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661. jetpacks - in The Council's Chamber [original thread]
No to jetpacks ... reason - we are getting SPEEDERS ! ... SoonTM
- by Needless Sacermendor - at 2013.05.16 17:47:00
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662. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
This thread is on page 2.
- by Needless Sacermendor - at 2013.05.16 17:38:00
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663. why were the maruder Hav's removed. - in General Discussions [original thread]
Racro 01 Arifistan wrote: Now the maurders on the other hand were working fine but iam still confused as to why they were romved? yes theyn are difficult to reomve but like and HAV it should require a team effort to bring them down. so if the e...
- by Needless Sacermendor - at 2013.05.16 17:30:00
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664. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
Good thread deserves a blatant BUMP The trouble with the O option is on KBM it translates to E ... which is fine for hitting once in a while, but spamming while doing the logi-corpse-dance with WSAD isn't easy. Luckily I have a macro mouse I can ...
- by Needless Sacermendor - at 2013.05.15 23:59:00
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665. Equipments Menu (R2) and Supply Depots - in Technical Support/Bugs [original thread]
Bump - for truth. Please fix logis CCP, there's very little that isn't broken !
- by Needless Sacermendor - at 2013.05.15 12:53:00
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666. Scrambler rifle and Amarr Dropsuit - in Technical Support/Bugs [original thread]
Aran Abbas wrote: CCP Wolfman wrote: The Amarr assault bonus should be applied to all laser weaponry (which includes scrambler rifle). CCP Wolfman Hey Wolfman, could you do a very important thing for the playerbase that would greatly i...
- by Needless Sacermendor - at 2013.05.15 12:43:00
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667. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
I'll try that advanced injector tonight n see what happens ... though I can't imagine the implement affecting the revive mechanic, but you could be right n it neds testing further.
- by Needless Sacermendor - at 2013.05.15 12:34:00
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668. Swarm Launchers - in General Discussions [original thread]
Gigatron Prime wrote: As a vehicle driver, I should at least have the option of shooting them down... Why ? as an assault merc, I should at least have the option of blowing up vehicles ! as an logisics, I should at least have the option of ...
- by Needless Sacermendor - at 2013.05.13 15:53:00
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669. Repair Tool Logis, where art thou? - in General Discussions [original thread]
Another issue with the borked call for help ... I've been spamming call for help, which on kbm is enter key, not noticed timer running low and started to spawn on an uplink which is the same enter key.
- by Needless Sacermendor - at 2013.05.13 12:30:00
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670. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Geth Massredux wrote: No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. Yeah skirmish 1.0 was a 2 point battle ... one side defending with a static MCC ... the oth...
- by Needless Sacermendor - at 2013.05.10 17:53:00
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671. Another SP respec confirmed by CCP - in General Discussions [original thread]
Quote: The wording is a bit vague, but I think it means they'll automatically re-imburse the sp for the skills they change, but people will have the option to petition for a full respec shortly after the changes. I don't think the intention is...
- by Needless Sacermendor - at 2013.05.10 17:15:00
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672. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Dazereth the 2nd wrote: Ok, so we're getting a refund on spent SP soon, great. My question is about the optional respecs. Does that mean we can submit a ticket and get respecs at will and for the foreseeable future, or is it just for now? The...
- by Needless Sacermendor - at 2013.05.10 17:10:00
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673. Official "Thank you" CCP - in General Discussions [original thread]
So long as they do something about the mouse SOON ... I'm not the best shot at the best of times ... but I haven't killed anyone outside of a vehicle since the new build ... I can't use that daft controller piddly little joystick thing when you lo...
- by Needless Sacermendor - at 2013.05.10 16:56:00
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674. Guess what Boys Forge is not OP enough. Look at CCP future plan for weapons. - in General Discussions [original thread]
Caeli SineDeo wrote: Vsor wrote: But you are complaining preemptively, wait until it is in and we can see its effect before you complain. Sorry I have seen what happens until you wait. AKA perfect Example all AV got a 10% damage buff. Th...
- by Needless Sacermendor - at 2013.05.10 16:50:00
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675. Guess what Boys Forge is not OP enough. Look at CCP future plan for weapons. - in General Discussions [original thread]
Caeli SineDeo wrote: Dear Vehicle Players, Your unlimited range forge gun is coming back. Why because CCP wants to keep repeatedly screwing over the vehicle dynamic this game once upon a time did have. But well people can not kill you with ass...
- by Needless Sacermendor - at 2013.05.10 16:18:00
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676. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Benarias wrote: While I agree that there is a problem with the logistics dropships compared with the assault ones, I disagree that the solution are the changes to logi that you proposed. I've been playing with a logi + M...
- by Needless Sacermendor - at 2013.05.10 11:42:00
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677. [Feedback] Dropsuit vs Vehicle Electronics and Engineering skills - in Feedback/Requests [original thread]
Ok I've just looked at that Vehicle Core Upgrades skill and it's a 3x whereas the dropsuit Core Upgrades is a 2x. The Vehicle Engineering skill should give the 5% and then branch off to another skill that reduces cpu of pg modules, dropsuits coul...
- by Needless Sacermendor - at 2013.05.09 17:50:00
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678. [Feedback] Dropsuit vs Vehicle Electronics and Engineering skills - in Feedback/Requests [original thread]
Yes snake, I know the vehicle one is borked anyway, that's had other topics for it's discussion, my point is they've been seperated and I could understand them both going up to 2x skills or even both to 5x, but why the hell have they been split by...
- by Needless Sacermendor - at 2013.05.09 17:35:00
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679. [Feedback] Dropsuit vs Vehicle Electronics and Engineering skills - in Feedback/Requests [original thread]
These 2 skills have gone from being a single combined skill with a 1x multiplier to individual skills for vehicles and dropsuits. What's grossly out of whack is the 5x multiplier on the dropsuit skill compared to the 2x multiplier on the same ski...
- by Needless Sacermendor - at 2013.05.09 16:53:00
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680. [FEEDBACK/REQUEST] CCP Please answer on what you are doing with the SP!!! - in Feedback/Requests [original thread]
They're keeping quiet because they know they ****** up on every level possible and pr dept is busy building a really big slide to roll heads down. Either that or they're burying their heads in the sand and hoping it goes away.
- by Needless Sacermendor - at 2013.05.09 16:38:00
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