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181. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
D legendary hero wrote: question. Will the flaylock be fixed back to its old stats of buffed to be in line with these new awesome weapons? Not a Flaylock user but with all the crying the Flaylock caused I doupt you'll see them return it. J...
- by NextDark Knight - at 2014.01.17 22:43:00
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182. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Ahhh Zombe thread! Kills it with Fire!
- by NextDark Knight - at 2014.01.17 22:05:00
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183. [Reminder] - Warpoints for Damage Done for Forge gun and Swarm Launchers - in Feedback/Requests [original thread]
This mirrors the other reminder post, Us forge gunners that lost our much needed ROF and Splash damage and the swarm launchers that lost so much more. Please remember to add in the War Points for Damage Done to vehicles for 1.8 as we so need the ...
- by NextDark Knight - at 2014.01.17 22:02:00
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184. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Also! Reminder for Warpoint based on damage done for us Forge Gunners that lost our much needed splash damage.
- by NextDark Knight - at 2014.01.17 21:58:00
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185. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Also, plugged in a few fittings for caldari.. looks like I'm 3.5 CPU short of a "ok" proto fit with two standard modules using max skills.
- by NextDark Knight - at 2014.01.17 20:32:00
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186. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I think people are having a hard time understanding the 1 second depleted delay which I support. Still people need something to rally behind and complain about so caldari is a easy target. With the low stamina and the lack of low slots, once the s...
- by NextDark Knight - at 2014.01.17 20:09:00
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187. [Requst] - Information Superiority Modules - in Feedback/Requests [original thread]
Information Superiority Modules Upstream Data Transmitter (High Slot) Routes Battle net information gather by the suit to the data network. This data information is processed and relayed to other mercenaries in battle equipped with the co...
- by NextDark Knight - at 2014.01.17 18:56:00
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188. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
You know, you can always use the Standard Light frame for passive scanning. Just saying..
- by NextDark Knight - at 2014.01.13 16:48:00
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189. [Suggestion] Change the Minmatar Sentinel Bonus - in Feedback/Requests [original thread]
Nope, Caldari suites just being protected from Frendly amarr fire.. They get all God crazy and forget to stop firing.
- by NextDark Knight - at 2014.01.10 16:05:00
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190. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Honestly, I think scanning is working as intended. Yes, your upset that you are painted. Just remember this is so much better then the team view we had before which you seen everything.
- by NextDark Knight - at 2013.10.24 16:23:00
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191. SALVAGE 1.0 - in Feedback/Requests [original thread]
Yes bump, You know I'm reading Templar One right now in my Kindle. (It's on sale and a great read). I like how the Minmatar used salvage to make MTACs.. Hint Hint.. Nudge Nudge.. Also, this is a all call for artwork to help promote Salvage/Explo...
- by NextDark Knight - at 2013.10.17 21:43:00
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192. SALVAGE 1.0 - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Sooo... like this? http://www.youtube.com/watch?v=xiWJIo7DS-g Only thing missing in that video is how the mining drop ship gets blown up by some random people just hanging in that area, also I think eve lore say...
- by NextDark Knight - at 2013.10.12 15:23:00
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193. SALVAGE 1.0 - in Feedback/Requests [original thread]
Never played Arma 2, Not really a first person shooter guy. Just a dust convert from eve. N'Rante, if you remember back in Beta when you could get exploded and fly off the map? The mapped seamed so much bigger then the accessible play area. Lets...
- by NextDark Knight - at 2013.10.10 06:00:00
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194. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
If fired from dropship, aSwarms can hit the dropship it's fired from causing splash damage to the user because firing missiles inside a cab is a bad idea. Mass drivers only while the doors are open. Forge Guns when fired push the drop ship in the ...
- by NextDark Knight - at 2013.10.09 14:02:00
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195. SALVAGE 1.0 - in Feedback/Requests [original thread]
The idea is to open game play to enforce it's not just one side against another. It's a bunch of groups fighting or stealing from one another. We been doing the same gameplay for years.. I am going to start a "Salvage Dust" campaign to see what ne...
- by NextDark Knight - at 2013.10.08 16:45:00
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196. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
I just wish I could see a sniper trail.. There is hardly ever one.. I get in a heavy suit and tank it out and look can never see a trail if it's bugging. If that was fixed I'd be killing me some sniper more often.
- by NextDark Knight - at 2013.10.08 15:39:00
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197. [Request] EvE style Medals - in Feedback/Requests [original thread]
For the Love of God.. This should be next update please! Can't wait...
- by NextDark Knight - at 2013.10.08 15:36:00
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198. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Look up Hammer Space.. It's a really fun look into how this works. http://en.wikipedia.org/wiki/Hammerspace
- by NextDark Knight - at 2013.10.08 15:21:00
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199. SALVAGE 1.0 - in Feedback/Requests [original thread]
..
- by NextDark Knight - at 2013.10.08 15:06:00
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200. SALVAGE 1.0 - in Feedback/Requests [original thread]
SALVAGE 1.0 This game mode open a entire map to exploration. Multiple teams of 6 can spawn in via the contract menu. Up to 8 teams (all from different corps) of 6 can be deployed to any map at one time. Game mode is opened by a timeframe tha...
- by NextDark Knight - at 2013.10.08 15:05:00
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