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81. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finis...
- by NoxMort3m - at 2014.02.16 14:35:00
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82. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
Atleast once in a clip, i charge and release but no projectile is fired, even though it costs me the ammo and time, usually costs me my clone
- by NoxMort3m - at 2014.02.16 14:33:00
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83. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
Happens most while moving
- by NoxMort3m - at 2014.02.16 00:14:00
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84. RR Heavies - in General Discussions [original thread]
Untill there is a full auto heavy weapon with range to rival the rail rifle spam i vow to use my proto HVY and Pro RR on every wide open map, it would be imbalanced to limit hvy suits to hvy weapons withe current lack of variety for heavy weapons,...
- by NoxMort3m - at 2014.02.15 15:18:00
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85. With Racial Suit Parity in 1.8... STARTER FITS - in General Discussions [original thread]
I agree the starter fits should be reworked in 1.8 to include the new racial weapons and new items, i would also like to choose my race again
- by NoxMort3m - at 2014.02.15 15:02:00
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86. [Request] Where are the Social Hubs? - in Feedback/Requests [original thread]
I think the the door in your personal room should lead to a room similar to the war barge, occupied by your corp/ alliance
- by NoxMort3m - at 2014.02.14 22:21:00
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87. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Sole Fenychs wrote: makii makii wrote: might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. ...
- by NoxMort3m - at 2014.02.13 14:27:00
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88. More Heavy Weapons !!! - in Feedback/Requests [original thread]
Honestly i just want a heavy weapon that has range so i dont have to use light weapons to compete in open maps when range is needed But at this point ill settle for anything
- by NoxMort3m - at 2014.02.13 05:17:00
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89. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering ...
- by NoxMort3m - at 2014.02.13 05:00:00
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90. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
If i can kill you before you manage to detonate while leaping at me, the enguagement should be over , the bomber shouldnt be able to detonate his explosive untill he has respawned being to dumb to sneak up with it or actually place it somewhere t...
- by NoxMort3m - at 2014.02.13 04:55:00
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91. Shinobi Event rewards. - in General Discussions [original thread]
I vote our rewards should be increased when delayed, whos with me
- by NoxMort3m - at 2014.02.12 15:15:00
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92. LF Alliance - in Corporation Recruitment [original thread]
Viktor Hadah Jr wrote: We are a small gang corp looking for an alliance. A little about us... 35Mil average SP
Every member has 100+ PC battle experience
Richest Dust corp per capita
Ground command experience
Past high-up dire...
- by NoxMort3m - at 2014.02.12 06:12:00
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93. D.A.R.K L.E.G.I.O.N - in Corporation Recruitment [original thread]
Long Live D.E.F.I.A.N.C.E
- by NoxMort3m - at 2014.02.12 06:08:00
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94. [BUG] RE not detonating - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: In a game with no apparent signs of lag (ie low frame rate) I was totally unable to detonate REs. At first pressing L1 would not even make my arm come up to press the RE detonate button, and later once I got the animation ...
- by NoxMort3m - at 2014.02.10 21:33:00
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95. So if a player market ever comes out - in Code Bazaar [original thread]
Viktor Hadah Jr wrote: Just a guess Thales- 200k-400k Balacs/gustans/forgegun one- 800k-1Mil Others- 500k Thale would e the most expensive considering the player would get the most use out of it, if you think id sell one that cheap your crazy
- by NoxMort3m - at 2014.02.10 21:29:00
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96. Suggestion- Modules for weapons and Dropsuits separated - in Feedback/Requests [original thread]
Linkage. https://forums.dust514.com/default.aspx?g=posts&m=1750853#post1750853
- by NoxMort3m - at 2014.02.10 21:24:00
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97. Suggestion- Modules for weapons and Dropsuits separated - in Feedback/Requests [original thread]
I agree, have a thread thats similar suggesting weapon mods go into a new weapon mod slot and i mention a few ideas fo additional weapon mods to fill said slot
- by NoxMort3m - at 2014.02.10 21:21:00
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98. D.A.R.K L.E.G.I.O.N - in Corporation Recruitment [original thread]
excillon wrote: NoxMort3m wrote: I actively try to recruit members i see perform well in matches Yeah, you tried to recruit two of our corp officers, one of which is our founder. We had a good laugh about that, I guess they cost you guys ...
- by NoxMort3m - at 2014.02.10 02:27:00
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99. More Heavy Weapons !!! - in Feedback/Requests [original thread]
safura trotsky wrote: Aero Yassavi wrote: At the bare minimum we should have 8 heavy weapons, 4 AV and 4 AI (anti-infantry). So 6 more to go CCP. We don't need them all to be released at the same time, that is an unreasonable demand, but sh...
- by NoxMort3m - at 2014.02.10 02:20:00
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100. More Heavy Weapons !!! - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: yup we need at least 6 new heavy weapons, a scrambler type, a beam laser type, a blaster type, a shotgun type, a gauss type,and an chemically propelled projectial type. and we also need more small vehicle t...
- by NoxMort3m - at 2014.02.09 16:01:00
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