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161. Return of the Logibro - in General Discussions [original thread]
Mobius Wyvern wrote: I can actually use my Logistics suit again! Oh god, Mischa Egan is going to be rolling in money with this. You're Mischa Egan? I hate you so much why do you shot gun me so much! Also do you use an absurd amount of profil...
- by NovaShadowStorm - at 2012.12.18 08:06:00
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162. Sniper Rifle changes - in General Discussions [original thread]
Huzzah and much dismay, the change to snipers isn't hapening this patch, on the bright side they did say they wanted to add in more variations of the sniper this makes me happy I can't wait to see what CCP come up with
- by NovaShadowStorm - at 2012.12.18 07:54:00
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163. Questions About Chromosome - in General Discussions [original thread]
I too am impressed by the level of service provided here when people ask nicely unlike some people I know and whom recently got banned. I wonder how long until the next reset though... Edit: On a side note am I the only one wondering why Cmdr Wan...
- by NovaShadowStorm - at 2012.12.18 07:53:00
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164. Potential Grenade Idea (Spike Grenades) - in Feedback/Requests [original thread]
So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you want...
- by NovaShadowStorm - at 2012.12.18 07:48:00
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165. (Fake) Minmatar assault rifle - in General Discussions [original thread]
Enji Elric wrote: NovaShadowStorm wrote: Mmm not enough duct tape, rust or salvaged/scavenged parts =p Minmatar is all about the rust and duct tape I have never seen duct-tape on an min vessel i think your going with the sver bit there.....
- by NovaShadowStorm - at 2012.12.18 07:39:00
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166. (Fake) Minmatar assault rifle - in General Discussions [original thread]
Mmm not enough duct tape, rust or salvaged/scavenged parts =p Minmatar is all about the rust and duct tape
- by NovaShadowStorm - at 2012.12.18 07:21:00
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167. [Request] Stats for ISK spent in battle. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I'm suprised this has got a lot of attention. Look, when you create a fitting, click restock and set the quantity to one (don't actually restock though) and it will give you the price of that fitting. Put the price some...
- by NovaShadowStorm - at 2012.12.18 07:18:00
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168. Ze Nova Knife - in General Discussions [original thread]
Looking bad ass and being useable are 2 different matters completely I did manage to get 1 kill in today with them after many many deaths... it was funny how people panic sometimes when you hit them with knives. But yeah if they could be a bit mor...
- by NovaShadowStorm - at 2012.12.18 05:42:00
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169. A more advanced fitting manager - in Feedback/Requests [original thread]
Sounds more complicated that it's worth not to mention incredibly lazy since it only takes a few seconds to change something, fitting as it is now is fine, I prefer looking at one suit in detail fitting it to the way I like it than rather having t...
- by NovaShadowStorm - at 2012.12.18 05:30:00
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170. Request: ISK profit instead of ISK gained - in Feedback/Requests [original thread]
As stated in the thread liked by SickJ (and something I forgot at the time I made my post there) when the game goes live and fully connects with EVE the market will have all different prices depending on what region you're in in fact depending wha...
- by NovaShadowStorm - at 2012.12.18 03:08:00
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171. War room is gone? - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: From Costa Rica wrote: Its been a long time since a last saw the war room before a match, and every time i get inside of the war room (once every 15 days) is never for more than 15 or 30 seconds ~It's still there. 2...
- by NovaShadowStorm - at 2012.12.18 02:45:00
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172. IDIOTS - in Feedback/Requests [original thread]
Penmon Ceo'Dejih wrote: Humans need to jump. Yes. But contextually. Do you all walk up and down the street hopping everywhere you go like your jumping rope? Didn't think so.... So before you all go and be smartasses I was actually giving legi...
- by NovaShadowStorm - at 2012.12.18 02:43:00
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173. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
If you wanna run faster, train up the skill that lets you use sprint speed biotics mods, doesn't raise speed tremendously but it helps and if you really want to get around fast get a LAV.
- by NovaShadowStorm - at 2012.12.17 16:49:00
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174. Militia Forge Guns - in General Discussions [original thread]
EnglishSnake wrote: We have milita swarms which are annoying because all swarms are broken against HAVs and are godlike no matter what lvl they are So anyone can pull out milita swarm as it is and do enough to annoy you and run reppers Now t...
- by NovaShadowStorm - at 2012.12.17 16:45:00
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175. Jump POST. (How is it Trolling?) - in Feedback/Requests [original thread]
Penmon Ceo'Dejih wrote: Vermaak Kuvakei wrote: Another person whining about aur, how original. With the sp capped it's just so they can play less and get the same amout of sp. At most the aur weapons have a slight advantage but not much of o...
- by NovaShadowStorm - at 2012.12.17 15:42:00
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176. Swarm Launchers - in Feedback/Requests [original thread]
Chirico Red Shoulder wrote: I request a swarm launcher officer variation, it is the only weapon without one. I also need my swarms to be able to lock on unhacked installations, depots, and CRUs. It will also be very useful if I had the option o...
- by NovaShadowStorm - at 2012.12.17 15:29:00
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177. Missing data when forging - in Feedback/Requests [original thread]
Heavenly Daughter wrote: I haven't seen/found this thread even searching this forum. I would like to see the data on my targets when using the forge gun like you get when you use the scope on those types of weapons. Could we have the scope bu...
- by NovaShadowStorm - at 2012.12.17 11:54:00
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178. Militia Forge Guns - in General Discussions [original thread]
I think it'll be interesting for the first few days then die down, people will experiment then stop after getting killed alot, forge guns are cool but more often than not you'll get gunned down before you can accurately hit a player with one. Spla...
- by NovaShadowStorm - at 2012.12.17 11:19:00
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179. Sniper Rifle changes - in General Discussions [original thread]
Aeon Amadi wrote: Honestly think it makes Snipers more tactical by consequence, having to aim for slower, thicker targets (heavies) which are easier to hit. Unless the bit where their reticle returns to it's position after firing was fixed, thi...
- by NovaShadowStorm - at 2012.12.17 11:11:00
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180. Sniper Rifle changes - in General Discussions [original thread]
Ten-Sidhe wrote: I think travel time should be added, but no drop on rail. i like the charge being added it makes rail guns more consistent across types(sniper rifle, forge gun, small and large rails all charge to fire), but then I mostly used ...
- by NovaShadowStorm - at 2012.12.17 08:41:00
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