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41. [request] Arc cannon turret - in Feedback/Requests [original thread]
Sev Alcatraz wrote: Caldari Arc cannon-shoot's a stream of energy through targeted vehicle, instillation's or enemy unit thus rendering them e mobile or dead by frying electronics and overloading circuits and by cooking organic mater into a fin...
- by NovaShadowStorm - at 2012.12.25 13:11:00
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42. Auto balance team? - in Feedback/Requests [original thread]
ken doko wrote: Is there auto balancing in the game currently? No, no there isn't.
- by NovaShadowStorm - at 2012.12.25 13:01:00
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43. Details map - in Feedback/Requests [original thread]
Trinciatore92 wrote: If possible, you can add the maps that require it, the grass or bushes? Cover textures in low resolution and return a more realistic view. I believe for now CCP is working on resolving gameplay and balancing issues, the ...
- by NovaShadowStorm - at 2012.12.25 13:00:00
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44. [Request] turn of non visible enemy movement activity on the spawn map? - in Feedback/Requests [original thread]
shade emry3 wrote: OK, so we see our friendlies painted blue and green on the overview spawn map, when your spawning (when you select your fit and enter battle) , you can see activity clearly on the map, moving tanks, LAV's, Troops if you have ...
- by NovaShadowStorm - at 2012.12.24 12:39:00
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45. nano aura - in Feedback/Requests [original thread]
Jack Boost wrote: Command roles (dropsuit and instalation) are removed from game for now. They'll be back once CCP figures it all out.
- by NovaShadowStorm - at 2012.12.23 12:52:00
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46. Mercenary pack (and other reward items) lost on character delete - in Feedback/Requests [original thread]
Raph Zetter wrote: I'm not sure if this is working as intended but if you delete a character that had any permanent mercenary pack items (or other rewards like the skinweave suits) these are not made available again at character select. Now in...
- by NovaShadowStorm - at 2012.12.23 12:47:00
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47. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Since you guys are doubling up on modules and since the vehicles have one can infantry get a cpu/pg module that combines them both?? I can understand separate passive skills but a combo module makes sense. We don't have a h...
- by NovaShadowStorm - at 2012.12.23 12:37:00
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48. [Request] Railgun HAV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: NovaShadowStorm wrote: They decreased spool time too, haven't you noticed how much faster you can fire now? Now you can get about 2 shots off in the time it used to take for you to get 1 shot off then wait for the CD...
- by NovaShadowStorm - at 2012.12.22 11:17:00
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49. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
I think it's fine as is. First off FG's tke weaponry V to use that means by the time you get a FG it has a 10% damage boost already thus making the militia FG already less powerful than the average TI, I'm pretty sure the clip is smaller and witho...
- by NovaShadowStorm - at 2012.12.21 22:08:00
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50. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: NovaShadowStorm wrote: WHz DS9899 wrote: Ok so Having over 3 million sp into my HAV and climbing everyday isn't enough? While you have to put in what, 3 million to get the perfect role for a fit? And that's not eve takin...
- by NovaShadowStorm - at 2012.12.21 15:44:00
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51. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Ok so Having over 3 million sp into my HAV and climbing everyday isn't enough? While you have to put in what, 3 million to get the perfect role for a fit? And that's not eve taking into how much these fittings cost compaired t...
- by NovaShadowStorm - at 2012.12.21 10:06:00
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52. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, (I'm also running a Complex light damage mod +10%) 2 others using swarms of unknown type and a forge gunner this tank to...
- by NovaShadowStorm - at 2012.12.21 09:09:00
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53. Joining Matches 3/4 of the way; 2/32 player count matches - in Feedback/Requests [original thread]
I liked when I first joined there were a list of regions to queue for, showed the region and showed how many players were playing on those maps each region. Every game I joined full games (except when I played in off peak hours compared to them) b...
- by NovaShadowStorm - at 2012.12.21 09:02:00
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54. Some sort of Auto balance - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: It will fix itself once there are more players. Hope so I'm sick of being rolled by the same elites all the time, for some odd reason I seem to be put on the team opposing them 80%-90% of the time
- by NovaShadowStorm - at 2012.12.20 12:31:00
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55. [Request] Railgun HAV - in Feedback/Requests [original thread]
Sir Meode wrote: Railguns have taken a big hit with the NERF hammer, reduced damage and reduced range.Ok so they got a tiny buff from what can tell with the turn speed and crosshair but thats nothing in comparison. Now i can understand the red...
- by NovaShadowStorm - at 2012.12.20 10:02:00
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56. Some sort of Auto balance - in Feedback/Requests [original thread]
I'm frankly not quite sure how you'd manage to pull this off but really in the matches I play in there are always the same group of people since regions don't cross over except for events and such. However for some odd reason (and no they don't jo...
- by NovaShadowStorm - at 2012.12.20 09:45:00
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57. Vehicular Cloaking!!! - in Feedback/Requests [original thread]
kyan west wrote: i want to be able to have my squad rain down out of an invisible dropship without being shot out of it before i can even get to an objective. Don't think that would work, cloaking would be game breaking not to mention the ...
- by NovaShadowStorm - at 2012.12.20 06:22:00
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58. Suggestion: Spotting Bonus - in Feedback/Requests [original thread]
xAckie wrote: nope. This isn't BF3 with people spamming the select button. and there are scanner modules - plus officer suits that will have team bonuses Who said anything about spamming a select button if you make it a weapon of some sort,...
- by NovaShadowStorm - at 2012.12.19 13:01:00
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59. Suggestion: Spotting Bonus - in Feedback/Requests [original thread]
You know what would also be interesting an actual spotter, like a laser tagger that you can focus on an enemy that will let players get a throwing angle for grenades or MD's or something, maybe have a passive effect to increase swarm lock on speed...
- by NovaShadowStorm - at 2012.12.19 11:45:00
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60. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tectonious Falcon wrote: BestNameEva wrote: you think you have it rough what about us dropship pilots... I usually just try to shoot you down with my tank :P No sense in letting the militia scrubs have the points I have more fun waiti...
- by NovaShadowStorm - at 2012.12.19 10:55:00
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