a Hive or two and spam grenades! |
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Patrick57
GunFall Mobilization Covert Intervention
923
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Posted - 2013.10.27 14:37:00 -
[34] - Quote
Rynoceros wrote:Resistance modules are the answer. Not nerfing the universe.
(How many grenades should someone be able to withstand?)
Zero. |
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General John Ripper
MoIden Heath PoIice Department EoN.
3931
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Posted - 2013.10.27 14:38:00 -
[35] - Quote
Zatara Rought wrote:Slap my @$$ and call me a hypocrite
please don't. |
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Orion Sanjeet
SyNergy Gaming EoN.
11
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Posted - 2013.10.27 14:56:00 -
[36] - Quote
Not to be that guy however, grenades are not God. It is a case of changing how you react, for example if a person is in front of you and you hear a grenade land right around you then start sprinting forward and most of the time it won't blow anywhere near you because you are now traveling in the opposite direction the grenade is traveling. You also have to account for the occasional talented grenade chef and people just getting the jump on you. Almost anything can be overcome by evolving yourself. |
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Rynoceros
Rise Of Old Dudes
1095
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Posted - 2013.10.27 15:08:00 -
[37] - Quote
Arkena Wyrnspire wrote:Rynoceros wrote:Resistance modules are the answer. Not nerfing the universe.
(How many grenades should someone be able to withstand?)
It's not just the raw power of the grenade. It's that you can carry three of them. And then restock them from nanohives.
I think 3 is a reasonable number. I have long disagreed with Nanohives restocking grenades.
But, if you can make it to one of the few Supply Depots, then yes, everything should be restocked - including Nanos. |
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Ripcord19981
KNIGHTZ OF THE ROUND
130
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Posted - 2013.10.27 15:20:00 -
[38] - Quote
Arkena Wyrnspire wrote:General John Ripper wrote:Arkena Wyrnspire wrote:I'd also like to add that the only non-BPO item on my BPO suit is a core locus grenade. I used to do this. It's kind of hilarious to use. Proto assault charging around the corner expecting easy kill? Boom, instakill him. thats what happens to me when i face 13ear in a pub match |
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Zatara Rought
MoIden Heath PoIice Department EoN.
1418
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Posted - 2013.10.27 15:26:00 -
[39] - Quote
Orion Sanjeet wrote:Not to be that guy however, grenades are not God. It is a case of changing how you react, for example if a person is in front of you and you hear a grenade land right around you then start sprinting forward and most of the time it won't blow anywhere near you because you are now traveling in the opposite direction the grenade is traveling. You also have to account for the occasional talented grenade chef and people just getting the jump on you. Almost anything can be overcome by evolving yourself.
As one of the best grenadiers in the game...you're preaching to the choir.
Any halfway decent grenadier knows to cook it so it explodes as it arrives. Indicators are insufficient compared to chrome, or more people improved at their culinary prowess. Either way...700+ damage from one grenade of three?? That you can then continue relentishing? Discuss. |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1158
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Posted - 2013.10.27 15:31:00 -
[40] - Quote
I just posted in the bugs forum... A core locus grenade dealt 990 damage to me. Killed me in one shot from 850 ehp.
I have a 250 shield buffer and 600 armor. Cores say they only do 600 damage.
My shield buffer should have resisted about 300 damage, and then the other 300 would be turned into 360...and I would be left with about half armor left.
Nope. I just died.
This same guy killed me probably 7 times that match just running around spamming grenades everywhere. |
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Patrick57
GunFall Mobilization Covert Intervention
932
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Posted - 2013.10.27 15:34:00 -
[41] - Quote
I-Shayz-I wrote:I just posted in the bugs forum... A core locus grenade dealt 990 damage to me. Killed me in one shot from 850 ehp.
I have a 250 shield buffer and 600 armor. Cores say they only do 600 damage.
My shield buffer should have resisted about 300 damage, and then the other 300 would be turned into 360...and I would be left with about half armor left.
Nope. I just died.
This same guy killed me probably 7 times that match just running around spamming grenades everywhere. I have noticed something similar to this.
It seems that grenades do more damage when thrown than they say they do in their stats. I have tested this on myself. If I just continuously hold a grenade in my hand until it explodes (as a heavy), I will not die. However, throwing it and standing on top of it kills me immediately.
Is there some sort of hidden stat and/or function that increases grenade damage based on where the grenade explodes? |
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Flix Keptick
Red Star. EoN.
824
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Posted - 2013.10.27 16:25:00 -
[42] - Quote
What about officer grenades (aka. Core nades)? |
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Heimdallr69
Imperfect Bastards
1099
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Posted - 2013.10.27 16:29:00 -
[43] - Quote
Flix Keptick wrote:What about officer grenades (aka. Core nades)? Honestly all nades in pc are op...you can spam them...cook them then 1 hit any suit instantly and that kinda sucks...especially since you have an infinite amount because of nanos and supply depots |
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Lynn Beck
Granite Mercenary Division
170
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Posted - 2013.10.27 16:35:00 -
[44] - Quote
Ayures II wrote:Protip: You can see grenades on the ground. Run away from them. Yeah, if you hold L2 till that click noise then let go, they explode at perfect distances. Not to mention people hide behind walls and cook a core nade then toss it around the corner, so no you can't see them. Also there is no nade warning for nades right behind you, under you,or above. |
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Heimdallr69
Imperfect Bastards
1099
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Posted - 2013.10.27 16:45:00 -
[45] - Quote
Lynn Beck wrote:Ayures II wrote:Protip: You can see grenades on the ground. Run away from them. Yeah, if you hold L2 till that click noise then let go, they explode at perfect distances. Not to mention people hide behind walls and cook a core nade then toss it around the corner, so no you can't see them. Also there is no nade warning for nades right behind you, under you,or above. You can't always see them |
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Green Living
0uter.Heaven
927
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Posted - 2013.10.27 16:48:00 -
[46] - Quote
Active Scanner + Cooked Core Locus = Profit |
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Thor McStrut
Reckoners
296
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Posted - 2013.10.27 17:06:00 -
[47] - Quote
33 meters? My throws go about half that. Not to mention the damage. Something's broken or we don't have all the relevant info from CCP. |
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Heimdallr69
Imperfect Bastards
1099
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Posted - 2013.10.27 17:12:00 -
[48] - Quote
Thor McStrut wrote:33 meters? My throws go about half that. Not to mention the damage. Something's broken or we don't have all the relevant info from CCP. You I've died to 1 from 23 so I wouldn't be surprised...but its the throwing distance not blast radius |
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Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2792
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Posted - 2013.10.27 17:15:00 -
[49] - Quote
My grenades are ****** up lately.
