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101. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Octavian Vetiver wrote: Nah, not incendiary. That's a solid projectile coming out of those ARs. The round heats up as it comes out due to friction inside the barrel and the air surrounding it. Same thing happens to real...
- by Octavian Vetiver - at 2012.12.26 02:30:00
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102. [REQUEST] Compass in the HUD - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Did a sketch of what it should look like. http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/Dust514compassHUD_zps9a4f55c6.png Now that is sweet, do want!
- by Octavian Vetiver - at 2012.12.26 02:29:00
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103. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Signature Radius in EVE has nothing to do with the damage though. It affects lock on time, weapons tracking and the ability of missiles and bombs to actually get close enough to do damage to a target. Actual damage is determined by how good of a h...
- by Octavian Vetiver - at 2012.12.26 01:56:00
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104. Details map - in Feedback/Requests [original thread]
Aren't some of the FW fights in lowsec on temperates? And those should have some vegetation on them. I haven't gotten a chance to look though.
- by Octavian Vetiver - at 2012.12.25 21:33:00
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105. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Lol.....you guys are nuts.
- by Octavian Vetiver - at 2012.12.25 08:32:00
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106. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Wicked Glory wrote: Yes please. Suppression and sunglare are absolutely necessary if CCP wants to make DUST successful. This game needs more realism and more skill and suppression and sunglare help with that. Wick...
- by Octavian Vetiver - at 2012.12.25 07:43:00
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107. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Nah, not incendiary. That's a solid projectile coming out of those ARs. The round heats up as it comes out due to friction inside the barrel and the air surrounding it. Same thing happens to real live bullets. They don't go fast enough to make eno...
- by Octavian Vetiver - at 2012.12.25 07:00:00
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108. DUST needs suppression, discuss - in Feedback/Requests [original thread]
There is nothing realistic about the suppression effect. When a bullet goes by time doesn't slow down, you don't see shimmery waves in the air, and you also don't stand there like a moron shocked to the core because someone shot at you. Unless you...
- by Octavian Vetiver - at 2012.12.25 06:57:00
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109. DUST needs suppression, discuss - in Feedback/Requests [original thread]
If they seriously start taking a bunch of COD and BF mechanics and using them then this game really will fail.
- by Octavian Vetiver - at 2012.12.25 04:28:00
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110. DUST needs suppression, discuss - in Feedback/Requests [original thread]
No for suppression mechanics. And that video looks like crap, his buddies are running in front of him getting hit in the legs and nothing seems to be happening. Plus, he's not even really aiming or attempting to aim. He's just randomly spraying an...
- by Octavian Vetiver - at 2012.12.25 01:21:00
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111. Dogfights - in Feedback/Requests [original thread]
The first would be viable for fighters in Dust anyways. The second will never happen.
- by Octavian Vetiver - at 2012.12.24 22:45:00
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112. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Look at the information on the Eve encyclopedia about the gallente and minmatar weapons, til then you don't know s*** That forearm injector thing was a joke.
- by Octavian Vetiver - at 2012.12.24 21:43:00
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113. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ok, re-read it. Sounds good to me.
- by Octavian Vetiver - at 2012.12.24 20:44:00
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114. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Terrible representations of the respective races weaponry Sansha will get forearm nano injectors to make people into True Slaves.
- by Octavian Vetiver - at 2012.12.24 20:42:00
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115. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Octavian Vetiver wrote: Well, no....they won't because they already are racial variations. Amarr use lasers and is the light weapon that matches the ARs which are Caldari. Gallente will get some kind of rail gun that is...
- by Octavian Vetiver - at 2012.12.24 20:42:00
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116. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
Well, no....they won't because they already are racial variations. Amarr use lasers and is the light weapon that matches the ARs which are Caldari. Gallente will get some kind of rail gun that is similar to the ARs or maybe it'll be a blaster rifl...
- by Octavian Vetiver - at 2012.12.24 20:38:00
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117. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Except I don't think anyone wants to sit and play manufacture single rounds at a time thing. Doing so wouldn't take long per round, just tedious. But having multiple 1000s of rounds in your inventory would kind of slow down the server when it has ...
- by Octavian Vetiver - at 2012.12.24 20:30:00
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118. Sniper Rifle - Gallente and Minmatar variations - in Feedback/Requests [original thread]
They haven't got all the weapons in the beta yet. So, you're a bit behind them in all actuality. Eventually they'll get the rest added in.
- by Octavian Vetiver - at 2012.12.24 20:26:00
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119. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
It sounds workable. Instead of making the ammo one round at a time make it in ammo packs. Only problem is the skill for max magazine capacity. Would still need different resists built into the game. Therm, Kinetic, EM, and Explosive. I'm sure it's...
- by Octavian Vetiver - at 2012.12.24 20:20:00
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120. these dumb post have to stop. - in Feedback/Requests [original thread]
I don't see them doing that. They like to have things so players have options. They're not going to just take them away and leave the players with one starter fit to work with. It'd be a worth less weapon anyways. Having to charge the thing, then ...
- by Octavian Vetiver - at 2012.12.23 05:33:00
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