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Night 5talker 514
Dead Man's Game RUST415
361
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Posted - 2015.02.25 07:22:00 -
[31] - Quote
Greiv Rabbah wrote:Takahiro Kashuken wrote:But in RL vehicles has countermeasures which they can deploy so they can actually survive another day In New eden this is true as well. Another argument for separating ammo and weapon in dust: Defender missiles. In fact, defender missiles could make lavs a viable escort for havs or alternately fitting a small missile turret on your tank to equip defender missiles would allow the tank to better combat swarms but at the cost of reducing their anti-infantry/av capabilities
That would be an interesting avenue to explore for sure, defender missile in EVE already exist. So, it would make sense to have then in Dust
Gaming Freek DUST 514 YouTube Channel
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Imp Smash
Molon Labe. General Tso's Alliance
692
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Posted - 2015.02.25 07:26:00 -
[32] - Quote
Swarms turn slow. Allow good driving and piloting to actually evade. Skill to trump skill. That is all. |
Obodiah Garro
Tech Guard RISE of LEGION
1179
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Posted - 2015.02.25 11:44:00 -
[33] - Quote
Swarms need a buff tbh, ADS still free reign over the skies due to crappy swarm range and can just 2 shot a swarmer before he gets the 2nd swarm off.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Reinhard Manderfelt
Technically Legal
3
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Posted - 2015.02.25 13:43:00 -
[34] - Quote
Personally, I thoroughly enjoy pulling AV duty. It's fun to duel a Tank and attempt to outwit it and try to destroy it.
My only problem right now is that there's too many different Types of Tank to get a clear sight of what should be balanced.
I've taken down less optimal Tank build with ease, and I've faced Tanks that can happily tank 2 full Wiyrkomi Launchers, kill both users, pop a shield booster and ride off into the sunset.
So what do Swarm Launchers need? A Buff? A Nerf?
I say, neither. Swarm Launchers need more variety, by which I don't mean: "I Wanna lock 2 different vehicles so I can destroy neither!"
No. I'd like AV to be a more tactical game, where the Smart AV Player(s) can kill a Tank if it isn't careful or without adequate Infantry support (This is because I believe Tanks should roll up besides Infantry to provide support, not just cruise solo around the map looking for kills without helping with any objectives)
Option 1: -Reduce Swarm Launcher damage, but give us a variant (Launcher, Grenade, whatever), Let's call it an EMP-type, that temporarily disables, and prevents the use of Active Boosters, it doesn't even need to do damage. I'd even be fine with a dumb-fired one-shot missile. Then you'd still need a buddy (or 2) to deal the Raw damage.
Option 2: -Whatever happened to the good old-fashioned Shaped-charge explosive missile? Completely useless against Infantry (unless a direct hit is scored, which is just like the Plasma Cannon anyway) but deals a ton of Armour damage. Give it some shorter range for obvious reasons, have it be horrible vs. Shields and voila!
In short, I'm all for variety. Because there's Shield Tanks and Armour Tanks, with all kinds of different Active boosters, and all we get are standard explosive swarms. (NOTE: Both Plasma Cannons and Forge guns are effective AV weapons, but both have certain issues. Forge guns tend to be too slow, and Plasma cannon shots have horrible travel time.)
Also, for those pilots who want to evade missiles: Let's make a deal: I'll agree to slower turn speeds, if you agree to either slow your top speed or increase the Swarms travel speed, to prevent simple straight-line outrunning. How's that? |
tritan abbattere
DBAG CORE
58
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Posted - 2015.02.25 19:06:00 -
[35] - Quote
If call that solo work, as it takes 2 or 3 people to run a javelin team. But you can't compare real life to this game as this is in the future with nanites,Lasers,Plasma weapons and equipment. Don't ever use the excuse, 'but people in real life can or can not do something in real life why should it or not be in this game'. 10,000 years in the future.
As for this post i think this is has a lot of great ideas that should get considered. Especially liked the post about the Swarms having to curve from launch. Very well thought out and explained. I also remember a post where Swarms turn slower and go fast so a skilled pilot can evade them but if he just tries to run he will just get hit harder and faster.
I am the all mighty Tritan. Fear me for I am a MassHole
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