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61. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
IDK. Since posting last, I did some serious thinking to wrap my head around all the info provided about Nova so far without any context to EVE or DUST. After doing so, I realized what I ended up with sounded like another game I played before. The ...
- by Moorian Flav - at 2017.06.02 18:39:00
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62. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
First off, Pokey, I would like to point out I am not trying to be a jerk/troll and start stuff here. I am just giving my thoughts about Nova although my perspective in all honesty is filtered from my experience in both DUST and EVE. If you take DU...
- by Moorian Flav - at 2017.06.01 22:16:00
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63. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Actually Thaddeus Reynolds wrote up these amazing lore blurbs based off of the lore in EVE that laid out all of the design doctrines for the manufacturers/corps. Rattati already snatched it up and forwarded it to the design ...
- by Moorian Flav - at 2017.06.01 19:25:00
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64. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Looks like I may have incidentally killed this thread. Sorry.
- by Moorian Flav - at 2017.06.01 19:15:00
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65. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Derpty Derp wrote: Would be nice to know if maxing out a suit is going to be long term (years with daily/weekly/monthly caps) or if it's more short term (get to your max level for end-game, week/month tops.) To me with the continually streaml...
- by Moorian Flav - at 2017.06.01 17:33:00
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66. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I was just hassling you, Pokey. Everyone got what you were saying. Anyway, coming from DUST, this is kind of a crushing disappointment. CCP definitely seems aimed toward streamlining/simplifying their FPS though for the mainstream though. Ironica...
- by Moorian Flav - at 2017.06.01 15:57:00
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67. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: To the best of my understanding, you are correct. All Logis will be the same race. Don't you mean faction ?
- by Moorian Flav - at 2017.06.01 15:48:00
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68. EVE chat channel for Dust players - in General Discussions [original thread]
This chat channel is some of the reason I keep playing EVE. It is good to have live chat discussions on DUST/Nova while also talking a bit on EVE as well. The forum here is good for discussion also but I've yet to see walls of text in the chat cha...
- by Moorian Flav - at 2017.06.01 15:45:00
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69. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Pokey won me over. It does make sense that CPU/PG be made into 1 unit as there will no longer be 4 faction variants per class. With only 1 Scout, 1 Logi, 1 Assault, and 1 Sentinel in Nova, there is no need for such a division any longer. That bein...
- by Moorian Flav - at 2017.06.01 14:59:00
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70. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Doesn't sound very EVE like to me (unless EVE was limited to 1 Exploration frigate, 1 Logistics frigate, 1 Attack frigate, and 1 Destroyer ).
- by Moorian Flav - at 2017.06.01 14:50:00
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71. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Well to clarify, as far as I know there is only one Logi. I had a feeling this was the road we were going down when Rattati first said he did not want to make four of everything. It sounds like Nova will be like the beginn...
- by Moorian Flav - at 2017.06.01 14:44:00
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72. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
If CCP can make an entire connected universe, they could easily do the same thing with a basic planet and even scale up to a set a planets if needed. A quick example would be they wall off huge sections of the planet(s) to be used as loot areas wh...
- by Moorian Flav - at 2017.05.31 20:31:00
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73. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Maken Tosch wrote: Even then, that can be exploited if the players can coordinate with each other. I am not sure how you mean. BTW, the loot area I am picturing is massive. To draw you a picture, imagine a small, empty, barren planet (Treasur...
- by Moorian Flav - at 2017.05.31 19:48:00
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74. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Well, I am pretty sure exploiters brought it to that. After all, if a player could make a sizeable profit by having an alt or friend kill them, they likely would. Here is the simplest but most concise bounty system I can think of off the top of m...
- by Moorian Flav - at 2017.05.31 19:33:00
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75. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Too lazy to quote from above. To answer your question, loot picked up from a chest or killed player is not usable within the loot area. Within the loot area, the loot you've acquired is simply a thumbnail. Only when you reach the safe zone does th...
- by Moorian Flav - at 2017.05.31 18:55:00
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76. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Maken Tosch wrote: The one question I have for you though is how do you want to set it up in terms of in-game mechanics in a way that keeps the abuse of such a feature to a minimum? For some context (from The Division official web page): Q...
- by Moorian Flav - at 2017.05.31 18:21:00
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77. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: Apparently throwing it all away and playing it safe is the preferred approach :/ Many companies are playing it safe currently as others are being gobbled up or fade away. It's not like CCP has a huge game library to keep the...
- by Moorian Flav - at 2017.05.31 16:41:00
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78. Revisionist New Eden thought experiment. - in General Discussions [original thread]
EVEn if all those what-ifs were true, the end game mode known as Planetary Conquest was still broken and many had reached the end of their skill tree (or at least what they were interested in unlocking). Taking those two things into consideration,...
- by Moorian Flav - at 2017.05.31 16:27:00
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79. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
I too DO NOT like how this affects standard battles. I think it would be simpler to add a loot finding mode in Nova similar to the Dark Zone in The Division. In the Division though, the game automatically adjusted players wanted levels for killing...
- by Moorian Flav - at 2017.05.31 16:02:00
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80. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Pokey Dravon wrote: I think the ability to run a module for a long period of time really needs to be carefully considered against total cap capacity and recharge rate. Yeah. CCP really has the tough job of distinguishing how long is too long ...
- by Moorian Flav - at 2017.05.23 18:02:00
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