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381. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
CCP Draco wrote: KAGEHOSHI Horned Wolf wrote: I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best ...
- by NoxMort3m - at 2013.09.11 15:45:00
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382. D.A.R.K L.E.G.I.O.N - in Corporation Recruitment [original thread]
D.A.R.K Academy leads to DL. rank 25 and on the rise .heads of D.E.F.I.A.N.C.E over 1000 mercs. Tax rate ONLY 6% all of Defiance is active in pc, read the corp descriptions
- by NoxMort3m - at 2013.09.08 06:28:00
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383. damages dealt in isk - in Feedback/Requests [original thread]
show me the money, thats all i want, ty gentlemen
- by NoxMort3m - at 2013.09.06 10:57:00
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384. [New Stat Request] Total Isk Destroyed - in Feedback/Requests [original thread]
i would really love to see this stat at the end of the battle " damages done in isk" or something similar
- by NoxMort3m - at 2013.09.06 10:25:00
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385. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
i thought it was cool when we had the event that listed various kills or hacks needed , the only downside was you couldnt see your progress, also i would really love to see some sort of like X3 isk event or something ,
- by NoxMort3m - at 2013.09.06 10:22:00
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386. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
anything new is confusing untill it becomes normal routine , but i think the level of complexity was great, it was amazing to have such unseen interiors , the new troop oriented feel is really nice
- by NoxMort3m - at 2013.09.06 10:19:00
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387. Invincible Hackers - in Technical Support/Bugs [original thread]
CCP Logibro wrote: I've seen the video ( https://www.youtube.com/watch?v=JOxCcmxLtuw ) you referred to in the OP and passed it onto QA earlier this week. Is it possible for you to jump into a game and get a screenshot of someone standing in t...
- by NoxMort3m - at 2013.09.02 06:47:00
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388. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? in every vehicle with a passanger seath that does not have a turret should all...
- by NoxMort3m - at 2013.09.02 06:41:00
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389. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
love the interiors
- by NoxMort3m - at 2013.09.02 06:36:00
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390. What heavy weapon is this - in General Discussions [original thread]
i just hadnt used one so i didnt know it look like that first person, thanks tho, i seen the video and was like wtf is this thing, its crazy how much of the screen it takes up. looks heavy weapon esk
- by NoxMort3m - at 2013.09.02 06:23:00
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391. What heavy weapon is this - in General Discussions [original thread]
at about 23 or 24 seconds in https://dust514.com/media/videos/fight-your-own-war/
- by NoxMort3m - at 2013.08.31 16:55:00
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392. Shotgun Request - in Feedback/Requests [original thread]
agreed
- by NoxMort3m - at 2013.08.30 06:21:00
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393. Get Ready to Troll... - in Feedback/Requests [original thread]
the forge gun in general is overpowered, it should not do the same damage to drop suits that it does to vehicles , its crazy ,the first forge gun to the highest point wins, make it single shot like the poor plasma cannon and make it 75 percent les...
- by NoxMort3m - at 2013.08.29 06:34:00
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394. Installations - in Feedback/Requests [original thread]
Skihids wrote: Turret installations would need to be dramatically more useful before I would spend a plugged ISK on one. An immobile HAV would die in a matter of seconds and those turrets aren't nearly as robust as a basic HAV. Add to that the...
- by NoxMort3m - at 2013.08.28 04:59:00
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395. Installations - in Feedback/Requests [original thread]
in the same menu where vehicles and orbitals are it has installations listed, when roughly and what kinds of things should be expecting to see there? a cru with more spawns than a uplink or a supply depot with limited suit swaps idk
- by NoxMort3m - at 2013.08.25 11:19:00
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396. RED LINE - in Domination Gamemode [original thread]
can you give us an idea of what the change will be like? i hate guessing
- by NoxMort3m - at 2013.08.25 11:12:00
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397. Props to Dark Legion. - in The War Room [original thread]
thanks alot gentlemen , its really nice to hear that were respected out there, i would like to think one of our defining characteristics is how we dont give up, you wont catch us hiding in the red line thats for damn sure
- by NoxMort3m - at 2013.08.25 11:03:00
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398. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Dexter Peabody wrote: CCP FoxFour wrote: Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at: CEO: There ...
- by NoxMort3m - at 2013.08.25 10:57:00
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399. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can still one shot any drop suit is crazy.the...
- by NoxMort3m - at 2013.08.25 03:25:00
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400. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
Niuvo wrote: Dante Kretschmer wrote: Question: does the recruit actually get any rewards? Or just the recruiter? Yes the recruit and the recruiter get rewards. I recruited someone today, when will he show up on my recruit tracker? 24hrs? ...
- by NoxMort3m - at 2013.08.25 03:09:00
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