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Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.18 01:42:00 -
[1] - Quote
Wrist mounted, rocket propelled grenades of some sort. The technology seems to exist, and they would add a much more interesting variety of explosives on the battlefield. Of course, they would need to be about equal to equivalent normal grenades, with advanced, militia, etc. I think they should take a fraction of a second longer to arm, a tad bit better range, more direct firing path (less arc than a thrown, but still affecting aiming), and (perhaps) 'sticking' into the target on impact, with a bit longer fuse than standard thrown. This would allow more tactical grenading than just chucking one blindly hoping to kill someone, in addition to precision when destroying equipment. Also, how bad-kitten would you feel creeping up on someone and sticking them with an explosive. Any feedback/ideas?
EDIT: After further thought, these 'Spike Grenades' as I am now going to refer to them, should be slightly less powerful than equivalent thrown grenades, with a much smaller blast radius. An animation for using them could be a permanent wrist based platform, with individual cartridges containing the 'spike grenade' inserted before each firing, or perhaps a single usage pistol looking system, similar to a survival flare gun of today's society. Just a bit to think about. |
WHz DS9899
Doomheim
136
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Posted - 2012.12.18 04:32:00 -
[2] - Quote
So,the wrist-fired grenade from BO2,but tweaked to fit Dust? ok. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.18 04:50:00 -
[3] - Quote
Actually, it's the wrist rockets from the star wars, which i support |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.18 05:14:00 -
[4] - Quote
Vermaak Kuvakei wrote:Actually, it's the wrist rockets from the star wars, which i support That's what I was thinking of when I posted this, yes. Also, a tad bit of inspiration from the explosive tipped crossbow of Black Ops, though much less of a weapon system and more of the role grenades fullfill on the battlefield. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.18 05:18:00 -
[5] - Quote
I could definitely see this as the caldari form of grenades |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.18 07:48:00 -
[6] - Quote
So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you wanted them they'd have to stay true to the arc throwing motion that all others adhere to to make them less spammed otherwise you'll run into a fire fight have a crapload flying everywhere then a few seconds later half the combatants blow up. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.18 12:52:00 -
[7] - Quote
NovaShadowStorm wrote:So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you wanted them they'd have to stay true to the arc throwing motion that all others adhere to to make them less spammed otherwise you'll run into a fire fight have a crapload flying everywhere then a few seconds later half the combatants blow up. He basically means wrist fired rockets that are weaker than grenades but superior in accuracy related categories |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.18 15:07:00 -
[8] - Quote
Vermaak Kuvakei wrote:NovaShadowStorm wrote:So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you wanted them they'd have to stay true to the arc throwing motion that all others adhere to to make them less spammed otherwise you'll run into a fire fight have a crapload flying everywhere then a few seconds later half the combatants blow up. He basically means wrist fired rockets that are weaker than grenades but superior in accuracy related categories
Hmmm... I can sort of see the benefit but still if they're meant more for single target or even really small AOE you'd be better off just using your main weapon (unless said weapon is like a sniper rifle or forge gun which are useless in fast paced combat at close to mid range) and if they're huddled that close together a standard grenade would take them all out. I can see novelty in their implementation but not so much overly practical uses that you couldn't do better with just normal grenades |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.18 15:20:00 -
[9] - Quote
NovaShadowStorm wrote:Vermaak Kuvakei wrote:NovaShadowStorm wrote:So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you wanted them they'd have to stay true to the arc throwing motion that all others adhere to to make them less spammed otherwise you'll run into a fire fight have a crapload flying everywhere then a few seconds later half the combatants blow up. He basically means wrist fired rockets that are weaker than grenades but superior in accuracy related categories Hmmm... I can sort of see the benefit but still if they're meant more for single target or even really small AOE you'd be better off just using your main weapon (unless said weapon is like a sniper rifle or forge gun which are useless in fast paced combat at close to mid range) and if they're huddled that close together a standard grenade would take them all out. I can see novelty in their implementation but not so much overly practical uses that you couldn't do better with just normal grenades Think of comparing the standard grenade and wrist rocket like an assault and sniper rifle, you lose pure destructive capabilities for longer range, more accurate fire |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.18 16:22:00 -
[10] - Quote
Vermaak Kuvakei wrote:NovaShadowStorm wrote:Vermaak Kuvakei wrote:NovaShadowStorm wrote:So? What we talking about sticky grenades here? Once you get hit you can't get them off and then go boom after a short time? I can see where you're coming from but at the same time having linear sticky grenades would be to much I think if you wanted them they'd have to stay true to the arc throwing motion that all others adhere to to make them less spammed otherwise you'll run into a fire fight have a crapload flying everywhere then a few seconds later half the combatants blow up. He basically means wrist fired rockets that are weaker than grenades but superior in accuracy related categories Hmmm... I can sort of see the benefit but still if they're meant more for single target or even really small AOE you'd be better off just using your main weapon (unless said weapon is like a sniper rifle or forge gun which are useless in fast paced combat at close to mid range) and if they're huddled that close together a standard grenade would take them all out. I can see novelty in their implementation but not so much overly practical uses that you couldn't do better with just normal grenades Think of comparing the standard grenade and wrist rocket like an assault and sniper rifle, you lose pure destructive capabilities for longer range, more accurate fire
Perhaps, but then you gotta take into account travel time at such ranges that you are implicating. Not to mention at such a small size the amount of propellant in them can't be that much making their optimal range perhaps just a fraction longer than an AR but without tracking a small side step and it'll fly right past just like bullets and with a small AOE effect if it misses by almost any margin it'll do jack all. That being said no they can't have tracking on them like AV grenades or they' be op and heavily spammed |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.18 16:38:00 -
[11] - Quote
I like this idea for cool factor, and as a unique and different grenade type.
There would probably be a pretty huge amount of work involved turning it into a sensibly-balanced option without making it useless, but if they do it, this could be fun. At the moment, it's only the framework for an idea with potential, but still, I like where it might lead. |
Dominus Fatali
Nox Aeterna Security
34
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Posted - 2012.12.18 22:42:00 -
[12] - Quote
I agree wholeheartedly that it would require a bit of balancing in order to implement them, though I still feel they are something worth looking into. A possible solution to the 'I'm stuck and now I'm dead' dilema would be a maximum range at which the spike grenade will stick, as after a certain point it wouldn't have the kinetic energy to penetrate much. This would also help with the amount of damge dealt on impact; a base amount (30?) that decreases until the greande won't implant (0 damage). Also, the fuse itself could be based upon time after firing, thus keeping them from being blindly spammed. Also, the rate of usage would be lowered, possibly through a charge time (A small wristmounted railgun of sorts for propulsion, with energy for powering it drawn from the shields (I would love for shield energy to be diverted and focused for other purposes, as this seems like an interesting system for equipment usage, etc.)). Some preliminary stats that I have come up with are the following:
Range: 110% of thrown grenades. Blast Radius: 30% of thrown grenades. Damage: 80% of thrown grenades. Usage Rate: 80% of thrown grenades Arming time: 110% of thrown grenades. Drop From Gravity: 30% of thrown grenades Fuse Time: ~3.51 seconds after launching. Shield Power Usage: 20 pts for max power shot.
Thanks to all for the feedback, I'd love to hear more! |
Dominus Fatali
Nox Aeterna Security
34
|
Posted - 2012.12.20 01:42:00 -
[13] - Quote
[Post Deleted] |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.23 00:51:00 -
[14] - Quote
Let's try to think of another racial grenades |
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