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2261. Erm.....Aurum pricing mistake? - in General Discussions [original thread]
SATORI CORUSCANTi wrote: The AUR inequalities for different regions was an issue a couple of builds ago too, if I'm not mistaken.. Guess they never fixed it. Also I believe the planned update notes in the Feedback/Request section of the forums...
- by Noc Tempre - at 2012.10.31 02:40:00
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2262. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives. Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried ...
- by Noc Tempre - at 2012.10.30 19:55:00
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2263. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Cap=capacitor. It is an eve version of a stamina bar. Works almost exactly like you describe.
- by Noc Tempre - at 2012.10.30 19:54:00
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2264. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
So you mean, kind of like cap?
- by Noc Tempre - at 2012.10.30 19:09:00
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2265. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: As a controls specialist in senior year of aerospace engineering, intercepts with a slower projectile than a non-ballistic target would be about as effective as we have now. And the math can't be manipul...
- by Noc Tempre - at 2012.10.30 18:18:00
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2266. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
I like them as the area of effect, premier anti-personnel weapon, with a medium range. Right now they out damage and out range the rail, while they clear infantry better than the blaster in many situations. Hence why I think they need limitations ...
- by Noc Tempre - at 2012.10.30 18:08:00
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2267. Buff Breach assault rifles - in Feedback/Requests [original thread]
Breach AR has an identity crisis. Is it a battle rifle? Is it a CQC variant? Neither? Both? I think the tactical is better at the battle rifle role, so a larger magazine and shorter optimal would give it a role similar to a modern carbine. While t...
- by Noc Tempre - at 2012.10.30 18:04:00
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2268. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Sinboto Simmons wrote: if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't ...
- by Noc Tempre - at 2012.10.30 18:00:00
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2269. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Their pathing is atrocious. They weave around cover and buildings yet run into small bumps in the road. It is broken for both sides. Furthermore, if they only fixed pathing, dropships could still ignore ...
- by Noc Tempre - at 2012.10.30 17:46:00
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2270. Corporation "Tags" - in Feedback/Requests [original thread]
I would personally prefer corp tags instead of suit level when you zoom in. I find the MLT/STD etc redundant.
- by Noc Tempre - at 2012.10.30 17:42:00
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2271. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Noc Tempre wrote: Sinboto Simmons wrote: honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point ha...
- by Noc Tempre - at 2012.10.30 17:39:00
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2272. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Read more closely. I think swarms should be sped up very significantly with such a change, but also more limited in range. if their path was fixed it wouldn't require a speed up in missiles. missiles ...
- by Noc Tempre - at 2012.10.30 17:35:00
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2273. Booby Trap Vehicles - in Feedback/Requests [original thread]
Brush Master wrote: Title about says it all. Intro a module that can be put into a vehicles that will cause it to explode when an enemy starts hacking it. Only if it works on blue dots too.
- by Noc Tempre - at 2012.10.30 17:28:00
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2274. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sinboto Simmons wrote: honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor That's the...
- by Noc Tempre - at 2012.10.30 17:27:00
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2275. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Armor burning punishes barely winning. In other words, it creates artificial equalization between players of different skill and SP level. It is a "dumbing down the game" mechanic. It also makes armor bu...
- by Noc Tempre - at 2012.10.30 17:19:00
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2276. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Pretty soon we will have a use for those active scanners after all! I do support this idea, but I think it should usually not kill instantly, which is why I suggested 300 at prototype.
- by Noc Tempre - at 2012.10.30 17:17:00
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2277. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Only if they cap out at 300 damage prototype level. Sure thing. I am all for capping damage. Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion.
- by Noc Tempre - at 2012.10.30 17:06:00
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2278. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: armor burn is a mechanic to balance armor vs shield tankers. if a shield tanker is dumb enough to get caught out in the open and excapes with 1/4 of his armor intact and he didn't bother using his CPU/PG for a armor rep, that...
- by Noc Tempre - at 2012.10.30 17:04:00
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2279. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's about time they starte...
- by Noc Tempre - at 2012.10.30 17:00:00
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2280. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines. Thank you! ...
- by Noc Tempre - at 2012.10.30 16:36:00
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