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121. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle...
- by Mr m4gic - at 2013.11.20 19:35:00
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122. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
yh i should of just used the REs . ive seen the mines do damage to lavs didnt destroy it but it did well, but tht was the first tank ive actually managed to get to drive over them, i may try again later see if i get the same effect if it still do...
- by Mr m4gic - at 2013.11.20 19:28:00
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123. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
yh but swap them and the av grenades would be crap, they aren't all tht easy to throw the range on them is pretty sucky they should lvl the damge on the mines and the av grenades, if they brought back the sticky bombs for busting tanks tht would b...
- by Mr m4gic - at 2013.11.20 19:19:00
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124. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
Mr m4gic wrote: so I set up 3 mines in the wrong place and I cant pick them up again dumb or what, then I spend an age trying to get this tank to follow me back to there location getting killed in the process, come back to life and lay another ...
- by Mr m4gic - at 2013.11.20 17:49:00
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125. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
so I set up 3 mines in the wrong place and I cant pick them up again dumb or what, then I spend an age trying to get this tank to follow me back to there location getting killed in the process, come back to life and lay another 3 mines next to the...
- by Mr m4gic - at 2013.11.20 17:40:00
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126. please can we have a few training maps where we can test our weapons :) - in Feedback/Requests [original thread]
part of me hopes it is a free for all style training match tht would be pretty awesome, or a match where there are like 16 ppl and u run around in 2 man squads all agains all.
- by Mr m4gic - at 2013.11.20 17:31:00
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127. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
can somebody pls tell me how I remove messages ive posted on ere
- by Mr m4gic - at 2013.11.20 05:27:00
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128. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
just adding tht the 5 sec lock should remain no matter what. hopefully they will resolve this problem and will definitely make the game less frustrating. cant wait for 1.7 tho like having a present waiting to be opened
- by Mr m4gic - at 2013.11.20 05:20:00
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129. please can we have a few training maps where we can test our weapons :) - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I think it's a great idea. Maybe a corp could rent training spaces for X- amount of ISK. Assets lost in training would of course be lost permanently as well. lol I like your thinking, but if I lost my stuff id just go...
- by Mr m4gic - at 2013.11.20 05:13:00
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130. [Request] Idea for vehicle locking improvement. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I just read the 1.7 vehicle locking patch note. Great step forward, but I think I can improve this idea! Here's the idea: Let's say you call in a vehicle and a friendly player beats you to it. When the player attempts t...
- by Mr m4gic - at 2013.11.20 05:07:00
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131. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Ares 514 wrote: Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no...
- by Mr m4gic - at 2013.11.20 04:53:00
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132. please can we have a few training maps where we can test our weapons :) - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: I believe a suggestion in Vegas was to be able to visit your owned district. Don't know if that is still planned but not much good to the smaller corps yh tht poop as I own nothing need something tht everyone can...
- by Mr m4gic - at 2013.11.20 04:44:00
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133. please can we have a few training maps where we can test our weapons :) - in Feedback/Requests [original thread]
yh tht could work 2 but id prefer to have an empty map just me and a couple of select friends could battle each other and test our stuff.
- by Mr m4gic - at 2013.11.20 04:40:00
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134. please can we have a few training maps where we can test our weapons :) - in Feedback/Requests [original thread]
really need somewhere I can, practice flying and shooting with friends in battles, tht don't use up fits ive bought or destroy the vehicles Ive fit. Minimize it to a maximum of 6 or 4 ppl in a match and give us say 2 or 4 maps to choose from, make...
- by Mr m4gic - at 2013.11.20 04:30:00
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135. Map ideas no specific - in Domination Gamemode [original thread]
most skyscrapers have entrances to the rooftops for maintenance, so surely there should be some sort of roof access on theses huge structures and i would of thought tht ppl of importance would regularly make shuttle visits so an open shuttle bay w...
- by Mr m4gic - at 2013.11.20 04:10:00
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136. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
I rewrote this as somebody said in words, it was bad English, i have added bits aswell its probably still terrible but its a little easier on the eyes. I just like to say tht if you want vehicles to have a role on the map then u need make them de...
- by Mr m4gic - at 2013.11.20 03:31:00
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137. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
KalOfTheRathi wrote: Mr m4gic wrote: Mr m4gic wrote: I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changi...
- by Mr m4gic - at 2013.11.20 03:00:00
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138. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
Chesyre Armundsen wrote: Mr m4gic wrote: I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offerin...
- by Mr m4gic - at 2013.11.20 02:10:00
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139. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
Chesyre Armundsen wrote: Mr m4gic wrote: Mr m4gic wrote: vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off...
- by Mr m4gic - at 2013.11.20 02:07:00
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140. Thanks CCP All Vehicles are Sitting Ducks - in General Discussions [original thread]
I like the idea of having to resupply your vehicles but u will never need to with drop ships or LAV cos they get blown up almost instantly anyway, they need to make them Powerful again, tanks seem to be doing ok atm theyre lasting pretty well in b...
- by Mr m4gic - at 2013.11.20 02:01:00
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