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9281. Beta can't be fixed? - in General Discussions [original thread]
>Come back to this thread >Bunch of posts about how game is doomed WELP
- by Mobius Wyvern - at 2012.08.01 13:40:00
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9282. smg into primary? - in General Discussions [original thread]
Debacle Nano wrote: They must not be using the shotgun very well then. ^This. SMG is nice, but I can outshoot it easily.
- by Mobius Wyvern - at 2012.08.01 11:57:00
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9283. Story behind the beta? - in General Discussions [original thread]
Tak Kak wrote: Aeon Amadi wrote: From what I've gathered on the fact that this is Mordu's Private Trials (for eve players at least) and the recent 514 Chronicle - we're the ones who are undergoing the tests of the prototype technology for ou...
- by Mobius Wyvern - at 2012.08.01 11:55:00
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9284. I'm (usually) Gallente. Where are my drones?? - in General Discussions [original thread]
Laheon wrote: Dewie Cheecham wrote: I think the new DUST players would hate rogue drones :) I know I do, and I usually fly a raven for missions.. Ah, but they have bounties now! You don't have to kill them, then pick up the metal in ...
- by Mobius Wyvern - at 2012.08.01 11:52:00
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9285. Beta can't be fixed? - in General Discussions [original thread]
Iceyburnz wrote: Also the game will be perpetually developed, development will never ever stop on this game. Excellent point. Just like EVE Online, they're still going to be updating both visuals and gameplay mechanics for as long as the ga...
- by Mobius Wyvern - at 2012.08.01 11:49:00
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9286. Beta can't be fixed? - in General Discussions [original thread]
Tony Calif wrote: Spawning last build was EXACTLY the same Dewie. Apparently it should be random this build, but is bugged. No points for that. No, Tony, in this build we can shoot when we spawn. Last build you were blackscreened for about 1 ...
- by Mobius Wyvern - at 2012.08.01 11:45:00
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9287. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
At the very least, I'd like this idea when it came to territorial warfare, having it serve a function similar to the Sanctuaries in Planetside. I mean, using tech like this for the initial spawn in -every- battle might be a bit overboard, but I th...
- by Mobius Wyvern - at 2012.08.01 11:37:00
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9288. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Sounds like a great way to curb potential frustration. +1
- by Mobius Wyvern - at 2012.08.01 11:33:00
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9289. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
This is the single best idea I have seen on this topic. I'm now pissed that I can only +1 this. Honestly, I'm pretty sure this is supported by established canon via Templar One, which just makes this idea all the more excellent.
- by Mobius Wyvern - at 2012.08.01 03:29:00
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9290. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Stile451 wrote: People blow up the supply depots and crus because it gets them sp, not because they have infinite ammo. I don't mind vehicles having unlimited ammo as it's not really a problem(a landed gunships missile launcher is a bit of a n...
- by Mobius Wyvern - at 2012.07.31 15:46:00
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9291. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
Actually, there's also the fact that the Inertial Cancellers are just that. They aren't any form of shield, so anything using one would just cook if dropped from orbit. You'll notice that even in the FanFest trailer, that dropship reenters the atm...
- by Mobius Wyvern - at 2012.07.31 15:14:00
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9292. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why their missiles do almost ...
- by Mobius Wyvern - at 2012.07.31 15:06:00
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9293. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: KingBlade82 wrote: Mobius Wyvern wrote: KingBlade82 wrote: Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the u...
- by Mobius Wyvern - at 2012.07.31 14:57:00
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9294. For the newbloods who dont get CCP there words for you are . - in General Discussions [original thread]
Garrett Blacknova wrote: Tony Calif wrote: Because we don't give a **** about EvE? Or CCP? We just want a good FPS like CCP say yet want to deliver. Thanks for reminding me why I'm here. *engage forum warrior mode this evening* +1 for this...
- by Mobius Wyvern - at 2012.07.31 14:46:00
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9295. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
So far we don't even know if any of the in-game assets actually drop from orbit, and not the MCC, where we already know the RDVs come from. I would personally assume that the weapon installations at least are deployed directly from the War Barge...
- by Mobius Wyvern - at 2012.07.31 14:45:00
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9296. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
KingBlade82 wrote: Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If t...
- by Mobius Wyvern - at 2012.07.31 14:40:00
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9297. For the newbloods who dont get CCP there words for you are . - in General Discussions [original thread]
ReGnUm DEl wrote: BAD FURRY wrote: Harden The F#CK UP !!! link ! http://www.youtube.com/watch?v=S5xvkAPXB9c reported as inappropriate language What he typed or the link? If its for the link, that's just so far beyond moronic that I ca...
- by Mobius Wyvern - at 2012.07.31 14:36:00
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9298. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules that provide an infinit...
- by Mobius Wyvern - at 2012.07.31 14:27:00
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9299. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Yosef Autaal wrote: I believe I heard somewhere that we might not get to see the ships fighting but will we see explosions in the sky as a fight happens (like when a titan is destroyed above us the sky lights up like 4th of july ) I know they...
- by Mobius Wyvern - at 2012.07.31 13:14:00
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9300. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mobius Wyvern wrote: Now, if you wanna get really crazy: 1. Day/Night cycle depending on each planet's rotation period 2. Dynamic skybox* To clarify* *Allow a Dust player to look up and see the glorious internet spac...
- by Mobius Wyvern - at 2012.07.31 12:42:00
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