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1241. dust 514 graphics on 4k flat look gargbage af lol compare other games - in General Discussions [original thread]
what is your malfunction?
- by Nguruthos IX - at 2013.09.03 03:24:00
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1242. If you had to pick new weapons, new dropsuits, jets AND speeders, or new vehicles - in General Discussions [original thread]
new vehicles, with the promise that when all the racial variants Finally come out, people will be able to reallocate points. Same goes for all other racial variant things.
- by Nguruthos IX - at 2013.09.03 03:19:00
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1243. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
Vin Mora wrote: Nguruthos IX wrote: Although I'm actually pretty sure they said they're not even sure yet and going to finish 1.5 before determining the next step. But what is the next step really? If we've balanced dropsuits and weapons, ...
- by Nguruthos IX - at 2013.09.03 02:33:00
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1244. [BUG] Are you ever going to fix the Dropship turret bug? It ruins gunners :( - in Technical Support/Bugs [original thread]
CommanderBolt wrote: Nguruthos IX wrote: CommanderBolt wrote: DUDE! - Guys This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming. ...
- by Nguruthos IX - at 2013.09.03 02:31:00
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1245. [BUG] Are you ever going to fix the Dropship turret bug? It ruins gunners :( - in Technical Support/Bugs [original thread]
CommanderBolt wrote: DUDE! - Guys This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming. Blaster turrets seem to be the only turret able...
- by Nguruthos IX - at 2013.09.03 02:24:00
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1246. So by the looks of it, what's going to be the focus of 1.6? - in General Discussions [original thread]
Although I'm actually pretty sure they said they're not even sure yet and going to finish 1.5 before determining the next step. But what is the next step really? If we've balanced dropsuits and weapons, made performance optimizations and graphic...
- by Nguruthos IX - at 2013.09.03 02:18:00
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1247. What should I skill into next - in General Discussions [original thread]
ovary obliterator wrote: how about some actual support equipment to compliment that super assault (ahem) logistics suit? You belong in this corp
- by Nguruthos IX - at 2013.09.03 02:15:00
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1248. [Bug] Invisible Swarms. Not even in a Tank! - in Technical Support/Bugs [original thread]
Fun fact! When swarms are invisible, they also make no sound So you after flying your dropship away from AV, you wait a minute and consider it pretty safe to go back in. Once you've reached full momentum forward toward the enemy you are INSTANT...
- by Nguruthos IX - at 2013.09.03 01:54:00
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1249. Are there maps with multiple battlegrounds? - in General Discussions [original thread]
Reav Hannari wrote: Taurion Bruni wrote: Come tomorrow, the 5k maps become a reality, dropship heaven here I come! You've been playing on the first 5K map. All the current battlegrounds are supposed to be on it. Ashland is weird though b...
- by Nguruthos IX - at 2013.09.03 01:47:00
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1250. Are there maps with multiple battlegrounds? - in General Discussions [original thread]
Reav Hannari wrote: Nguruthos IX wrote: Does CCP plan to eventually open up the maps for Mega-Skirmish? Where there would be 3 Large Socket installations, kilometers apart and all the terrain in between be playable? If not, what is the po...
- by Nguruthos IX - at 2013.09.03 01:39:00
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1251. post here if your a dropship pilot - in General Discussions [original thread]
Funkmaster Whale wrote: I fly a dropship pretty well but refuse to spec into them. They're too expensive for too little incentive to use. I mainly use my MLT ones to get people from A to B whenever it's needed. I'm an even better gunner thoug...
- by Nguruthos IX - at 2013.09.03 01:38:00
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1252. Are there maps with multiple battlegrounds? - in General Discussions [original thread]
Does CCP plan to eventually open up the maps for Mega-Skirmish? Where there would be 3 Large Socket installations, kilometers apart and all the terrain in between be playable? If not, what is the point of these terrain maps having multiple batt...
- by Nguruthos IX - at 2013.09.03 01:02:00
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1253. I would be fine with an AUR respec item - in General Discussions [original thread]
Maken Tosch wrote: Search "skillback booster" in the feedback section of the forums. Someone already came up with an idea somewhat like this. Ahh. Just saying. Seems fairly harmless. It prevents quick swaps to FOTM and by the time a player m...
- by Nguruthos IX - at 2013.09.03 00:23:00
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1254. Avoiding unwanted revivals - in General Discussions [original thread]
Garrett Blacknova wrote: Here's my idea: Go with "only revive if you've called for help" because that makes sense. Okay, I could get on board with this.
- by Nguruthos IX - at 2013.09.03 00:18:00
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1255. I would be fine with an AUR respec item - in General Discussions [original thread]
Or in other words for each SP you gain, you free one allocated point, giving you essentially 2 SP instead. One newly earned, and one newly freed SP.
- by Nguruthos IX - at 2013.09.03 00:17:00
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1256. I would be fine with an AUR respec item - in General Discussions [original thread]
IF forced you to play to Convert your points from allocated to unallocated. They could operate like a booster, lasts 1,4,7 days, or a month. They could have a cap or cooldown per Augmentation. You might select the skills you wish to unlearn, ...
- by Nguruthos IX - at 2013.09.03 00:15:00
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1257. So any planned fix to the module selection wheel? - in General Discussions [original thread]
Henchmen21 wrote: Lurchasaurus wrote: Nguruthos IX wrote: Lurchasaurus wrote: you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway ...
- by Nguruthos IX - at 2013.09.02 23:49:00
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1258. Avoiding unwanted revivals - in General Discussions [original thread]
Operative 1171 Aajli wrote: Technically you could say that you shouldn't revive until after the enemy is away from the area. However, this game being what it is there must be shorthand, makebelieve versions of that. Hence, revive should spawn ...
- by Nguruthos IX - at 2013.09.02 23:47:00
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1259. Avoiding unwanted revivals - in General Discussions [original thread]
Here's my idea. Make all the gear and weapons more expensive so you'll actually want that revival >.<
- by Nguruthos IX - at 2013.09.02 23:46:00
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1260. So any planned fix to the module selection wheel? - in General Discussions [original thread]
Lurchasaurus wrote: Nguruthos IX wrote: Lurchasaurus wrote: you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway Patch notes do not me...
- by Nguruthos IX - at 2013.09.02 23:09:00
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