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81. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
Sees-Too-Much wrote: That's only true of open betas. Open betas are basically a demo. We're still under NDA, we are playing with an unstable client on an unstable server, and a large portion of the game's content and features still haven't been...
- by Nate Silverley - at 2012.08.28 17:19:00
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82. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
We're not really beta testers, you know GÇö there are QA people at CCP whom actually do that job in a much more meticulous and comprehensive way. We're consumers with a chance to try out this game early, because CCP and Sony are smart marketers,...
- by Nate Silverley - at 2012.08.28 17:04:00
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83. CCP... guys, much love but...Ambush isn't fun. - in General Discussions [original thread]
You are the company we came to know and love because you have created unique, innovative, player-driven game mechanics with EVE. You consistently respected the player base, and even encouraged its misdemeanors GÇö turning them to the game's adva...
- by Nate Silverley - at 2012.08.28 16:48:00
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84. Is it fun? - in General Discussions [original thread]
Hello fellow dusters, Tonight will mark my return to Dust514 since a month or so. Can't wait to try out the new Precursor patch. But before I go in, and purely out of curiosity, I ask you this: Forget the bugs and balance issues for a bit. When ...
- by Nate Silverley - at 2012.08.21 21:06:00
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85. GREAT article at MMORPG.com - in General Discussions [original thread]
A must read for all you curious ones - reveals a bit of what we can expect in the near future...;)
- by Nate Silverley - at 2012.08.21 12:18:00
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86. DUST should have Kill Streaks - in General Discussions [original thread]
Why won't this thread die, already! This thing is going nowhere. The only positive side-effect is that it keeps all the CoD fans concentrated where they can't harm common sense.
- by Nate Silverley - at 2012.08.05 22:49:00
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87. Knifing a tank - in General Discussions [original thread]
I will challenge that man to a game of rock, paper, tanks anytime
- by Nate Silverley - at 2012.08.01 09:48:00
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88. Which skill path will you be taking when game launches ? - in General Discussions [original thread]
I have yet to try logistics or using a heavy suit correctly, but up to now I'm liking a commando-style thing with Shotgun / Explosives. I'd probably like to try sniping in the next build, though. What about you ?
- by Nate Silverley - at 2012.07.31 16:47:00
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89. Feeling it - in General Discussions [original thread]
Mo Gallas Gentralde wrote: Nate Silverley wrote: Are you ? This feeling that something is in the air. Devs are a little more silent... Wait... Hear that ...? Is it the sound of... ... a new build ? I feel excitation. Or maybe it's ju...
- by Nate Silverley - at 2012.07.31 14:11:00
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90. Feeling it - in General Discussions [original thread]
Are you ? This feeling that something is in the air. Devs are a little more silent... Wait... Hear that ...? Is it the sound of... ... a new build ? I feel excitation. Or maybe it's just gas.
- by Nate Silverley - at 2012.07.31 13:52:00
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91. Shooting from dropships - in General Discussions [original thread]
VigSniper101 wrote: Can my Sniper Rifle hit everyone in the ship with 1 shot? Yes it can. And then the bullet comes back out and stops in front of you and goes "Hell YEAH ! Now I want my happy meal".
- by Nate Silverley - at 2012.07.31 13:34:00
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92. Shooting from dropships - in General Discussions [original thread]
fred orpaul wrote: get out and fight! there are already too many people sitting in drop ships instead of fighting, why encourage them. Because it adds a strategic possibility to an otherwise empty gaming component, and keeps the action flow...
- by Nate Silverley - at 2012.07.31 13:32:00
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93. Shooting from dropships - in General Discussions [original thread]
I find it a tad annoying when both dropship gunpoints are taken, and I'm left being carried as cattle without possibility of shooting. It would be good if at least I could fire a forge gun, a swarm launcher or lob a pineapple while carried. Even...
- by Nate Silverley - at 2012.07.31 13:20:00
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94. DUST DELETED!!!!! - in General Discussions [original thread]
Whenever people feel the need to introduce themselves with experience credentials rather than relevant thoughts, I always get the feeling they have none of both.
- by Nate Silverley - at 2012.07.30 13:42:00
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95. Who's from Quebec here ? (Français or English ?) - in General Discussions [original thread]
Garrett Blacknova wrote: Zorasth wrote: Does Montreal count? ;) No, because it's in France. Ezio said so, it must be true! This thread, we're doing it wrong.
- by Nate Silverley - at 2012.07.28 11:27:00
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96. Who's from Quebec here ? (Français or English ?) - in General Discussions [original thread]
Jesse Jayne wrote: Dios it count if I got really ******* drunk in Quebec an banged a stripper? No. But if your father did, then yes !
- by Nate Silverley - at 2012.07.27 23:58:00
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97. Beta Event 20:00 - 22:00 GMT correct times - in General Discussions [original thread]
Tommy Freelander wrote: I've seen it posted a few places in the forums here that the beta event time would be 3-5 PM on the US East coast (EST -5 GMT), but I'm pretty sure it would actually be 2-4 PM due to Daylights saving time (EDT -4GMT). 1...
- by Nate Silverley - at 2012.07.27 23:42:00
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98. Who's from Quebec here ? (Français or English ?) - in General Discussions [original thread]
Un thread pour saluer les joueurs qu+¬b+¬cois de Dust514 ! / A welcome thread for all the Quebec Dust514 players ! Laissez votre identifiant PSN ici / Leave your PSN nickname here.
- by Nate Silverley - at 2012.07.27 23:29:00
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99. Epic Moments - in General Discussions [original thread]
Everytime my trusty shotgun goes *Boom* Shlock-lock (+50) *Boom* Shlock-lock (+50) *Boom Shlock-lock (+50) With less than 2 secs between each kill, now that feels epic.
- by Nate Silverley - at 2012.07.27 13:01:00
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100. CCP, WHY LIE TO US? - in General Discussions [original thread]
Dewie Cheecham wrote: Where is the logic in blatantly lying to your testers. You depend on us to help you make a better game, we've been running the same map for a month now, and it shows by rapidly dwindling participation. Trust me, 90% of th...
- by Nate Silverley - at 2012.07.26 20:58:00
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