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521. Do mass drivers hurt the person firing them if the explosion is too close? - in General Discussions [original thread]
Yes, yes they do.
- by Musta Tornius - at 2013.05.18 21:07:00
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522. Where did the Eve Clock go? - in General Discussions [original thread]
It's on the bottom of the Neocom, or is it missing from there too?
- by Musta Tornius - at 2013.05.16 20:49:00
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523. Amarr Scrambler Rifle: Please add ability to.. - in General Discussions [original thread]
Laurent! When did you join the CSM?!!
- by Musta Tornius - at 2013.05.16 11:02:00
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524. weapons range - in General Discussions [original thread]
Nope but this one is: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
- by Musta Tornius - at 2013.05.15 22:40:00
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525. Skill Respec - in General Discussions [original thread]
Read the forums, there is an optional respec if you so want but you have to contact support.
- by Musta Tornius - at 2013.05.15 00:46:00
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526. AV is so OP it is almost hard to understand - in General Discussions [original thread]
Judge Rhadamanthus wrote: I mean really. aV grenades that can be carried by a Proto suit, proto weapon infantry specialist can decimate a tank. Or a drop ship. We have people who are the best infantry killers by gear they can be, but at the sam...
- by Musta Tornius - at 2013.05.14 22:56:00
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527. New infantry item for endurance event is HEP Metabolic Enhancer! - in General Discussions [original thread]
The item has no skill requirements. Also it sits in the low slots. IT has no ISK value as it can't be bought on the market.
- by Musta Tornius - at 2013.05.14 13:17:00
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528. New infantry item for endurance event is HEP Metabolic Enhancer! - in General Discussions [original thread]
Discuss this! 5% bonus to sprint speed 15% bonus to melee damage 15 CPU 10 PG
- by Musta Tornius - at 2013.05.14 12:18:00
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529. Does PC start on the 14th or the 16th? - in General Discussions [original thread]
14th but the first matches happen 15th or 16th.
- by Musta Tornius - at 2013.05.13 18:45:00
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530. What happened to Shotgun? - in General Discussions [original thread]
Well max range has lowered by quite a bit (18m now from 31), optimal is now 4m (4m less than before) so you can kill then fine from that range.
- by Musta Tornius - at 2013.05.12 15:35:00
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531. Sticky:Instant Battle Academy - in General Discussions [original thread]
Only read 4 pages so my apologies if this has been mentioned already but I would also urge you to implement a soft cap somewhere near 1/3 of max WP needed to join the regular instant battles on your own and no longer be allowed into Battle Academy...
- by Musta Tornius - at 2013.05.12 15:22:00
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532. Some odd pricings in the game! - in General Discussions [original thread]
Nope, those prices are fine, militia modules are often the same as standard ones except they have higher cpu and pg requirements making them harder to fit. You can't compare BPO dropsuits with regular ISK ones pricing wise either.
- by Musta Tornius - at 2013.05.12 10:58:00
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533. Confused on the Opt. Respec Do we just make a petition CCP you need to clarify - in General Discussions [original thread]
You should get more info in the next few days, rumour has it that the respec will be available on the 16th.
- by Musta Tornius - at 2013.05.11 12:56:00
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534. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
General Tiberius1 wrote: Musta Tornius wrote: General Tiberius1 wrote: StarCrash II wrote: Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt an...
- by Musta Tornius - at 2013.05.10 11:53:00
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535. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
General Tiberius1 wrote: StarCrash II wrote: Good call ccp but just one question are you going to put the ranges in the list of stats on each gun coz it would be nice to know what my opt and fall off ranges are when i look to see which gun i...
- by Musta Tornius - at 2013.05.10 11:02:00
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536. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Chibi Andy wrote: woohoo!!! us heavies can finally live again! do we have an idea of when these fixes will come? During today's extended downtime in 30 minutes.
- by Musta Tornius - at 2013.05.10 10:31:00
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537. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
For those that were following this thead, HMG is getting boosted to 18 dmg with 5% less dispersion. All handheld weapons are getting a blanket 10% increase to weapon damage.
- by Musta Tornius - at 2013.05.10 10:15:00
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538. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
My boundless is loaded and ready, pew pew!
- by Musta Tornius - at 2013.05.10 10:14:00
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539. Incase you haven't heard.... - in General Discussions [original thread]
Well HMG is only getting a significant boost from now, in chromsome the base damage was 16, 16+10% = 17.6 so it got a 0.4 boost compared to chromosome base stat with weaponry V.
- by Musta Tornius - at 2013.05.10 10:13:00
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540. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Ignoble Son wrote: Blood raider light attack vehicle. That sounds sexy. 50 copies each of four different tanks, all caldari! What is Dren stuff pressious, what is Dren stuff? I'm in! Well in the Farscape universe dren is the word used for...
- by Musta Tornius - at 2013.05.10 09:46:00
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