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481. Damage mods need to go. - in General Discussions [original thread]
Fizzer94 wrote: OZAROW wrote: Change the cost to: 10 000 basic 20 000 enh 30 000 complex Let's see how many dudes run 3 complex dam mods an proto AR when that alone will cost like 150000. Just fixed the game, your welcome. That remind...
- by Mordecai Sanguine - at 2013.10.27 17:40:00
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482. AR vs SR - in General Discussions [original thread]
Both should be nerfed since the Hit detection patch. I mean only their Full-auto version.
- by Mordecai Sanguine - at 2013.10.27 17:36:00
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483. Announcement:Weapon stats! - in General Discussions [original thread]
Takahiro Kashuken wrote: Delta 749 wrote: Takahiro Kashuken wrote: Fist Groinpunch wrote: Not a fan of the proposed changes to the AV grenades. It's the most difficult AV weapon to use because it requires you to be essentially face to ...
- by Mordecai Sanguine - at 2013.10.27 16:09:00
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484. Announcement:Weapon stats! - in General Discussions [original thread]
Quote: Combat rifle Based on the stats the burst and full auto have the same fire rate. evidently their is a .05 second delay between each shot even in the busts. We do not have a burst delay stat so, its hard to tell what its true fire rate is...
- by Mordecai Sanguine - at 2013.10.27 16:05:00
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485. confusion about new weapon stats - in General Discussions [original thread]
Heimdallr69 wrote: Mordecai Sanguine wrote: Rail have a lot of damage and Range it'sl ike a "Mini sniper" Go use the current ******* breach...and you won't kill **** not even within 1-10m man I know what I'm talking about range doesn't mea...
- by Mordecai Sanguine - at 2013.10.26 19:07:00
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486. confusion about new weapon stats - in General Discussions [original thread]
Rail have a lot of damage and Range it'sl ike a "Mini sniper"
- by Mordecai Sanguine - at 2013.10.26 18:59:00
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487. Sometimes I wish there was a standard-only mode - in General Discussions [original thread]
That stupid. The first who have big passive will won.
- by Mordecai Sanguine - at 2013.10.26 18:58:00
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488. So whats gonna be the ARs new RPM and DMG? - in General Discussions [original thread]
Cody Sietz wrote: Mordecai Sanguine wrote: Topic: Mordecai Sanguine Posted: 2013.10.26 13:51 I was talking about the normal version of scrambler. Gallente AR is supposed to be close range but still do a LOOOOOOOOOOOOOOOOOT of damage at 8...
- by Mordecai Sanguine - at 2013.10.26 18:54:00
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489. Kinda disappointed by the new rifles - in General Discussions [original thread]
Meeko Fent wrote: While I frown at have the rail rifle have charge up time, the charge up will be so negligible, it will not really impact performance. => Yes it will. Your camera willl shake on fire and it will be really hard to aim with ac...
- by Mordecai Sanguine - at 2013.10.26 17:40:00
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490. Kinda disappointed by the new rifles - in General Discussions [original thread]
Amarr Scrambler Rifle : Semi-Auto. Was => Tactical Assault Rifle. Mid/Long Range. Gallente : Full auto. Close range. Minimatarr : Burst Was => Burst assault rifle. GK-13 Close Mid range. Caldari : Full auto low RoF. was => Breach. Lon...
- by Mordecai Sanguine - at 2013.10.26 17:37:00
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491. So whats gonna be the ARs new RPM and DMG? - in General Discussions [original thread]
Cody Sietz wrote: Mordecai Sanguine wrote: Cody Sietz wrote: Disturbingly Bored wrote: Cody Sietz wrote: Sorry, I meant what will the current ARs dmg and RPM be changed. Not the new rail rifle and combat rifle. My mistake. Damage...
- by Mordecai Sanguine - at 2013.10.26 13:51:00
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492. Damage mods need to go. - in General Discussions [original thread]
But damage mods are good for the game it should just have a drawback. (To not possibly use an shield extender is NOT a drawbacks there's other mods than shield extender/Damage) Like less Range. 3% of damage increased. 3% of range loss. 5%damage....
- by Mordecai Sanguine - at 2013.10.26 13:47:00
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493. Damage mods need to go. - in General Discussions [original thread]
Banning Hammer wrote: I don't know about that....I have to sacrifice about 200 hp of shields for about 22% more damage, that is a lot. You kill faster, but you also die faster. Now tanking is not possible anymore. Everyweapon has a too big ...
- by Mordecai Sanguine - at 2013.10.26 13:44:00
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494. So whats gonna be the ARs new RPM and DMG? - in General Discussions [original thread]
Cody Sietz wrote: Disturbingly Bored wrote: Cody Sietz wrote: Sorry, I meant what will the current ARs dmg and RPM be changed. Not the new rail rifle and combat rifle. My mistake. Damage and RPM will remain untouched on all ARs. Base ...
- by Mordecai Sanguine - at 2013.10.25 22:55:00
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495. Announcement:Weapon stats! - in General Discussions [original thread]
Aeon Amadi wrote: This is somewhat alarming, actually... The Assault Rail Rifle outperforms -EVERYTHING- else in terms of Damage and Range. I don't see any reason to continue using the Assault Rifle when it doesn't even do what it's supposed to...
- by Mordecai Sanguine - at 2013.10.25 22:48:00
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496. Proper Tiericide - in General Discussions [original thread]
Aeon Amadi wrote: Remove Advanced and Prototype gear. Balance around what's left. Remove this player send him to COD/BF.
- by Mordecai Sanguine - at 2013.10.25 11:06:00
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497. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Stan Dan wrote: Lol your idea won't work because my proto logo has 1 nano ans 2 drops and it still has more tank and or damage that the assault. REAAAAAAAAD ALL THE THREAAAAAD. They must use at least 20% of you PG/CPU based on the PG/CPU y...
- by Mordecai Sanguine - at 2013.10.25 10:54:00
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498. Here's the solution for the Logi problem ! - in General Discussions [original thread]
People listen this : True Logistics Player : It's not because you don't want changes than they will be no changes. Stop hiding yourself behind truth. It's to us to guide the changement to not penalizing us and penalize the false logi. ...
- by Mordecai Sanguine - at 2013.10.25 10:52:00
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499. Here's the solution for the Logi problem ! - in General Discussions [original thread]
KEROSIINI-TERO wrote: Adding artificial constraints is usually not good. While making it mandatory to fit each and every EQ slot would help, it would not still be a best possible solution. It's true that logis using their very high pg+cpu va...
- by Mordecai Sanguine - at 2013.10.25 10:44:00
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500. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Quote: Yes do all of these wonderfully stupid things, nerf the most popular playstyle in the game so more people will leave it. Your an idiot, no wonder CHRONOS went down so fast.... You're certainely the worst douchebag i ever saw. Anyway i...
- by Mordecai Sanguine - at 2013.10.25 10:39:00
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