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21. [Idea] ability to easily share dropsuit fittings - in Feedback/Requests [original thread]
I think it'd be nice to have like an EVE battle clinic of Dust. In the EBC people of EVE share ship fittings and allow the community to vote on how a fit is and such. It'd be nice to share fits. However as of now there aren't THAT many things to c...
- by NovaShadowStorm - at 2012.12.31 10:15:00
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22. Faster gameplay preaty please - in Feedback/Requests [original thread]
Zen Gravit wrote: SickJ wrote: Nick Phantom wrote: One thing that just occurred to me is the inertia dampeners could be also used only in reverse. Instead of them stopping momentum they launch the soldier up and forward faster than spr...
- by NovaShadowStorm - at 2012.12.31 08:00:00
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23. Dust iron sights.... - in Feedback/Requests [original thread]
At first I was really against Iron sights & recoil got me killed a few times on day 1.But since then I've found I don't die as often to a pure stream of AR bullets going straight into my head because the old AR's fired in perfectly straight li...
- by NovaShadowStorm - at 2012.12.30 14:22:00
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24. Identify what kind of suits team-mates are using... - in Feedback/Requests [original thread]
This idea is fundimentally flawed for the purpose you're thinking of. Dust has no classes to speak of so while someone may be wearing an Assault suit, he may also be carrying any of the light weapons, with who knows what fit in his slots. Admitted...
- by NovaShadowStorm - at 2012.12.30 08:58:00
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25. Request Stances - in Feedback/Requests [original thread]
Psychotic Shooter wrote: I will not use forum search features and these lot didnt so take you and your zion corp out of this I'd be careful with that. The last "Prone" thread I saw was locked down in a few short hours by a GM because so many...
- by NovaShadowStorm - at 2012.12.30 08:51:00
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26. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: NovaShadowStorm wrote: Encharrion wrote: While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other sta...
- by NovaShadowStorm - at 2012.12.30 08:47:00
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27. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Got a alt to be able to use proto Forge Guns, put some modules on the heavy suit , and blew up 3 tanks, 2 of them was a one shot, and the other was a 2 shot. Tried out AV grenades, and their just as strong. Lastly, I tried th...
- by NovaShadowStorm - at 2012.12.30 08:36:00
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28. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Encharrion wrote: While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trad...
- by NovaShadowStorm - at 2012.12.29 21:30:00
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29. log out function - in Feedback/Requests [original thread]
Yeah it'll come in time, why it wasn't there from the start or has yet to be added I can't fathom or rightly tell you but it'll come eventually.
- by NovaShadowStorm - at 2012.12.29 14:04:00
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30. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: RECON BY FIRE wrote: Django Quik wrote: Scheneighnay McBob wrote: It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be...
- by NovaShadowStorm - at 2012.12.29 13:52:00
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31. Fall damage too much too soon - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I agree. I once fell and died from a rather short height. I mean, we have inertia dampeners, but you can't activate those unless you spend a considerable amount of time falling. I think we should only take fall damage when...
- by NovaShadowStorm - at 2012.12.27 11:39:00
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32. Fall damage too much too soon - in Feedback/Requests [original thread]
Heavenly Daughter wrote: NovaShadowStorm wrote: Je-NOVA wrote: When you fall like 5 feet you still take damage. There should be a higher minimum fall length before you take damage, or better yet a safe roll to reduce damage after an avera...
- by NovaShadowStorm - at 2012.12.27 11:30:00
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33. Fall damage too much too soon - in Feedback/Requests [original thread]
Je-NOVA wrote: When you fall like 5 feet you still take damage. There should be a higher minimum fall length before you take damage, or better yet a safe roll to reduce damage after an average fall length (pressing x right before you hit the gr...
- by NovaShadowStorm - at 2012.12.27 08:37:00
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34. Orbital Bombardment. - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: Whatever happens to a big notification on the right screen when OB is ready to use? I constantly checking on the vehicle deployment menu. They made it small now and it doesn't stand out much so the moment you see text b...
- by NovaShadowStorm - at 2012.12.26 15:21:00
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35. [Idea] Rumble Drugs - in Feedback/Requests [original thread]
Octavian Vetiver wrote: This is some information on how they work in EVE and what they do. http://wiki.eveonline.com/en/wiki/Combat_Boosters Yeah I read that before I posted this. But my idea is a all or nothing sort of deal. Something ...
- by NovaShadowStorm - at 2012.12.26 09:49:00
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36. [Idea] Rumble Drugs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Reduction in health after using some form of drug to boost performance is usually expected, but reduction in armour? What, is it some corrosive substance that burns holes in your underpants but not your veins? As an alternat...
- by NovaShadowStorm - at 2012.12.26 08:01:00
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37. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: One of the few non terrible ideas on the forums. I think what is needed to make it work is - Sniper rifles increase signature radius significantly. Laser rifles should also increases signature radius significantly. ...
- by NovaShadowStorm - at 2012.12.26 07:41:00
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38. [Idea] Rumble Drugs - in Feedback/Requests [original thread]
Ok I was reading a book recently and they had the concept of a rumble drug, using said rumble drug you gained a large boost to your abilities temporarily at considerable cost afterwards. So I got to thinking perhaps Dust could have something simil...
- by NovaShadowStorm - at 2012.12.26 07:35:00
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39. Details map - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I believe for now CCP is working on resolving gameplay and balancing issues, the minor aesthetic graphical details will come later. Trinciatore92 wrote: but the bushes are important for sniper gameplay is not only a...
- by NovaShadowStorm - at 2012.12.25 14:32:00
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40. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
I agree they seem to be fine now in a battle I get on average about 250k. Minus suit/mod loss I end up walking away with just a tad more than I spent. It's hard for me to exactly quantify since I buy in bulk but what I can say is when it's time to...
- by NovaShadowStorm - at 2012.12.25 13:18:00
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