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601. taking out vehicles isn't that hard. - in General Discussions [original thread]
Ghosts Chance wrote: N1ck Comeau wrote: Ghosts Chance wrote: was the dropship xXBlackholeXx Nova? becuase thats the kind of stuff he does :P it was. 20mil SP into dropships does wonderful things doesnt it :P just think, he probably...
- by N1ck Comeau - at 2013.12.29 03:27:00
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602. i'm being stalked... by logis - in General Discussions [original thread]
Good dedicated logistics players are amazing at keeping the team well supported. Even though i only have 290 armour, i love seeing repair hives on the ground.
- by N1ck Comeau - at 2013.12.29 03:07:00
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603. "This game sucks" posts - in General Discussions [original thread]
Ignorance is bliss. Not in the case of these forums.
- by N1ck Comeau - at 2013.12.29 03:05:00
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604. taking out vehicles isn't that hard. - in General Discussions [original thread]
Ghosts Chance wrote: was the dropship xXBlackholeXx Nova? becuase thats the kind of stuff he does :P it was.
- by N1ck Comeau - at 2013.12.29 03:03:00
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605. taking out vehicles isn't that hard. - in General Discussions [original thread]
KING CHECKMATE wrote: N1ck Comeau wrote: i decided to pull out AV. Luckily a few teammates decided to pull out swarms . i destroyed 2 tanks on my own, assisted in one kill and destroyed the drop ship twice. and destroyed a different dro...
- by N1ck Comeau - at 2013.12.29 01:08:00
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606. taking out vehicles isn't that hard. - in General Discussions [original thread]
In an ambush match i just played earlier, the enemy team spammed tanks, and had a good dropship pilot. The tankers more or less just pinned us down on the bridge where the supply depot was. you all know that spot. the dropship however just moppe...
- by N1ck Comeau - at 2013.12.28 22:59:00
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607. Why does this customization game got classes and roles? - in General Discussions [original thread]
Smooth Assassin wrote: HMGs are pretty good but needs a damage increase, No, this would by far make them so easily unbeatable in CQC it wouldn't be funny, There good now. Leave them
- by N1ck Comeau - at 2013.12.28 21:15:00
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608. Anyone here using gaming TVs? - in General Discussions [original thread]
Ghosts Chance wrote: N1ck Comeau wrote: mollerz wrote: Dust just won't take advantage of the beast that is going to be your TV. Maybe one day it will grow into it tho! I posted about looking into getting a 4K TV in the locker room but go...
- by N1ck Comeau - at 2013.12.26 21:26:00
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609. Anyone here using gaming TVs? - in General Discussions [original thread]
Ghosts Chance wrote: N1ck Comeau wrote: Hey. I'm picking up a 49" gaming television tomorrow. Double the reaction time of my current TV and bigger. Anyone use gaming TV's here? Notice a big difference between normal tv's and TV's enhanced...
- by N1ck Comeau - at 2013.12.26 21:24:00
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610. Anyone here using gaming TVs? - in General Discussions [original thread]
mollerz wrote: Dust just won't take advantage of the beast that is going to be your TV. Maybe one day it will grow into it tho! I posted about looking into getting a 4K TV in the locker room but got no replies. a 4K tv? damn. those things a...
- by N1ck Comeau - at 2013.12.26 21:23:00
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611. Anyone here using gaming TVs? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I've not noticed a difference. Of more concern is the internet connection and game stability - one of which Dust doesn't exactly have in spades, so I haven't seen much of a difference there. I'm assuming you use a gam...
- by N1ck Comeau - at 2013.12.26 21:22:00
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612. Anyone here using gaming TVs? - in General Discussions [original thread]
Hey. I'm picking up a 49" gaming television tomorrow. Double the reaction time of my current TV and bigger. Anyone use gaming TV's here? Notice a big difference between normal tv's and TV's enhanced for gaming? Thanks.
- by N1ck Comeau - at 2013.12.26 21:17:00
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613. Just make active scanner deployable. - in General Discussions [original thread]
pdiddy anfama wrote: I would think you want a deployable passive scanner... Active means you would need to activate it to scan. I would rather want to know a red dot is there without having to activate it. maybe make it like the remotes. You ...
- by N1ck Comeau - at 2013.12.26 16:51:00
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614. Just make active scanner deployable. - in General Discussions [original thread]
Cyrius Li-Moody wrote: So... a t-ugs? well essentially yes, but it would have different variants.
- by N1ck Comeau - at 2013.12.26 16:13:00
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615. Just make active scanner deployable. - in General Discussions [original thread]
Bones McGavins wrote: What I find hilarious is folks whining about the scanner now. What changed about the scanner that made it OP? Nothing. What changed was sharing targets on the radar when anyone on the team/squad had them in their field of...
- by N1ck Comeau - at 2013.12.26 15:59:00
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616. so i noticed.... - in General Discussions [original thread]
i want contact fluxes. 600 shield damage.
- by N1ck Comeau - at 2013.12.26 15:46:00
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617. The Scrambler Rifles are Balanced - in General Discussions [original thread]
i agree Scrambler is balanced.
- by N1ck Comeau - at 2013.12.26 15:45:00
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618. Just make active scanner deployable. - in General Discussions [original thread]
DeadlyAztec11 wrote: Nope, disliked it in COD and I dislike it here. so you prefer a OP handheld scanner?
- by N1ck Comeau - at 2013.12.26 14:07:00
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619. Just make active scanner deployable. - in General Discussions [original thread]
Sana Rayya wrote: A deployable scanners give far too large an advantage to the defending team, or the team closest to the supply depot. There's already enough of an edge provided by triage/ammo hives and uplinks. Doing this to the scanner would...
- by N1ck Comeau - at 2013.12.26 13:18:00
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620. Just make active scanner deployable. - in General Discussions [original thread]
Cenex Langly wrote: Not gonna lie, this is a pretty cool idea. I wouldn't mind having a suit that deploys these things like uplinks. Something like 2 max active, 3 carried. 50 meter radial range. Bam. +1 i'm glad you like it.
- by N1ck Comeau - at 2013.12.26 12:51:00
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