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61. Market Review #4 - Cloaks and Scouts and Shotguns, oh my! - in General Discussions [original thread]
Too much talk, not enough pew pew. Or maybe that's why it's not getting many views :). Still a good read as always, keep up the good work!
- by Musta Tornius - at 2014.04.21 12:39:00
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62. Nerf the redline - in General Discussions [original thread]
Been running into the redline a lot with my minja lately. Every single time I've died it's been with 2-5 seconds left on the clock :/
- by Musta Tornius - at 2014.04.19 17:30:00
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63. Should the AR get a rate of fire buff? - in General Discussions [original thread]
It could definitely do with a small boost. It should be the king of CQC after all (bar the hmg).
- by Musta Tornius - at 2014.04.19 17:28:00
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64. Sticky:[GUIDE] New Players Guide to DUST 514 - in General Discussions [original thread]
Fox Gaden wrote: Putting this as a Sticky on the General Discussion forum was a good decision. Too bad it canGÇÖt be accessed in game. If you want some more in depth stuff I suggest you look up this guy's posts in the rookie section. He's go...
- by Musta Tornius - at 2014.04.17 19:58:00
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65. Is the scrambler rifle now weaker than the combat rifle? - in General Discussions [original thread]
xy 33 wrote: Currently, without any proficiency, damage modifiers or their respective racial suits. Does the combat rifle have more dps than the scrambler rifle? See my signature link for weapon info. Scrambler rifle has a higher DPS but on...
- by Musta Tornius - at 2014.04.13 13:26:00
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66. DUST514® Market Data - Spending ISK - in General Discussions [original thread]
My name!
- by Musta Tornius - at 2014.04.13 12:48:00
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67. Min scout, that PG is really limiting. - in General Discussions [original thread]
2100 Angels wrote: Hang on, so because you can't fit every module slot with proto modules, you want a pg increase? That is exactly what the suits PG levels are designed to limit. Min has more CPU than the other suits, less PG. It's called balan...
- by Musta Tornius - at 2014.04.12 14:44:00
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68. Min scout, that PG is really limiting. - in General Discussions [original thread]
Broonfondle Majikthies wrote: Musta Tornius wrote: Broonfondle Majikthies wrote: I believe that was the intention of the Min scout Amarr - tanked Minmatar - total opposite, heavy eWar. Cal and Gal - a mix of the two. Specialised in one f...
- by Musta Tornius - at 2014.04.12 14:00:00
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69. Min scout, that PG is really limiting. - in General Discussions [original thread]
Cat Merc wrote: Well... You do have the least PG intensive weaponry in the game. So... do 1+1.... Where's my minnie knives huh?
- by Musta Tornius - at 2014.04.12 13:54:00
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70. Min scout, that PG is really limiting. - in General Discussions [original thread]
Broonfondle Majikthies wrote: I believe that was the intention of the Min scout Amarr - tanked Minmatar - total opposite, heavy eWar. Cal and Gal - a mix of the two. Specialised in one field. Heavy ewar on minnie scout? How do you figure th...
- by Musta Tornius - at 2014.04.12 13:53:00
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71. Min scout, that PG is really limiting. - in General Discussions [original thread]
Tell me about it, it's not enough if you want to run decent stuff that is.
- by Musta Tornius - at 2014.04.12 11:54:00
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72. Question about the Combat Rifle range - in General Discussions [original thread]
Slash Frenzy wrote: Ok, my information was not precise enough. With "over 50m" I wanted to point out that this wasn-¦t CQC fights. One particular encout was more at the range of 90-110m. Of course I use KB/M and my opponent most likely had aim-...
- by Musta Tornius - at 2014.04.09 09:39:00
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73. Question about the Combat Rifle range - in General Discussions [original thread]
Slash Frenzy wrote: My bad that I didn-¦t check the ranges upfront properly. 77 meters optimal range on the advance cr, that explains alot. I really did expect that range would be shorter. Does this table still reflect the current game? http...
- by Musta Tornius - at 2014.04.09 08:59:00
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74. Finally broke my DS3 because of dust - in General Discussions [original thread]
mollerz wrote: Musta Tornius wrote: Get a kbm, the shift button can take a lot of pressing :P I thought KBM was fubar? Like it had it's own shitshow of problems? but hmm.. maybe I should try it tonight in lieu of a brokeass DS3 and a lac...
- by Musta Tornius - at 2014.04.07 22:02:00
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75. Finally broke my DS3 because of dust - in General Discussions [original thread]
Get a kbm, the shift button can take a lot of pressing :P
- by Musta Tornius - at 2014.04.07 17:35:00
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76. Devs/CPM: serious question. - in General Discussions [original thread]
What about Thor Thundercock <- saw him ingame yesterday :P All guys have cocks so should that be okay too? :P
- by Musta Tornius - at 2014.04.06 09:00:00
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77. So fanfest is less than a month away - in General Discussions [original thread]
da GAND wrote: Spkr4theDead wrote: WUBFest 2014 ???? Not familiar with wub wub, I see.
- by Musta Tornius - at 2014.04.05 12:16:00
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78. Forge Gun Hotfix? - in General Discussions [original thread]
Fuzzy McTickles wrote: The Amarr assault suits still don't have their racial bonus Yes they do, I've got proto amarr assault so I know. You just have to wait for your skills to kick in (when you get full shield health) for the heat bonus to ...
- by Musta Tornius - at 2014.04.03 09:28:00
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79. Sticky:[GUIDE] New Players Guide to DUST 514 - in General Discussions [original thread]
First update for the guide is done and posted, link is still the same. I took all the feedback into account and implemented most of it. I've added equipment and modules a bit more in depth this time. I also revised some sections that affected 1.8 ...
- by Musta Tornius - at 2014.04.02 07:57:00
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80. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
Vell0cet wrote: Musta Tornius wrote: Vell0cet wrote: If there is no cap, what is the "m_BeamInfo.m_fMaxBeamDamage" attribute in the SDE? It's set to 450 for all variants. If there is a cap how does it apply? And are we still supposed to ...
- by Musta Tornius - at 2014.04.01 22:30:00
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