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481. [Request] Manufacturing Skills - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Odiain Suliis wrote: Would it be 'magic faeries' that instantly transport these assets across the galaxy no matter what? Or would it be transported by EVE players or prehaps in-case of hisec by a NPC courier service? ...
- by Odiain Suliis - at 2012.09.24 20:37:00
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482. [Request] Manufacturing Skills - in Feedback/Requests [original thread]
ugg reset wrote: i was under the impression that all our weapons, armor and mods where going to be mass produced by eve players "GRFO For hating manufacturing! EVE is centered around combat yet it has manufacturing" this its dust; we kill peo...
- by Odiain Suliis - at 2012.09.24 20:19:00
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483. Still want to say everything is fine? - in General Discussions [original thread]
Question. How many major updates, releases, patches, etc. people have seen to be done on monday? Now I'm not just talking about DUST. But in general. But anyhow, yes communication of what when should be done more frequent bases. edit: oh, bt...
- by Odiain Suliis - at 2012.09.24 16:53:00
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484. Industry in DUST 514 - in General Discussions [original thread]
Tyas Borg wrote: I like the idea of industry, mining and such in Dust. The only issue I see with it is that maps would need to be persistant else it just wouldn't work tbh. We'd just see a tonne of people filling up an empty server and farming...
- by Odiain Suliis - at 2012.09.24 14:25:00
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485. End of Battle Rewards.. - in General Discussions [original thread]
If EVE provides any reference; at first all things are NPC seeded items and slowly cut back on NPC stuff to allow players place sell/buy orders on items. But inorderfor this to be effective and viable there needs to be the ability for players them...
- by Odiain Suliis - at 2012.09.24 14:03:00
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486. Industry in DUST 514 - in General Discussions [original thread]
In my mind it is not too early to talk about this, for the reason that we can put up ideas what we want to see in future to hel guide CCP to fleshout their design goals. And also to show that there is demand from players to see this game to be muc...
- by Odiain Suliis - at 2012.09.24 13:37:00
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487. Dropsuit fit/mod help please - in General Discussions [original thread]
I have sound out that [Starter Fit]s don't allow removal of certain items. If you go non-milita dropsuits then you don't have this issue.
- by Odiain Suliis - at 2012.09.24 10:13:00
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488. some info from TGS - in General Discussions [original thread]
Kovinis Sparagas wrote: Odiain Suliis wrote: Quote: GÇ£Our matchmaking also means that you are playing against player of a similar skill and equipment level,GÇ¥ Smith continued. GÇ£so itGÇÖs not quite the same as EVE where we do things a ...
- by Odiain Suliis - at 2012.09.24 10:04:00
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489. some info from TGS - in General Discussions [original thread]
Quote: GÇ£Our matchmaking also means that you are playing against player of a similar skill and equipment level,GÇ¥ Smith continued. GÇ£so itGÇÖs not quite the same as EVE where we do things a little more free-form, in that people can have mass...
- by Odiain Suliis - at 2012.09.24 09:09:00
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490. Open mics suck! - in General Discussions [original thread]
Sinboto Simmons wrote: Problem I have with push to talk is when I'm on the battlefield and need support sometimes (say hacking the objective and three assault-men spawn in and my team is close) I need to have all my attention on the fight and p...
- by Odiain Suliis - at 2012.09.23 22:40:00
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491. Open mics suck! - in General Discussions [original thread]
Problem I see with this muting players is that, if all players mute those players that have background noises and they hapen to provide valuable information and that information is lost due to averyone muting them. And that can cause team to be ki...
- by Odiain Suliis - at 2012.09.23 21:15:00
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492. CEO of Sony Puts Release date on Dust 514? - in General Discussions [original thread]
fenrir storm wrote: It's not ready why do devs do this, next year maybe but next month , oh well it's there game Because CCP does thing different than other companys. They build the produckt to a certain point and then put it out to players...
- by Odiain Suliis - at 2012.09.23 20:36:00
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493. Open mics suck! - in General Discussions [original thread]
I would imagine this problem only to increase when we have upwards of 64+ or damn us if we get 128 or even bigger teams. Then we truly are screaming players to behave in live mics or to finally use and see the need for PPT. It's ok enough to mut...
- by Odiain Suliis - at 2012.09.23 20:24:00
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494. [Request] Manufacturing Skills - in Feedback/Requests [original thread]
FORTUNE96 wrote: The only thing we should be able to do is mod our weapons because I am pretty sure we wont know how to make guns or spaceships or modules anyways we affect the economy by accepting contracts getting ISK from the contracts and b...
- by Odiain Suliis - at 2012.09.23 20:13:00
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495. [Request] Manufacturing Skills - in Feedback/Requests [original thread]
I would love to see this. And also to expand on this consept to include all kinds of things. But one issue araising from manufacturing would be of how to arorage these assets and transport them to other places. Would it be 'magic faeries' that i...
- by Odiain Suliis - at 2012.09.23 20:10:00
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496. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
My 2ISK for this topic would be in infantry mode, now that we are going to have knife as a weapon amongst others, is to have R3 mapped as a look-around functionality. Similar to ARMA II, where one would still be in 1st person mode and to use it to...
- by Odiain Suliis - at 2012.09.23 14:28:00
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497. Dust Orbital Mode - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Azmode Deamus wrote: It's funny you say that because my second post was going to relate to how a battle like that could then lead to a battle planet side. I wish this game was persistent and continuous too but that wil...
- by Odiain Suliis - at 2012.09.23 03:08:00
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498. Dust Orbital Mode - in Feedback/Requests [original thread]
In general I like the premis of this, but the failure of this I see is that it is still a instanced gameplay and not persistant. If we would have on-planet fortresses and camps where we as a mercs would be based and living, harvesting recources, ...
- by Odiain Suliis - at 2012.09.23 00:38:00
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499. Sandboxing(More customization) guns and character models. - in Feedback/Requests [original thread]
My thoughts on this matter is that OP is referring to more customisation of ones items. It is not by my understanding a attempt ot create or meke this game more sandbox type of gameplay. A sandbox is where ones choises and actions will affest oth...
- by Odiain Suliis - at 2012.09.22 23:24:00
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500. NEW BUILD!!!!! - in General Discussions [original thread]
Scott DTA 2 wrote: With the move to TQ, wonder if that means we will have 2 builds to play with like Eve. The current live version on TQ and the test version with new features and such still on SiSi. I believe I read somewhere in EVE forums ...
- by Odiain Suliis - at 2012.09.22 22:25:00
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