I cook them so they explode directly under the enemie's feet, and they take no damage and kill me.
Maybe its just karma. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
290
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Posted - 2013.10.27 17:33:00 -
[50] - Quote
Knight Soiaire wrote:My grenades are ****** up lately.
I cook them so they explode directly under the enemie's feet, and they take no damage and kill me.
Maybe its just karma. All explosive weapons hit invisible barriers and quit dealing any damage. More than likely they established two different blast detection radii to improve damage chance, but it did something wonky to the numbers. Apparently they have not figured out how to allow blasts through the ground but not through walls... Or something like that. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4285
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Posted - 2013.10.27 18:41:00 -
[51] - Quote
G Torq wrote:Lance 2ballzStrong wrote:There's no counter to offset the bonus to armor so how in the hell is this balanced? Yeah, it is effing annoying we cant have something like a Shield, with some kind of resistance to explosives! *sigh*
Don't know what you're implying. I guess you're saying I don't know how to play this game and have no idea what shields are for. I guess I can forgive your ignorance, but I will not. Stupid thinking like this is why this game is where it's at today. People not knowing their arse from their elbow.
"Oh my, no resistance, I wonder why shields are there."
In your mind you think shields = resistance? Really?!! SMFH |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4285
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Posted - 2013.10.27 18:44:00 -
[52] - Quote
Orion Sanjeet wrote:Not to be that guy however, grenades are not God. It is a case of changing how you react, for example if a person is in front of you and you hear a grenade land right around you then start sprinting forward and most of the time it won't blow anywhere near you because you are now traveling in the opposite direction the grenade is traveling. You also have to account for the occasional talented grenade chef and people just getting the jump on you. Almost anything can be overcome by evolving yourself.
I guess heavies are suppose to evolve wings then, because as far as I know, there's no way for fat suits to dodge nades. This plus the fact there's no resistance to explosive weapons makes this a joke in itself.
CCP: "heavies are point defense! we're going to slow you down, give you a crappy cqc weapon, but we're not going to give you resistance to explosive spam. Have fun!" |
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Sprog Intaki
Ostrakon Agency Gallente Federation
2
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Posted - 2013.10.27 18:47:00 -
[53] - Quote
700 damage grenade, wtf. I haven't played in months, but 700 damage would put an amarr heavy suit to hull. |
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
387
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Posted - 2013.10.27 20:05:00 -
[54] - Quote
Fizzer94 wrote:Zatara Rought wrote:Fizzer94 wrote: Ah. Why did you make 2 separate hyperlinks then? They both led to the same picture.
I think you're trolling me. Regardless I have tried them and they both show different pics. Maybe its just because I'm on a mobile device, but they both showed the same thing for me. try this:
Picture 1: http://i.imgur.com/PDlMY8W.jpg?1
Picture 2: http://i.imgur.com/6xbfjze.jpg?2 |
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SgtDoughnut
Red Star Jr. EoN.
334
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Posted - 2013.10.27 20:23:00 -
[55] - Quote
You can always tell when grenades are much to powerful in a game, everybody leads with them. |
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Dominus Fatali
Nox Aeterna Security
511
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Posted - 2013.10.27 20:24:00 -
[56] - Quote
I refuse to spend a single SP into Grenades when my Militia BPO can do the job about as well. Plus, with only two, I have learned to be quite a decent chef. Start cooking while sprinting at someone in my Scout suit, toss it ahead to weaken them enough to finish off. |
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Orca Amsel
Subdreddit Test Alliance Please Ignore
542
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Posted - 2013.10.27 21:56:00 -
[57] - Quote
Grenadesdon't need to be nerfed. |
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Dominus Fatali
Nox Aeterna Security
513
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Posted - 2013.10.27 22:30:00 -
[58] - Quote
Doesn't that display the total damage dealt? As in, you could deal 600 to a suit with 601 eHP, then finish them with a grenade and have it display 600+Damage From Grenade? |
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Shotty GoBang
Pro Hic Immortalis
1803
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Posted - 2013.10.27 22:47:00 -
[59] - Quote
Whistle Tick ... Tick ... Tick ... Toss ... Boom
Clock and Compare. How much damage can an AR deal from Whistle to Boom?
Blasted in the back by a Shotgun? Just turn around, backpedal and hipfire. You've got lots of time. Unless I opened with a Nade.
Point-blank blue flare from Shotguns and Knives. Because CCP. 2-4 Shotgun blasts to drop a well-fitted Medium. Because CCP. Walk-stalking -- forever -- with Knives that routinely miss. Because CCP.
I see you, you don't see me. You should've been dead already, but I've learned my limits. Yes, I could've closed the gap and blasted you in the back. But this isn't Chromosome. A Shotgun in the back isn't enough these days. Because CCP.
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Patrick57
GunFall Mobilization Covert Intervention
941
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Posted - 2013.10.27 23:52:00 -
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