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281. AFK'ers - in Feedback/Requests [original thread]
Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK spawn in MCC with free suit. jump down die, tada get around the 0/0.
- by Necrodermis - at 2013.02.13 19:32:00
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282. Quote time. - in The Locker Room [original thread]
"the original poster is a great person and deserves respect" -No one, ever
- by Necrodermis - at 2013.02.13 19:20:00
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283. I really gave Skirmish a proper try today and it's still utter rubbish. - in General Discussions [original thread]
Preacher Death 2 wrote: Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you ca...
- by Necrodermis - at 2013.02.13 19:15:00
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284. Quote time. - in The Locker Room [original thread]
"Give her the ****" -Rene Descartes
- by Necrodermis - at 2013.02.13 19:13:00
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285. I waste more money on RDV's - in General Discussions [original thread]
i saw a huge cluster of crap, 3 RDVs 1 was bringing a drop ship that was promptly smashed into oblvion by a RDV carrying a LAV. then another dropship was brought in and was hit by another RDV carrying a dropship. this is why you don't call things...
- by Necrodermis - at 2013.02.12 07:29:00
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286. Which is Worse? - in General Discussions [original thread]
playing dust without a squad it's more painful than pulling teeth. why anyone would do it is beyond me, probably explains the huge drop in activity in mercs after the open beta. no fun equals no play. good thing i have corp mates to go through th...
- by Necrodermis - at 2013.02.12 07:13:00
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287. And stay down.... - in Feedback/Requests [original thread]
dabest2evadoit7 wrote: If they do this, then when your revived it should not count as a death. if that was the case than it would be mandatory to lob grenades next to bleed outs. take other people's kills that they took down.
- by Necrodermis - at 2013.02.12 06:59:00
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288. And stay down.... - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Implementing a "Put Down" mechanic would eliminate most of the Logistic reviver players as everyone would do it. I know I would. Anyone sing a revival fitting would become something only seen when someone decided to be ...
- by Necrodermis - at 2013.02.12 06:48:00
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289. Rejuvinating Your Gameplay Experience - in General Discussions [original thread]
i started camping and stopped caring about objectives or the missions and the game has gotten alot better in the area of fun. running and gunning is just an unpleasant experiance in all areas, moving from point to point is sloooow even with a sco...
- by Necrodermis - at 2013.02.11 20:31:00
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290. And stay down.... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: No please, this isn't KZ3. I have to pay for my suit, and it's really not hard to shoot someone on the ground, so just no. Your suggestion is realistic but there's a line to be drawn. cry some more
- by Necrodermis - at 2013.02.11 20:21:00
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291. And stay down.... - in Feedback/Requests [original thread]
you used to be able to, they got rid of it for some reason. i guess less features equals a better game.
- by Necrodermis - at 2013.02.11 20:18:00
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292. [feedback[ Installation Turrets - in Feedback/Requests [original thread]
that would stop alot of people from stealing my turrets. i love complete map denial especially on the bugged turrets that can't be hit by swarms.
- by Necrodermis - at 2013.02.11 20:11:00
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293. Easiest kill ever? - in General Discussions [original thread]
i waited for a djinn guy to spawn on an uplink, he had his heavy on and i had my pistol ready i shot him 3 times in the head and he dropped i then destroyed the uplink and went on my marry way.
- by Necrodermis - at 2013.02.11 19:46:00
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294. Report: Hate Speach - in Feedback/Requests [original thread]
b-but m-mah feeelings
- by Necrodermis - at 2013.02.11 19:40:00
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295. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point.
- by Necrodermis - at 2013.02.11 19:39:00
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296. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Cross Atu wrote: Don't worry, that adjustment will come naturally within the current build of the game as SP totals mature. Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. For examp...
- by Necrodermis - at 2013.02.11 16:53:00
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297. Insult to injury - in General Discussions [original thread]
Alaika Arbosa wrote: Is this space magic you type of the same thing that creates friction in a vacuum? it creates matter from nothing and makes all rounds when fired perfect spheres suspended in a vacuum no matter the type of weapon. also it...
- by Necrodermis - at 2013.02.08 20:57:00
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298. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
that would add an element of random in an already buggy enviroment. it's a terrible idea. why not add a % crit chance too.
- by Necrodermis - at 2013.02.08 20:49:00
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299. Insult to injury - in General Discussions [original thread]
Alaika Arbosa wrote: If you hack a tank and it survives to the end of the match do you get to keep it? If not, why? space magic
- by Necrodermis - at 2013.02.08 20:47:00
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300. Insult to injury - in General Discussions [original thread]
The Dragon Ascendant wrote: Using an Orbital Strike on a single sniper. It's the biggest F*** You! in the verse. i actually love it when that happens. they went out of their way just to kill me, aww how sweet.
- by Necrodermis - at 2013.02.08 20:44:00
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