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1121. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
Mobius Wyvern wrote: Noc Tempre wrote: Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than s...
- by Noc Tempre - at 2013.05.01 18:23:00
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1122. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: TL;DR Combine the current Active and Passive SP gains into one monthly cap that is earned passively. Active gain allows you to earn this cap faster by playing. Once the cap is reached for the month(through act...
- by Noc Tempre - at 2013.05.01 18:17:00
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1123. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
Mobius Wyvern wrote: Jin Robot wrote: Aeon Amadi wrote: Kiso Okami wrote: Jin Robot wrote: People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them ...
- by Noc Tempre - at 2013.05.01 18:09:00
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1124. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day....
- by Noc Tempre - at 2013.05.01 18:07:00
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1125. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
calisk galern wrote: well your numbers are bit wrong, 19.99 gets you a 1 month active booster and enough aurum to buy a 1 month passive booster, after that you hsould have enough aurum left to buy more boosters when needed. I think I stretch...
- by Noc Tempre - at 2013.05.01 16:56:00
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1126. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
-RESERVED-
- by Noc Tempre - at 2013.05.01 16:39:00
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1127. Paying yet Grinding Anyway - Discussing Boosters - in General Discussions [original thread]
Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap? Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind. That is very counter-intuitive and unsatisfying. Fur...
- by Noc Tempre - at 2013.05.01 16:38:00
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1128. thoughts on a squad based MAV, or "the A-team" - in General Discussions [original thread]
If they have less health than the HAV, they will be nothing but a death trap.
- by Noc Tempre - at 2013.05.01 15:47:00
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1129. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: Noc Tempre wrote: Baal Roo wrote: Noc Tempre wrote: Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwar...
- by Noc Tempre - at 2013.05.01 01:04:00
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1130. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: Noc Tempre wrote: Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Becau...
- by Noc Tempre - at 2013.04.30 22:25:00
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1131. If your stoked about Planetary Conquest raise your hand - in General Discussions [original thread]
Can I shoot the people who raise their hands? I feel like being a killjoy.
- by Noc Tempre - at 2013.04.30 16:43:00
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1132. Punished for being aggressive. - in General Discussions [original thread]
Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well.
- by Noc Tempre - at 2013.04.30 15:16:00
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1133. Punished for being aggressive. - in General Discussions [original thread]
Reframe the question: Under what circumstances DOES it make sense to use protogear?
- by Noc Tempre - at 2013.04.29 21:52:00
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1134. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: Noc Tempre wrote: Baal Roo wrote: Noc Tempre wrote: Baal Rool wrote: Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important bat...
- by Noc Tempre - at 2013.04.28 04:55:00
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1135. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: Noc Tempre wrote: Baal Rool wrote: Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be pr...
- by Noc Tempre - at 2013.04.28 04:51:00
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1136. Punished for being aggressive. - in General Discussions [original thread]
William HBonney wrote: Eurydice Itzhak wrote: I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits. In my tank I can go 20-0 (in skirmish) with up...
- by Noc Tempre - at 2013.04.28 04:46:00
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1137. Punished for being aggressive. - in General Discussions [original thread]
Justin Tymes wrote: Noc Tempre wrote: Baal Roo wrote: And? That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST. Then don't use proto-gear? I still don't see the...
- by Noc Tempre - at 2013.04.28 04:44:00
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1138. Punished for being aggressive. - in General Discussions [original thread]
Baal Rool wrote: Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to tra...
- by Noc Tempre - at 2013.04.28 04:42:00
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1139. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: Noc Tempre wrote: Sloth9230 wrote: Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward. Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the...
- by Noc Tempre - at 2013.04.28 04:37:00
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1140. Punished for being aggressive. - in General Discussions [original thread]
Baal Roo wrote: And? That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST.
- by Noc Tempre - at 2013.04.28 04:35:00
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