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501. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Bojo The Mighty wrote: Also shield regen is super high and armor repair is passive with the light basic doing 25 per second. Is it the case that armor repair runs constantly in background at a low rate but increases when out of combat? A...
- by Nguruthos IX - at 2013.10.03 14:44:00
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502. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Shotty GoBang wrote: RECON BY FIRE wrote: Lol, no. You are obviously one of those few people who simply wants your tank to be as OP as possible instead of trying to create any sort of balance. A case can be made for the temporary removal of...
- by Nguruthos IX - at 2013.10.03 14:26:00
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503. The secret to an OP Forge Gun - in General Discussions [original thread]
Alldin Kan wrote: Charge, Shoot, Sprint, Charge, Shoot, Sprint, Repeat Doing this this correctly will result in shorter intervals between each charge. what an exploit like the melee glitch?
- by Nguruthos IX - at 2013.10.03 14:24:00
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504. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
RECON BY FIRE wrote: Nguruthos IX wrote: I know it would suck, and I sure wouldn't want to do it. But lets be honest here, this is nothing to do with nerfing AV or making the game suck for AV players while re-building vehicles. I just hone...
- by Nguruthos IX - at 2013.10.03 14:22:00
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505. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Shotty GoBang wrote: Nguruthos IX wrote: Thoughts? Hi Nine! It depends on how the vehicle changes pan out. I've read the vehicle thread and share the concerns of experienced Tankers and Pilots who appear -- at first glance -- to have far...
- by Nguruthos IX - at 2013.10.03 14:17:00
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506. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Quote: Exactly. Capacitors are a much more elegant solution to managing burst damage/defense than long cooldowns timers. They reward skilled players and open up so many interesting possibilities in the future. Whoever said this, I think nail...
- by Nguruthos IX - at 2013.10.03 14:12:00
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507. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Anyone worried about vehicle SP resets being is silly. With even half of these changes they would have to do a reset. By removing and altering so many skills, of course they'd have to.. The reason they haven't just come out and said it yet is t...
- by Nguruthos IX - at 2013.10.03 14:03:00
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508. I'm genuinely interested... - in General Discussions [original thread]
Vrain Matari wrote: I liked it. Why? Because we got the information early - early enough to hash it all out on the forums and give CCP a ton of feed back. This is what we've all been asking for, a chance to check builds out before they're car...
- by Nguruthos IX - at 2013.10.03 13:36:00
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509. I'm genuinely interested... - in General Discussions [original thread]
I liked the fact they told us. Its still an incomplete picture to judge yet but now we know when the rest of info is out-what to look for as potential problems.
- by Nguruthos IX - at 2013.10.03 13:34:00
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510. A New Age of WP Farming - in General Discussions [original thread]
Chunky Munkey wrote: Nguruthos IX wrote: Chunky Munkey wrote: 8213 wrote: This is getting a little out of hand... People waiving their scanners around lighting up people they didn't even know were there. Logi's getting 2000 WP and go...
- by Nguruthos IX - at 2013.10.03 13:30:00
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511. Color Blind dust players need this - in General Discussions [original thread]
make it so
- by Nguruthos IX - at 2013.10.03 13:22:00
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512. 6 Month Road Map, Beyond - in General Discussions [original thread]
CCP Logibro wrote: I'll see what I can do. Might take a while to hash it out in proper details, and there's a lot of people to talk to, so don't expect it to be quick. Just as long as getting the 6 month map does not happen sometime after Apr...
- by Nguruthos IX - at 2013.10.03 13:13:00
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513. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
DS 10 wrote: Give me a lower leveled Assault FG and I'm cool with it. The issue with removing FGs is they're also effective vs installations and infantry. decent point on the complication of weapon variants as tiers go up. But what if that...
- by Nguruthos IX - at 2013.10.03 13:12:00
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514. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Side note: They also need to balance militia vehicles and militia AV. Previously totally ignored. I can be more effective than my entire team in any game with militia gear and ZERO ground SP Try pulling that stunt with a militia dropship or...
- by Nguruthos IX - at 2013.10.03 13:04:00
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515. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Skihids wrote: Not that we players haves say in it, but just insider the long term. Whatever AV stays in is going to be balanced against STD vehicles, then ADV and PROTO vehicles will be added back. If I were an AV player I would demand AV be...
- by Nguruthos IX - at 2013.10.03 13:01:00
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516. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Banning Hammer wrote: Sgt Buttscratch wrote: Banning Hammer wrote: Nguruthos IX wrote: calisk galern wrote: to be clear you want to remove advanc and better in swarms, forge guns, grenades, and proximity mines? i'd get a good laugh...
- by Nguruthos IX - at 2013.10.03 12:58:00
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517. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Jack McReady wrote: Nguruthos IX wrote: PS as it is 2 people with militia swarms or 1 person with a militia forge is area-of denial on penalty-of-death to any dropship. Being on the ground means you're liable to be rushed by anyone with ev...
- by Nguruthos IX - at 2013.10.03 12:56:00
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518. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
PS as it is 2 people with militia swarms or 1 person with a militia forge is area-of denial on penalty-of-death to any dropship. Being on the ground means you're liable to be rushed by anyone with even basic AV nades.
- by Nguruthos IX - at 2013.10.03 12:49:00
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519. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Banning Hammer wrote: [quote=Nguruthos IX] Quote: How the hell am I supposed to survive more than a moment in a STD dropship when everyone on the enemy team already has proto swarms? How can you seriously complain about this with a strai...
- by Nguruthos IX - at 2013.10.03 12:45:00
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520. A New Age of WP Farming - in General Discussions [original thread]
Chunky Munkey wrote: 8213 wrote: This is getting a little out of hand... People waiving their scanners around lighting up people they didn't even know were there. Logi's getting 2000 WP and going 0/10 w/ 0 Objectives touched. Some guy sitt...
- by Nguruthos IX - at 2013.10.03 12:44:00
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