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41. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Texs Red wrote: In straight DPS there will be no difference vs shields. +15% damage vs shields and +15% ROF equal the same DPS value. The shotgun is a Gallente weapon so naturally it deals more damage to shields than armor. I will say this tho...
- by Ninja Troll - at 2014.03.18 18:55:00
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42. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: I wanna cry tears of blood. Thanks for link. Not sure if I'll need proficiency immediately. Will wait to see if any changes to adv and proto SG. Aero Yassavi wrote: The SDE has been posted, and look what it says? ...
- by Ninja Troll - at 2014.03.18 18:41:00
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43. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Aero Yassavi wrote: The SDE has been posted, and look what it says? "3% shotgun damage against shields per level" There you have it. Any last bit of hope is gone, maybe it can be reversed later. Thanks for verifying. I was hoping a CCP De...
- by Ninja Troll - at 2014.03.18 18:40:00
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44. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: Ninja Troll wrote: I read some posts that people are planning on using cloak with Commando. Imagine a cloaked Cal commando with RR and MSMG. Although I think ScR and RR would be a more lethal combination. Haven't seen ...
- by Ninja Troll - at 2014.03.18 18:38:00
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45. Scout Registry / Killboard - in General Discussions [original thread]
Driftward wrote: Master Smurf wrote: So we all can go Lv1 cloak Maybe Lv3 if you truly like to linger Frees up some points for me to go harder into sidearms....maybe a commando suit too....hmmm I read some posts that people are planning ...
- by Ninja Troll - at 2014.03.18 17:07:00
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46. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: To be deployed on 2014-03-25 - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. So does thi...
- by Ninja Troll - at 2014.03.18 16:53:00
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47. Scout Registry / Killboard - in General Discussions [original thread]
It's hard to believe that over 2.7 million clones were slaughtered during the recent event. We are all 2M+ SP richer! Played a lot of Ambush with my alts to quickly get 10 games. So will be testing the Amarr and Caldari scout in 1.8. Look forw...
- by Ninja Troll - at 2014.03.17 22:48:00
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48. Scout Registry / Killboard - in General Discussions [original thread]
Hey Monk, Llast and I had some fun matches last night. Although there was one with proto scanners (not meta 9). We chased a rail tanker away with our NK. (& RE) It always makes me laugh when tankers panic against scouts. I haven't passed th...
- by Ninja Troll - at 2014.03.04 21:46:00
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49. Scout Registry / Killboard - in General Discussions [original thread]
Patrick57 wrote: You're asking the wrong Scouts. Unless Fusion Commander is forced to play PC, then he must think it's pretty fun. I haven't met Fusion Commander. Don't recall reading any of his/her posts in previous pages. Llast 326 wro...
- by Ninja Troll - at 2014.03.03 21:36:00
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50. Scout Registry / Killboard - in General Discussions [original thread]
I was looking forward to a relaxing game of DUST last night. Went solo in Pub skirmish and seen that Llast was on my team when he killed someone. I was pumped, so pressed select to see if Llast was in a squad. My PS3 did a beautiful HARD FREEZE. ...
- by Ninja Troll - at 2014.03.03 20:10:00
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51. Scout Registry / Killboard - in General Discussions [original thread]
I've decided to skim the beginning of this thread for history and tips. Just finished page 56 and should be at page 500 by the 1.8 release (April?). Can't help but feel fortunate that I started playing DUST in mid-November. Not sure how I'd cope ...
- by Ninja Troll - at 2014.02.27 17:34:00
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52. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: I really hate weird firing mechanisms though, like having to spool up prior to shooting, or needing to charge shots. Just full-auto rapid fire, and semi auto burst or single shot. It's just so much more controllable to me. ...
- by Ninja Troll - at 2014.02.27 01:57:00
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53. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Ninja Troll wrote: Does Nos Nothi have many active members to be in squad? Any North Americans in corp, specifically for late night battles. (I'm EST timezone) I recently joined D-Uni because there's usually active members ...
- by Ninja Troll - at 2014.02.26 17:05:00
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54. The Shotgun and other Plasma Weapons Explained - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Ninja Troll wrote: Fox Gaden wrote: Shotgun : ... The slower rate of fire of the Shotgun is a result of the time it takes to superheat the amo pellets into plasma. ... Is this the reason why SG proficien...
- by Ninja Troll - at 2014.02.26 16:51:00
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55. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Cyber bullying reminds me of the time a logi in my corp was the last man standing in an ambush we were playing and his laser rifle ran out of juice - RichieSuite2 caught him and pinned him down in a corner then mailed him to ...
- by Ninja Troll - at 2014.02.26 16:39:00
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56. MINMATAR COMBAT PACK - in General Discussions [original thread]
Ivan Avogadro wrote: "The brute force of the Minmatar faction is yours to wield with this complete set of dropsuits and gear, including the uniquely-designed 'Republic Command' mk.0 assault suit and the 'Blisterrain' Six Kin assault combat rifl...
- by Ninja Troll - at 2014.02.26 15:45:00
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57. The Shotgun and other Plasma Weapons Explained - in General Discussions [original thread]
Fox Gaden wrote: Shotgun : ... The slower rate of fire of the Shotgun is a result of the time it takes to superheat the amo pellets into plasma. ... Is this the reason why SG proficiency is 3% reduction ROF per level? So slower ROF would m...
- by Ninja Troll - at 2014.02.26 15:21:00
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58. Scout Registry / Killboard - in General Discussions [original thread]
Thanks for the replies and clarifying everyone. Thanks to the Scout vets who helped to improve the scout suit and role. Screw registries, let's just make a hit list for the anti-scout enemies. Tankers and anyone who uses a proto scanner should be...
- by Ninja Troll - at 2014.02.24 19:58:00
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59. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Oh, a new registry :( that's a shame. We don't need a new registry. We have the original list here and even making a new one now, you'd just end up with the med frames who have converted early in anticipation of the FOTM. T...
- by Ninja Troll - at 2014.02.24 18:49:00
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60. Playing without scanners? - in General Discussions [original thread]
Harpyja wrote: In my humble opinion, I think scanners shouldn't exist in the first place (at least handheld scanners). At the least anyone using a scanner should light up to the enemy for an equivalent duration of time, reduced only by that pl...
- by Ninja Troll - at 2014.02.24 17:32:00
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