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101. dust should go open world - in General Discussions [original thread]
Dunk Mujunk wrote: Dust needs waaaaaaaaaaaaaaaaaaaaay more work on the mechanics and balance before things like open worlds are discussed. Soon TM doesn't even apply here. being a dumbass whats "soon TM"
- by Mr m4gic - at 2013.11.22 18:57:00
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102. dust should go open world - in General Discussions [original thread]
its blatently gonna happen when it comes out on playstation 4.
- by Mr m4gic - at 2013.11.22 18:52:00
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103. dust should go open world - in General Discussions [original thread]
well if multiple players can stil own resource infrastructure on a planet, in a system where sovereignty isn't theres then yes it is possible. i find it all confusing its a lot of info to process im guessing dust would be fighting for those infras...
- by Mr m4gic - at 2013.11.22 18:41:00
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104. dust should go open world - in General Discussions [original thread]
Mobius Wyvern wrote: Mr m4gic wrote: dust should go open world, just imagine hijacking a huge lorry load of goods or running minig ops on a planet Again, the issue is practicality. If it were that easy, don't you think it would have been...
- by Mr m4gic - at 2013.11.22 18:21:00
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105. dust should go open world - in General Discussions [original thread]
can anybody tell me what the positives and negatives of planets are in eve, i cant find on evelopedia. ive never owned a planet or been envolved in anything planetary.
- by Mr m4gic - at 2013.11.22 16:56:00
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106. dust should go open world - in General Discussions [original thread]
Doc Noah wrote: Maybe one day they'll be able to link the 3 games so you start out as a DUST merc, work your way into space as an EVE Valkyrie fighter, and work your way up the chain of command to become a pilot of a starship in EVE Online. I d...
- by Mr m4gic - at 2013.11.22 16:32:00
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107. dust should go open world - in General Discussions [original thread]
calisk galern wrote: seems simple enough in a way. have one large planet with a story line war going on over the planet. then have numerous events/ battles going on at the planet. you could freely attack any district on the map, and players c...
- by Mr m4gic - at 2013.11.22 15:57:00
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108. dust should go open world - in General Discussions [original thread]
i said civilization on planets earlier, these civilizations would be able to overthrow you if you didnt supply enough resources to keep the people alive, players could mine on mining sites having a percentage of stuff they mined on the planet take...
- by Mr m4gic - at 2013.11.22 15:56:00
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109. dust should go open world - in General Discussions [original thread]
most planets could be well protected by player owned structures, and player owned or hired AI, like drones or something with onscreen notifications to players tht there planet or territory is under attack, tht video was a little hard to follow for...
- by Mr m4gic - at 2013.11.22 15:25:00
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110. dust should go open world - in General Discussions [original thread]
you could get on a shuttle at a spaceport then fly to a space station, then jump in a transportation ship in eve to get to different star systems.
- by Mr m4gic - at 2013.11.22 14:57:00
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111. dust should go open world - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Unless you had ground gateways so that each "Planet" could be linked by high-powered warp systems with similar arrangement to WoW's zones.. Kind of like the gateways used by the Train systems to go from star to...
- by Mr m4gic - at 2013.11.22 14:55:00
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112. dust should go open world - in General Discussions [original thread]
Aikuchi Tomaru wrote: Your expectations don't hold up in reality. Dust open world? Not happening. Too many planets in Eve Online. Not even WoW during it's peak times would've had enough players to make sopmething like that fun. yh i thought ...
- by Mr m4gic - at 2013.11.22 14:53:00
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113. I am disappointed in the lack of duct tape on the combat rifle model - in General Discussions [original thread]
Sgt Kirk wrote: Mr m4gic wrote: totally agree all the assault rifles look the same, the breech the standard assault and the miltia assault all identical its slightly disappointing cos u don't feel like ur using a different weapon. I'm just...
- by Mr m4gic - at 2013.11.22 14:40:00
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114. I am disappointed in the lack of duct tape on the combat rifle model - in General Discussions [original thread]
totally agree all the assault rifles look the same, the breech the standard assault and the miltia assault all identical its slightly disappointing cos u don't feel like ur using a different weapon.
- by Mr m4gic - at 2013.11.22 14:36:00
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115. dust should go open world - in General Discussions [original thread]
dust should go open world, just imagine hijacking a huge lorry load of goods or running minig ops on a planet
- by Mr m4gic - at 2013.11.22 14:30:00
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116. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
Harpyja wrote: Mr m4gic wrote: yh but swap them and the av grenades would be crap, they aren't all tht easy to throw the range on them is pretty sucky they should lvl the damge on the mines and the av grenades, if they brought back the stick...
- by Mr m4gic - at 2013.11.22 14:12:00
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117. A little surprised - in Feedback/Requests [original thread]
Heavenly Daughter wrote: I created a new character last night but to my surprise, new character are put into battles with the likes of long standing players, I had thought that new characters were isolated from veterans. Looks like thats wron...
- by Mr m4gic - at 2013.11.22 13:51:00
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118. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Mr m4gic wrote: so I set up 3 mines in the wrong place and I cant pick them up again dumb or what, then I spend an age trying to get this tank to follow me back to there location getting killed in the process, come b...
- by Mr m4gic - at 2013.11.22 13:26:00
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119. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
Awry Barux wrote: Xocoyol Zaraoul wrote: Place one or two Proxies with a bunch of REs next time. The Proxies going off will detonate the deadlier REs. Also, if it really did "nothing" then sounds like a bad glitch or a stroke of bad luck, c...
- by Mr m4gic - at 2013.11.22 12:27:00
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120. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
sounds good im gussin im gonna have to be near a supply depot to lay this out or can i get a suit tht holds both? proxis and RE
- by Mr m4gic - at 2013.11.20 19:47:00
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