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81. Request, more free roaming - in Feedback/Requests [original thread]
weasel mouse wrote: It would be nice to be able to walk to different worlds and maybe make this like a pvp RPGs Not sure how you'd walk to different planets or solar systems......or even walk between planets since you'd be in space, and i...
- by Octavian Vetiver - at 2012.12.27 02:57:00
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82. Exiting out of games - in Feedback/Requests [original thread]
Yes, it's because that fight is over with. When a fight ends the server switches to working on opening up more fights. Though they're not exactly fights, they're contracts place by NPC corps right now. Choosing to fight in one either by doing inst...
- by Octavian Vetiver - at 2012.12.27 02:51:00
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83. (suggestion) When Possible Allow Vita app to be the director of the MCC during b... - in Feedback/Requests [original thread]
Yup, no way you'd be able to run Dust on that thing.
- by Octavian Vetiver - at 2012.12.27 02:50:00
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84. Hit sensitivity - in Feedback/Requests [original thread]
You have low skills, quite a few people have been playing awhile so more SP into skills then you. It means more shield and armor etc...
- by Octavian Vetiver - at 2012.12.27 02:48:00
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85. MCC 2.0 - in Feedback/Requests [original thread]
Interesting, except for the clone regeneration and the armor regen. I can see doing a shield regen at least, as for clones those are generally bought up in batches. Not manufactured on the MCC themselves. It takes a clone vat bay on a Rorq or Tita...
- by Octavian Vetiver - at 2012.12.27 02:29:00
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86. Fitting - in Feedback/Requests [original thread]
What's so hard about fittings? As for supply stations they're on the maps, you do have to have control of one though.
- by Octavian Vetiver - at 2012.12.27 02:19:00
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87. The Analyst's Nightmare - Data - in Feedback/Requests [original thread]
Hmmmmm, maybe an agreed upon battle area would be suitable. It would be interesting to have a test site though.
- by Octavian Vetiver - at 2012.12.27 00:14:00
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88. [Request] Eve player installation drops - in Feedback/Requests [original thread]
I like it, I wouldn't be adverse to having planetary modules in my cargo hold for you.
- by Octavian Vetiver - at 2012.12.26 17:49:00
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89. [Request] Custom HUD Like in EVE - in Feedback/Requests [original thread]
Haven't seen a thread on this before. It probably wouldn't be as easy to implement as it was for EVE. But they might be able to.
- by Octavian Vetiver - at 2012.12.26 08:38:00
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90. [Idea] Rumble Drugs - in Feedback/Requests [original thread]
This is some information on how they work in EVE and what they do. http://wiki.eveonline.com/en/wiki/Combat_Boosters
- by Octavian Vetiver - at 2012.12.26 08:34:00
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91. [Idea] Rumble Drugs - in Feedback/Requests [original thread]
Hmmmm, I'm ok with the idea of boosters. However it shouldn't affect the fitting at all. What it should affect ability to aim, maybe one boosters affect would be steadier aim, so less sway, but the drawback would be maybe tunnel vision....slight b...
- by Octavian Vetiver - at 2012.12.26 08:32:00
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92. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Octavian Vetiver wrote: Signature Radius in EVE has nothing to do with the damage though. It affects lock on time, weapons tracking and the ability of missiles and bombs to actually get close enough to do damage to a ta...
- by Octavian Vetiver - at 2012.12.26 08:25:00
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93. [Suggestion] DUST 514 as a Station Exploration platform - in Feedback/Requests [original thread]
Myles Aarne wrote: xProSkillz04x wrote: I Don't Get it do you want a Mode where you explore Space Stations and Ships. that would be cool if there was Bandits to Clear out of a Station or Aliens . but just walking around not that fun It...
- by Octavian Vetiver - at 2012.12.26 03:36:00
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94. [BUG] RDV Destruction - in Feedback/Requests [original thread]
Probably, wouldn't be the first time RDV got hung up or ran into a building.
- by Octavian Vetiver - at 2012.12.26 03:32:00
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95. [Suggestion] DUST 514 as a Station Exploration platform - in Feedback/Requests [original thread]
Already been planned. That prototype if you read it had them going into a sleeper site. They also mentioned in there that they did put two seperate groups inside the structure to look around. So PVP is possible in that situation.
- by Octavian Vetiver - at 2012.12.26 03:01:00
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96. [REQUEST] Compass in the HUD - in Feedback/Requests [original thread]
It probably wouldn't be too difficult to add at all.
- by Octavian Vetiver - at 2012.12.26 02:58:00
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97. Dogfights - in Feedback/Requests [original thread]
xProSkillz04x wrote: Octavian Vetiver wrote: xProSkillz04x wrote: Do They Plan to add any Tree's or Plants or something kinda tired of just seeing rocks maybe a Jungle Planet Supposedly in the works. Temperates will have plant life ...
- by Octavian Vetiver - at 2012.12.26 02:57:00
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98. [Request] Radar player 'blips' should reflect their class. - in Feedback/Requests [original thread]
Yeah, no need for icons. Let other games do it the simple and faceroll way. It takes all of 3 seconds to say "2 Fatties and a Fixer coming in from the right flank.".
- by Octavian Vetiver - at 2012.12.26 02:53:00
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99. Dogfights - in Feedback/Requests [original thread]
xProSkillz04x wrote: Do They Plan to add any Tree's or Plants or something kinda tired of just seeing rocks maybe a Jungle Planet Supposedly in the works. Temperates will have plant life and all that. Don't count on the barren planets hav...
- by Octavian Vetiver - at 2012.12.26 02:48:00
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100. Dogfights - in Feedback/Requests [original thread]
xProSkillz04x wrote: Kaathe wrote: we would probably need bigger maps to fly planes and jets around. but yes, some sort of small fighter jet. like one of these guys They Should Make Bigger Maps i Mean they are Huge Planets so CCP sho...
- by Octavian Vetiver - at 2012.12.26 02:37:00
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