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1. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
A somewhat odd bit of feedback. In EVE scamming is a normal part of everyday life, however, people can't see your account name. In DUST I can see it's starting to also become a part of everyday life, except they can see your PSN ID. I think to kee...
- by Night 5talker 514 - at 2015.04.30 09:20:00
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2. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by Night 5talker 514 - at 2015.03.20 12:47:00
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3. Dropships: the future - in Feedback/Requests [original thread]
manboar thunder fist wrote: The recent changes to AV, tanks and how the game performs in a fight have all drastically affected the usage and effectiveness of dropships in combat. This thread has been created to help CCP understand the current s...
- by Night 5talker 514 - at 2015.03.17 08:17:00
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4. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out, types, names, fitting ...
- by Night 5talker 514 - at 2015.03.17 07:07:00
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5. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: Myofibrals are providing the same bonus to jump height that they do to melee efficacy. I want to do a little bit more testing on it rattati, but I believe the stacking penalty is applying correctl...
- by Night 5talker 514 - at 2015.03.17 06:58:00
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6. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I understand the ideology behind it, however, I agree that it would water down the game a bit too much on the AV side. May I perhaps suggest (instead of new maps etc.) a Hologram deck (similar to Planetside 2) to test and teach new players. You co...
- by Night 5talker 514 - at 2015.03.12 20:46:00
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7. Why I keep losing assault dropships - in Feedback/Requests [original thread]
After a few volleys of swarms on my python, it switches my f**cking seat and then Sh*ts me out the drop ship... I've turned vibrate off, on the controller... however, that is not making a difference... it's always after a few swarms hit in quick s...
- by Night 5talker 514 - at 2015.03.09 07:15:00
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8. Pilot suit idea - in Feedback/Requests [original thread]
This may sound stupid and I'm not sure if it's even possible... but a bonus to reduce impact damage, not from weapons, but from buildings and other vehicles. The reason being: I didn't get this on film, but I was in a python and a corp mate was ...
- by Night 5talker 514 - at 2015.03.03 13:53:00
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9. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Takahiro Kashuken wrote: TheEnd762 wrote: Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust,...
- by Night 5talker 514 - at 2015.02.25 07:22:00
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10. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
manboar thunder fist wrote: How about if we just made swarm launchers more effective against tanks and lavs and made assault swarm launchers more mobile against dropships but less damaging. This accounts for the maneuverability of the dropship ...
- by Night 5talker 514 - at 2015.02.24 05:51:00
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11. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Night 5talker 514 wrote: Takahiro Kashuken wrote: If swarms are made to require skill which generally means aim then the only way i can see it is that for the missiles to hit then they have to keep the lock on and...
- by Night 5talker 514 - at 2015.02.23 20:16:00
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12. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: If swarms are made to require skill which generally means aim then the only way i can see it is that for the missiles to hit then they have to keep the lock on and if the target goes behind cover and you lose lock that ...
- by Night 5talker 514 - at 2015.02.23 20:00:00
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13. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Derpty Derp wrote: Night 5talker 514 wrote: But at least you still have a chance to evade them after they've been fired, rather than the current "it's been shot (& even though I can't see the guy firing it or the swarms) it's gonna hit...
- by Night 5talker 514 - at 2015.02.23 13:03:00
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14. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
Derpty Derp wrote: Well played... Although the quote of derp had no actual ideas in it T____T. An idea that would make swarms somewhat less swarmy, but potentially fun to use and skillful, would be to have them fire 4 - 6 rockets, in a straigh...
- by Night 5talker 514 - at 2015.02.23 12:48:00
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15. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
TheEnd762 wrote: Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust, actually. http://en.wikipedia.org/wiki/FGM-148_J...
- by Night 5talker 514 - at 2015.02.23 12:43:00
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16. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
... However, some interesting points arose from it. The troll was about how no-one can solo vehicles IRL and has no place here as this is genuinely a serious post. However, the troll post did raise some interesting ideas with regards to making...
- by Night 5talker 514 - at 2015.02.23 12:28:00
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17. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: True Adamance wrote: CCP Rattati wrote: I understand, and maybe specifically for the Faction BPO's. We are completely open to making them also available in the store, since, an Amarr may not be so happy with getting the...
- by Night 5talker 514 - at 2015.02.04 13:43:00
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18. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, I promised to share "my notes", that I keep in a Trello board, so you all can see that the feedback loop is working. I cannot always reply or discuss every idea that comes up, but I try to keep track of most of...
- by Night 5talker 514 - at 2015.01.30 09:12:00
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19. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and after deleting "all" of ...
- by Night 5talker 514 - at 2015.01.30 07:33:00
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20. [Idea] mCRU always Active - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: If only MCRUs can be turned on and off like a seige mode. What if once activated, like a seige mode in EVE, the vehicles can't move, people spawn outside the vehicle and only the owner/squad can enter the vehicle. If ...
- by Night 5talker 514 - at 2015.01.28 10:05:00
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