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241. An open letter to CCP - in General Discussions [original thread]
Kitten Empress wrote: BL4CKST4R wrote: CCP definitely need a wake up call, this game is on the verge of getting stomped like the Xbox one did. Nah, not even Dust can get stomped like the Xbox Juan. Nothing.. Nothing. Not even a squishe...
- by OSGR Valdez - at 2013.08.06 00:43:00
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242. How to expand Dust - in General Discussions [original thread]
ZDub 303 wrote: OSGR Valdez wrote: Dust 514 on the other hand. Is built on a format that is spewing absurd amount of potential. and the game is already working towards It with examples of: Orbital strikes, and groundbreaking Planetary Con...
- by OSGR Valdez - at 2013.08.06 00:33:00
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243. HMG performance issues - in General Discussions [original thread]
Yeah I think the recent build caused the hit detection to go off. Shooting In-front / behind tends to do the trick
- by OSGR Valdez - at 2013.08.06 00:25:00
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244. How to expand Dust - in General Discussions [original thread]
Yeah the game is a bit tricky to get down at first, But once you get the hang of it you start to appreciate the complexity and awesomeness of it
- by OSGR Valdez - at 2013.08.06 00:18:00
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245. Announcement:DUST 514 Prime League Tournament Rules and Sign-Ups - in Announcement and Events [original thread]
CCP Logibro wrote: Alright. Update. Due to the issues people have been having registering and the confusion about PSN ID vs ingame name, we moved the roster due date to August 6th 6PM GMT/12PM CST. Note that this extension is for the roster su...
- by OSGR Valdez - at 2013.08.03 02:21:00
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246. Reduce the iskunkone assault forge gun dmg - in General Discussions [original thread]
Hey guys, don't be mean to the poor kid. he probobly got absurdly killed with it. But yeah, people who can master the assault forges definitely deserve the damage it deals. that thing is insanely difficult o.O
- by OSGR Valdez - at 2013.07.30 03:21:00
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247. Leaving Academy - in Feedback/Requests [original thread]
They're working on the matchmaking, i believe it will come in 1.4. (Don't quote me though o.O) I could only imagine how difficult it must be to alter a matchmaking system. So I guess we gata be patient. Though i totally agree with you! These poor ...
- by OSGR Valdez - at 2013.07.30 03:18:00
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248. Request - Change the biotics skill - in Feedback/Requests [original thread]
I agree. It's a little too minute in effectiveness in comparison to its SP price. Also! A module that increases walking speed would be pretty awesome!
- by OSGR Valdez - at 2013.07.30 03:13:00
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249. How do i go about a name change? - in General Discussions [original thread]
Hey anon! I Don't think you're able to ATM. Though sending a ticket never hurt
- by OSGR Valdez - at 2013.07.30 03:09:00
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250. How to expand Dust - in General Discussions [original thread]
ZDub 303 wrote: OSGR Valdez wrote: ZDub 303 wrote: Aisha Ctarl wrote: DUST is no BF4........yet. Dust won't have the capabilities or technology they are using in BF4 for a good 5-6 years. Crazy to think huh? 5-6 years is a long time...
- by OSGR Valdez - at 2013.07.29 18:51:00
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251. How to expand Dust - in General Discussions [original thread]
ZDub 303 wrote: Aisha Ctarl wrote: DUST is no BF4........yet. Dust won't have the capabilities or technology they are using in BF4 for a good 5-6 years. Crazy to think huh? 5-6 years is a long time in the gaming industry. With enough r...
- by OSGR Valdez - at 2013.07.29 18:26:00
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252. How to expand Dust - in General Discussions [original thread]
RoundEy3 wrote: -Dust mercenaries can be utilized by eve pilots to board + conquer stations and ships. This. I like to burn imagination fuel for the DUST burner on this possibility. Imagine POS space station maps with Tiered stages of defense...
- by OSGR Valdez - at 2013.07.29 17:59:00
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253. How to expand Dust - in General Discussions [original thread]
Aisha Ctarl wrote: DUST is no BF4........yet. You're not going to catch me foaming at the mouth to tell my friends about DUST. It may get a mention, but I'm not going to be like OMGWTFBBQ DUST IS SO GOOD GUIZE YOU MUST DOWNLOAD NAO! Not goin...
- by OSGR Valdez - at 2013.07.29 17:44:00
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254. How to expand Dust - in General Discussions [original thread]
Hey guys, as i'm sure you may know. Dust 514 only has roughly 6000 players on any one time. Though there is obviously much more traffic throughout the day between different players. This number is still drastically low. I mean, we all like to t...
- by OSGR Valdez - at 2013.07.29 17:39:00
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255. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
I think reloading while running is a great idea! though.. to make it realistic and fair, it should add time to your reload time. ex) -standing/walking = 3sec. -running = 4sec/5sec
- by OSGR Valdez - at 2013.07.29 16:55:00
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256. Still nothing on ARs? - in General Discussions [original thread]
AR's are in perfect balance. the concept of: less rof= more damage ( and vise versa) have been the basis of FPS' since the dawn of time. TAC- significantly low ROF +significantly high damage Breach - low ROF + hight damage standard - high ROF ...
- by OSGR Valdez - at 2013.07.23 19:14:00
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257. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
nice job guys! looking forward to sticky grenades!
- by OSGR Valdez - at 2013.07.23 18:39:00
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258. CCP RESPEC DENIED - in General Discussions [original thread]
aww sorry dude :(
- by OSGR Valdez - at 2013.06.25 23:17:00
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259. In response to 1.2 - in General Discussions [original thread]
Looking forward to the polishes! Anyone else notice a spike in lag lately? ( few days)
- by OSGR Valdez - at 2013.06.25 23:14:00
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260. Skill Investment Strategy - in General Discussions [original thread]
I'll probobly skill up in my suit first, and hold off on the weapons in the case that they nerf some st00f
- by OSGR Valdez - at 2013.05.28 14:51:00
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