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441. Spawns and Grenades - in Technical Support/Bugs [original thread]
why is it that the imperfects are whining the loudest about grenades? they even managed to whine about it in a technical support/bugs when it should be in feedback and were you the same group of elitests that say "bloo bloo bloo use drop uplinks"
- by Necrodermis - at 2013.01.16 19:24:00
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442. Orbitals on tanks - in General Discussions [original thread]
BMSTUBBY wrote: Oh I am so looking forward to part two of this story when OS's start destroying his Derpa Derpa tank from ROFL Spaceships. i don't know. i find it kind of dumb that some tank pilots think their toys shouldn't get destroyed by...
- by Necrodermis - at 2013.01.16 19:15:00
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443. Paint Bucket option for dropsuits coming. - in General Discussions [original thread]
G Torq wrote: Nice - hoping to get a blood-red/metallic assault dropsuit Can we also get Corp logos on dropsuits and vehicles? Can we get Squad logos? How about sponsor logos (Target anyone?)? i think that is blood raider variant.
- by Necrodermis - at 2013.01.16 19:08:00
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444. [Feedback / Suggestion] Heavies - in Feedback/Requests [original thread]
i don't have a problem with heavies it's the zero spool up HMG with their speedy turn radius that gets me.
- by Necrodermis - at 2013.01.16 19:07:00
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445. [Feedback/Request] What to do with grenades - in Feedback/Requests [original thread]
i don't mind the CQC grenades. it's the only thing that will take out the heavies with their HMG spam in CQC.
- by Necrodermis - at 2013.01.16 19:06:00
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446. [Request] Turret balance - in Feedback/Requests [original thread]
Sentient Archon wrote: Railguns are actually pretty good if you learn how to use them. with a turning speed mod and a spool up mod they can probably be very vicious. i don't know that yet because i need to get the skills to use that. have t...
- by Necrodermis - at 2013.01.16 16:44:00
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447. SP cap & money - in Feedback/Requests [original thread]
the money is already good enough. after a few games i can pretty much buy whatever i want. if they gave more money it would destroy the delicate EVE economy. i feel that the money is enough to get what you want without giving the farmers the isk ...
- by Necrodermis - at 2013.01.16 16:38:00
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448. [Request] Turret balance - in Feedback/Requests [original thread]
James Blaise wrote: Turrets are problematic, the blaster is the only good ones there is. My solution is to make Railguns do instant damage and let it have a small splash and make Missiles track targets. railguns are a joke, and missiles we...
- by Necrodermis - at 2013.01.16 16:35:00
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449. [Request] platoons skill - in Feedback/Requests [original thread]
trollolollo man wrote: max level 4 with a max of 8members squad skills don't work like that.
- by Necrodermis - at 2013.01.16 16:26:00
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450. Orbitals on tanks - in General Discussions [original thread]
Shaszbot wrote: It's good to see the same old whines with different twists. In Eve, it's "the blob". In Dust, it's grenades, or HMGs, or Forge Guns, or Snipers, or HAVs, or Orbital strikes. No matter how you slice it, superior firepower is go...
- by Necrodermis - at 2013.01.16 16:25:00
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451. The way SP are earned, is dumb. - in General Discussions [original thread]
at least it's only 4-5 games. i like the way they have a clear indication that you have reached cap but the farmers are going to take advantage of it. just pump up mercs and sell them when the time comes.
- by Necrodermis - at 2013.01.16 16:20:00
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452. Orbitals on tanks - in General Discussions [original thread]
i lose tanks to bombardments all the time. i don't cry about it. just means i am doing my job.
- by Necrodermis - at 2013.01.16 16:16:00
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453. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: My little brother uses a free militia skinweave heavy, and a standard forge gun. I seen him solo take out standard HAVs in 4-5 shots for shield tanks, and 4 shots generally for armor tanks; 6 is the most it ever to...
- by Necrodermis - at 2012.12.22 00:28:00
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454. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The whole point of militia weapons is to but have a prerequisite to use. That being said, will fitted standard HAVs and dropships can be taken down too fast by forge guns for their price. are you one of those peop...
- by Necrodermis - at 2012.12.22 00:11:00
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455. Scout this build - in General Discussions [original thread]
profile skill is still broken and doesn't work properly. this is why the scout suit is still a pathetic piece of work. vehicles still have a zero profile and will pop up only when they are in direct line of sight just like everything else on the b...
- by Necrodermis - at 2012.12.21 23:47:00
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456. So i was wondering.... - in General Discussions [original thread]
Nerf a gun that has a 2 foot range? are you stupid and get close to a shotgun user? sounds like a personal problem. honestly the shot gun isn't a shot gun but more of a fire ball emitter absolutely no range but devastating when it's on the nape of...
- by Necrodermis - at 2012.12.21 23:44:00
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457. Quafe Suit's - in General Discussions [original thread]
Michael Cratar wrote: LOL! no. Scout suits rock if you know how to use them. everything they do an assault suit does better.
- by Necrodermis - at 2012.12.21 23:34:00
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458. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
someone is mad that their precious OP as hell tanks are able to get blasted now. with the swarm nerf it has become even more difficult to smash a tank. tank sees swarms he can take his slow sweet time while he guns down the shooters move behind a...
- by Necrodermis - at 2012.12.21 23:26:00
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459. The world will not end in 2012. - in The Locker Room [original thread]
kyan west wrote: love how noone herad about the 22 children in china who got stabed to death and you dont see their country trying to ban knives either do you? (not you but everyone as you) you know how dumb people are, they will soon forge...
- by Necrodermis - at 2012.12.21 07:51:00
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460. Daily SP not resetting? - in General Discussions [original thread]
StealthReborn wrote: Prior to getting online tonight and playing a few matches, I wasn't online for 24 hours. From what I've read around the forums is that there's a daily SP cap now instead of the weekly cap. I was getting 15-20k SP a match w...
- by Necrodermis - at 2012.12.21 04:25:00
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