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2181. List of [hilarious] drop-ship bugs that exist in "release"! - in General Discussions [original thread]
Big Popa Smurff wrote: Stefan Stahl wrote: Apply optional respec, problem solved. You might as well take them out of the game with that attitude. Whats the point in having them if no one uses em. I mean, I could say the same to anythin...
- by Nguruthos IX - at 2013.05.17 20:11:00
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2182. Dropships are too Easy to Kill - in General Discussions [original thread]
gbghg wrote: When the AV guys are complaining about vehicles being too easy to kill, you know something us wrong. It's probably because while DS are so bug-ridden and crappy, AV only sees them once in a blue moon. Then there's no excitement...
- by Nguruthos IX - at 2013.05.17 20:09:00
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2183. Dropships are too Easy to Kill - in General Discussions [original thread]
Big Popa Smurff wrote: I believe dropships need a serious buff. I don't use them myself but iv noticed that it usually takes 1-2 shots with my forge to take out the logistics dropships, which is a bit of a joke tbh. Give dropships more hp, more...
- by Nguruthos IX - at 2013.05.17 19:56:00
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2184. [Request] Remove the Caldari dropships' fins. - in Feedback/Requests [original thread]
Call in a gorgon or viper and check this out yourself. https://forums.dust514.com/default.aspx?g=posts&t=78778&find=unread CCP recently introduced this bug and it'll probably be with us for months now. Look and see for yourself how bro...
- by Nguruthos IX - at 2013.05.17 19:54:00
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2185. So who else would like an Ambush (Extended) 150 clones? - in General Discussions [original thread]
and an increase to SP cap on skirmish, DOM, any equally long games.
- by Nguruthos IX - at 2013.05.17 19:36:00
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2186. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Snaps Tremor wrote: Heathen Bastard wrote: Snaps Tremor wrote: No, I like them as they are. With a clear sky and flat, even terrain, they're near enough guaranteed to drop their cargo right, and that's all that counts. Everything else is ...
- by Nguruthos IX - at 2013.05.17 19:30:00
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2187. The one thing the game was missing: That warm fuzzy feeling. - in General Discussions [original thread]
Kira Lannister wrote: Iron Wolf, wanna join Hellstorm? We need your dev haxz! Yeah, I'll let you ride my majestic RDV magnet
- by Nguruthos IX - at 2013.05.17 19:19:00
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2188. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Sparrow Darkly wrote: Snaps Tremor wrote: How boring would it be if they delivered with 100% certainty... every request is an emotional rollercoaster. Really? Your opinion, sir, is absolute garbage. If someone has spent a lot of time and...
- by Nguruthos IX - at 2013.05.17 19:01:00
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2189. [Bug] Drop-ship turrets are still broken, aim resets - in Technical Support/Bugs [original thread]
If you aim in certain areas the turret is ripped out of your hand and reset to a useless view that loses your target. There are large areas under and to the front of the drop-ship that you CAN NOT AIM around at all. Because of this gunners canno...
- by Nguruthos IX - at 2013.05.17 18:55:00
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2190. What do you use in combat and what kills you the most? - in General Discussions [original thread]
Drop-ship, RDVs.
- by Nguruthos IX - at 2013.05.17 18:51:00
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2191. Vehicle users, more difficulty quickly activating many modules now? - in General Discussions [original thread]
Iron Wolf Saber wrote: We need module racks and group activation. Certainly a pita to turn on hardeners and reppers at the same time frame you need them. I'm talking about how now half the time you aim for a mod, but the control stick bounc...
- by Nguruthos IX - at 2013.05.17 18:38:00
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2192. Vehicle users, more difficulty quickly activating many modules now? - in General Discussions [original thread]
Are you having more problems turning on lots of active modules fast, than you did in previous builds?
- by Nguruthos IX - at 2013.05.17 18:36:00
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2193. Oh so apaprently people are just binding trigger to mouse wheel - in General Discussions [original thread]
Lance 2ballzStrong wrote: Nguruthos IX wrote: and rolling it back to max ROF. makes sense. Where have you been?!!!! lol This has been a thing going on for a while now...not only on DUST but any game that have semi auto guns with a st...
- by Nguruthos IX - at 2013.05.17 18:00:00
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2194. Forge Guns - in General Discussions [original thread]
DUST Fiend wrote: Kharga Lum wrote: The problem isn't just forge guns (which out damage large rail guns) but that dropships are crap at the moment. 1 - 2 shots from a tank and you're a fireball. Giant floating target. If they were physical...
- by Nguruthos IX - at 2013.05.17 17:58:00
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2195. Forge Guns - in General Discussions [original thread]
DUST Fiend wrote: Alldin Kan wrote: Beware my Breach Forge. Getting my own soon enough Two breach heavies with squad support is all it takes to permanently shut down any and all dropship play, as well as most vehicle play in general. ...
- by Nguruthos IX - at 2013.05.17 17:49:00
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2196. Oh so apaprently people are just binding trigger to mouse wheel - in General Discussions [original thread]
hooc order wrote: Nguruthos IX wrote: and rolling it back to max ROF. makes sense. We can bind keys now? News to me. EZ games or something. "Eagles Eye" http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UA...
- by Nguruthos IX - at 2013.05.17 17:47:00
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2197. Forge Guns - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: Primary as an assault forge gun user last build I would have to say this is not going to fix things. If anything it will nerf the hell out of the breech variant. I completely believe that giving fo...
- by Nguruthos IX - at 2013.05.17 17:38:00
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2198. Oh so apaprently people are just binding trigger to mouse wheel - in General Discussions [original thread]
and rolling it back to max ROF. makes sense.
- by Nguruthos IX - at 2013.05.17 17:36:00
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2199. Forge Guns - in General Discussions [original thread]
DUST Fiend wrote: Nguruthos IX wrote: or max defenses at the cost of turret quality. These posts amuse me the most because it shows those players have literally no experience with vehicles. The difference in fitting cost between basic and...
- by Nguruthos IX - at 2013.05.17 17:25:00
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2200. Forge Guns - in General Discussions [original thread]
DUST Fiend wrote: Nguruthos IX wrote: forge gun. Breach: 2541 damage. Add mods. Hit "weak spot" of ship which if half the size of ship. DS: 700 shield, 1700 armor. = 2400 HP with hardener still doesn't cut it : / My DS has 1800 shields a...
- by Nguruthos IX - at 2013.05.17 17:20:00
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