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1. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Like said before, this subject keeps coming and going, but it is still valid to me, GÇ£Accept/DenyGÇ¥ should be implemented. Regarding WP I would prefer a 3 phase system: Clone gets injected successfully: 20 WP Clone accepts the revive: 20 WP Clo...
- by Nekrokult - at 2014.04.02 10:38:00
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2. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
I-Shayz-I wrote: Yeah, I want installation drops just as much as the next guy, but it won't be for a long while and I really want to see something in its place for right now until we get them. The idea is simple...you have "nodes" that can be ...
- by Nekrokult - at 2014.03.31 18:07:00
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3. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
The way I see this is considering 2 different aspects: - Freedom of fitting (something CCP advocated for Dust) - RPG The first point is really important in my opinion, and it would be a shame if we go in the opposing way on this; might as well c...
- by Nekrokult - at 2014.03.17 04:13:00
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4. [Idea] Trial/Test mode - in Feedback/Requests [original thread]
It seems that Sony doesnGÇÖt allow a test server (as far as IGÇÖve read in forums). Nevertheless such a game option would be very valuable for CCP and players alike. What I have in mind is a specific game mode where every player would have every p...
- by Nekrokult - at 2014.02.23 17:35:00
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5. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Signed.
- by Nekrokult - at 2014.02.16 06:09:00
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6. [Request] Removal of maintenance window - in Feedback/Requests [original thread]
Bump Because the maintenance window is still here and is still annoying.
- by Nekrokult - at 2013.11.16 07:51:00
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7. [Request] In-match personal objectives - in Feedback/Requests [original thread]
Personal objective seems a nice idea. Assigning each player a GÇ£nemesisGÇ¥ on the opposing team and award 100 WP for the kill (one time only objective, to avoid possible abuses). PSN trophies implementation would be nice too, but probably make it...
- by Nekrokult - at 2013.09.24 13:39:00
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8. locks - in Feedback/Requests [original thread]
There should be a proximity lock: if the ownerGÇÖs at a set distance (letGÇÖs say 50 or 100m) from the vehicle, no one can take the driver seat. This way the driver can leave to repair it, to hack an installation, to drop ammo or engage an enemy. ...
- by Nekrokult - at 2013.09.06 23:46:00
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9. orbital strikes (squad effort = squad points) - in Feedback/Requests [original thread]
I agree with the division of WP on equal terms with all squad members. To further encourage squads, give a small bonus to the leader per kill (maybe 5 WP per kill) if the squad is complete (6 people). A problem that comes from this (for KDR player...
- by Nekrokult - at 2013.09.02 09:56:00
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10. item grouping in market and in fittings please - in Feedback/Requests [original thread]
Agreed. Marketplace I can live with it (but could be improved) but I do hate the fitting part. Implement a Sorting System (by Name , by Type , by Meta Level ). That would solve everything.
- by Nekrokult - at 2013.09.01 14:17:00
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11. Warpoint System And calling in structures. - in Feedback/Requests [original thread]
Bethiee wrote: We have many destroyable structures in DUST that drastically change how a map can be played, and they can be destroyed of course giving them no permanent advantage. War point system is just used for orbitals and "epeen" at the mo...
- by Nekrokult - at 2013.08.31 17:30:00
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12. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Nekrokult wrote: P.S.: A question just crossed my mind while writing this, did the GÇ£circle methodGÇ¥ ever conflicted with a hack point (merc fallen right next to an enemy objective)? Cross Atu wrote: I'm not sure of this as I have not ...
- by Nekrokult - at 2013.08.31 11:06:00
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13. [Request] Removal of maintenance window - in Feedback/Requests [original thread]
The maintenance window we have just doesnGÇÖt work. It freezes your current action leading to you getting killed, losing a kill, crashing into things with a vehicle. Then the amount of text it contains is just too extensive to read considering peo...
- by Nekrokult - at 2013.08.28 00:33:00
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14. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu, on the X HP = Y WP I guess we agree. This should be implemented, seems the most honest (and simple) method. Cross Atu wrote: Nekrokult wrote: About the "auto-injector" using circle button , it should be slower than having the ne...
- by Nekrokult - at 2013.08.27 20:35:00
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15. [Request] The ability to favorite equipment. - in Feedback/Requests [original thread]
The fighting with the wheel could end (or diminish at least) if it was ok for players not being able to select weapons though it (you would only be able to swap weapons with the R2 button). With the removal of the weapons from the wheel and since ...
- by Nekrokult - at 2013.08.25 17:38:00
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16. [Request] The ability to favorite equipment. - in Feedback/Requests [original thread]
Logi Bro wrote: As a logistics player, tapping the R2 button to quick select does nothing when you have your primary weapon equipped. I would like to be able to favorite a piece of equipment so that when I tap the R2 key, it quick selects the p...
- by Nekrokult - at 2013.08.25 17:11:00
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17. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
In my opinion WP gained by supporting should come from HP delivered alone, not cycles or gear quality. Assign X WP value to Y HP value. This enables cycles and amount of HP delivered per cycle to stay the same, yet better gear grants you more po...
- by Nekrokult - at 2013.08.25 11:06:00
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18. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
HereGÇÖs an idea (considering Skirmish mainly): Installations (Turrets/CRU/Supply) donGÇÖt exist at all at start. What you have are hackable nodes. After a hack, you pick what type of structure should drop down (like OMS) on that node. After that,...
- by Nekrokult - at 2013.08.20 21:04:00
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