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601. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Aquinarius Zoltanus wrote: dday3six wrote: Blind Cat wrote: I think the adv should get the side arm but not basic I agree. However then the only difference between the ADV and PRO is the CPU/PG because both has 3 highs and 3 lows. ...
- by Needless Sacermendor - at 2013.07.12 00:05:00
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602. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Too late Aquinarius Zoltanus ... as I've said above Ive burnex through over 100 mil isk running the proto suit since Uprising :-( dday3six wrote: Blind Cat wrote: I think the adv should get the side arm but not basic I agree. However th...
- by Needless Sacermendor - at 2013.07.11 21:48:00
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603. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Blind Cat wrote: I think the adv should get the side arm but not basic Thanks for reviving this thread, thought it was another wasted good idea. Yes I'd have to agree ... I've since skilled the advanced Gallente Logi suit and it is pretty m...
- by Needless Sacermendor - at 2013.07.11 20:06:00
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604. Flaylock Pistol balance discussion - in General Discussions [original thread]
Absoliav wrote: Doyle Reese wrote: there is no reason why splash damage is almost full impact damage, that's just bad, should be around 50%, 60% tops. Also, RoF could be lowered a bit, I hate being killed by 2 Flaylock rounds because I could...
- by Needless Sacermendor - at 2013.07.09 15:47:00
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605. RED FOX BRIGADE; We Eat Bunnies for Breakfast! - in Corporation Recruitment [original thread]
Not much to add to that ... If you're looking for a friendly relaxed atmosphere with opportunities for competitive play in Planetary Conquest and anything else CCP throws at us, join 'RFB Recruitment' channel or send Athene or I an ingame mail and...
- by Needless Sacermendor - at 2013.07.08 13:42:00
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606. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Django Quik wrote: If the logi had a sidearm, who would bother using the assault? The logi HAS a sidearm.
- by Needless Sacermendor - at 2013.07.04 18:30:00
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607. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Vell0cet wrote: Not having a sidearm makes them unviable? Yes. As out of context as you've taken it, not having a sidearm makes them unviable ... as a 'Combat Logistics' suit. They should be an assault suit with equipment (not so much as ot...
- by Needless Sacermendor - at 2013.07.04 18:20:00
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608. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
Vell0cet wrote: Proto isn't supposed to be profitable. It's already WAY too cheap as it is... Please read the op again ... I'm not asking for the proto suit to be profitable, I'm asking for the basic and advanced suits to be a viable 'Combat...
- by Needless Sacermendor - at 2013.07.04 17:57:00
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609. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
The Amarr Logistics suit is supposed to be the combat logistics role, as such it has reduced equipment and reduced overall high n low slots when compared to the other Logistics suits, however it doesn't get the sidearm slot until proto level and t...
- by Needless Sacermendor - at 2013.07.04 14:38:00
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610. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Quit blatently bumping your thread. There is already an excellent thread here covering every aspect of armor tanking to the point I actually read the whole thing ... yours was tedious and nothing new. Please direct discussions to this thread ......
- by Needless Sacermendor - at 2013.07.04 12:39:00
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611. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Spec Ops Cipher wrote: Needless Sacermendor wrote: If you're going to compare suits, at least compare like for like ... You've got a scout with 2 proto weapons, proto shields and 2 proto speed mods (I don't know if they're same skill or not...
- by Needless Sacermendor - at 2013.07.01 15:42:00
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612. Logistics gk.0 is the best armor tanking suit - in General Discussions [original thread]
DUST Fiend wrote: Lolgi players believe that they should be just as good as Assault players, or just about, while still retaining their support status. Pretty common mentality around here My Amarr Logistics IS ment to be 'just about as good a...
- by Needless Sacermendor - at 2013.07.01 15:27:00
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613. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
It's done during downtime on tuesdays ... usually a slightly extended downtime ... or for major updates a much extended downtime of a few hours. Shouldn't take more than an hour tomorrow though.
- by Needless Sacermendor - at 2013.07.01 12:24:00
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614. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
If you're going to compare suits, at least compare like for like ... You've got a scout with 2 proto weapons, proto shields and 2 proto speed mods (I don't know if they're same skill or not) and you're comparing sp costs to an assault suit with ...
- by Needless Sacermendor - at 2013.07.01 12:19:00
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615. CCP give people points for repairing - in General Discussions [original thread]
stlcarlos989 wrote: Wombat in combat wrote: Iron Wolf Saber wrote: The game doesn't currently support damage tracking. Then how do you explain how they were able to implement abuse free infantry repairing? Wombat in combat: 1 Iron W...
- by Needless Sacermendor - at 2013.07.01 00:02:00
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616. AV rocket launcher thingy? - in General Discussions [original thread]
Fox Gaden wrote: Needless Sacermendor wrote: I guess he's talking about the plasma cannon cos swarms don't hurt infantry, but then neither does friendly fire. Was it an enemy firing the missiles ? You donGÇÖt understand Swarms very well. ...
- by Needless Sacermendor - at 2013.06.27 18:53:00
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617. CCP.. Any word on SP rollover? - in General Discussions [original thread]
There's no debate here ... An ETA on the promised ... "fully polished rollover system" ... would be nice. Thanks.
- by Needless Sacermendor - at 2013.06.27 18:33:00
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618. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
Bendtner92 wrote: I fear that CCP aren't capable of making anything but a sub-par lobby shooter with bad gameplay mechanics and gamemodes. I fear that CCP won't be trying to include the community in improving this game by reaching out to the co...
- by Needless Sacermendor - at 2013.06.27 11:39:00
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619. AV rocket launcher thingy? - in General Discussions [original thread]
I guess he's talking about the plasma cannon cos swarms don't hurt infantry, but then neither does friendly fire. Was it an enemy firing the missiles ?
- by Needless Sacermendor - at 2013.06.27 11:09:00
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620. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: ER-Bullitt wrote: stlcarlos989 wrote: It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. Try shooting a flaylock uphill. The Weapon is very good from elevated Good on e...
- by Needless Sacermendor - at 2013.06.24 11:50:00
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