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961. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
ads alt wrote: Death Shadow117 wrote: ill be either gal commando min heavy or min commando caldari heavy 18 mil sp Closed beta heavy Just so you know, This is what I believe CCP sees from the CPM about the Caldari Heavy. http://meme...
- by NextDark Knight - at 2014.03.07 17:49:00
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962. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Saved up almost 6 million SP since you announced changes.. No need for a respec. That is all!
- by NextDark Knight - at 2014.03.07 17:38:00
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963. 1.8 - in General Discussions [original thread]
CCP Saberwing wrote: Vanell Sin wrote: It's the biggest mystery in the known universe "Biggest mystery in the known Universe" Knows it's coming in March. (most likely on one of the 3 remaining Tuesdays at that) I should make a meme ;) ...
- by NextDark Knight - at 2014.03.07 17:29:00
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964. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
Heavy since open beta original forge gunner.
- by NextDark Knight - at 2014.03.07 15:34:00
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965. FG sniping and ADS-ing - in General Discussions [original thread]
LOL,, Exactly!
- by NextDark Knight - at 2014.03.07 00:26:00
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966. FG sniping and ADS-ing - in General Discussions [original thread]
The Forge gun use to be the caldari version of the Mass Driver. Lots of people QQed and the Forge Gun took one for the team and came out with the clap and another STD that caused the ROF delay. Saddly, The Forge Gun was only a problem when we had ...
- by NextDark Knight - at 2014.03.06 22:21:00
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967. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Can we have a second DPS value with reload and spool time?
- by NextDark Knight - at 2014.03.06 22:03:00
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968. Announcement:February Event! - in Announcement and Events [original thread]
Great event.. Having a difficult time going back to my other play style :) Hope you got enough data to rebuff the forge. Looking forward to numbers :).
- by NextDark Knight - at 2014.03.06 19:42:00
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969. Why 2 grenades instead of 3? - in General Discussions [original thread]
Obodiah Garro wrote: AV/Flux nade could easily be at 3 and not break anything The Caldari State thanks you.. BTW, does this mean the millita get 1 and the contacts get 0?
- by NextDark Knight - at 2014.03.06 13:11:00
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970. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Spaceman-Rob wrote: Completely agree with OP, TTK is fine as it is just now, I run scout suit 80% of the time and have no complaints. i'm really worried about these changes coming in 1.8 like never before. I agree with this as well.. I nee...
- by NextDark Knight - at 2014.03.05 23:32:00
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971. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
CCP is trying to get rid of the slayer logi.. but really CCP.. you just need to add a reload penalty per equipment fitted logi suits.
- by NextDark Knight - at 2014.03.05 22:27:00
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972. Is the Nerf values of the riffles over time or per shot? - in General Discussions [original thread]
abarkrishna wrote: You could just do the math yourself and figure it out. It is for sure per shot but I am pretty sure that the percentage works over time as well. Or I just want people to think about it.... didn't you?
- by NextDark Knight - at 2014.03.05 21:02:00
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973. Is the Nerf values of the riffles over time or per shot? - in General Discussions [original thread]
The Dev blog talks about the percentage values of the nerf. Are they percentage nerf over time or they percentage values per shot. Just wondering of what the true values of the nerf is for damage over time.
- by NextDark Knight - at 2014.03.05 20:56:00
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974. The AR. - in General Discussions [original thread]
Depending iif the percentage values of the Rail Rifle nerf are overtime or just damage per shot, The RR might be nerfed far more then the dev blog leads on.. Yet, with the mechanic changes and the brick armor tanking the AR will feel the pinch un...
- by NextDark Knight - at 2014.03.05 20:53:00
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975. 1.8 SP Refund - in General Discussions [original thread]
Where is the lock for this thread?
- by NextDark Knight - at 2014.03.05 18:47:00
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976. Well looks like everyone is bugging out. - in General Discussions [original thread]
or allows you to fire while cloaked
- by NextDark Knight - at 2014.03.05 18:44:00
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977. Dmg mod nerf positives and negatives - in General Discussions [original thread]
Who ever is communicating with CCP .. /me LOOKs HARD AT CPM .. Has no idea what the hell they are doing and should be fired from a null cannon.
- by NextDark Knight - at 2014.03.05 18:39:00
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978. Unofficial - Official TTK Discussion - in General Discussions [original thread]
This community isn't that smart.. They say I need more time to live ... What CCP delivers is more time for you to kill some one.. They should just turn it into Pokemon style encounters.. All you stupid $@#@ are still gonna run out in front of 4 ...
- by NextDark Knight - at 2014.03.05 18:27:00
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979. Well it is settled. - in General Discussions [original thread]
All I have to say is the community got what it wants and deserves. Its a sad day for any non forum members that play the game.
- by NextDark Knight - at 2014.03.05 13:47:00
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980. [STATS] The TTK of the Weapons - in General Discussions [original thread]
So how will the changes effect the rail riffle. It has the lowest fire rate and giving the largest Nerf which should hurt the gun even more. You already proven the community effect was the cause for all the r r hate. Idiots think the thing is b...
- by NextDark Knight - at 2014.03.05 13:38:00
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