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7361. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: I like the way this is coming together, but I still have a few reservations. It's the damn redzone that's the problem for me. It still makes the situation a little too polite, and doesn't allow for teams to take advantage of mo...
- by Mobius Wyvern - at 2013.02.19 19:01:00
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7362. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Meeko Fent wrote: Ahh, I was thinking you meant that FW meant, FW in EVE. Well, basically the way they're intended to eventually be merged. Also, had another idea. Rather than having a lateral progression to combat, I was thinking more of a ...
- by Mobius Wyvern - at 2013.02.19 03:03:00
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7363. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mobius Wyvern wrote: KAGEHOSHI Horned Wolf wrote: PLEASE READ ENTIRE POST BEFORE COMMENTING There needs to be militia variants for all weapon types. All dropsuit and weapon types need to be represen...
- by Mobius Wyvern - at 2013.02.18 23:57:00
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7364. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: PLEASE READ ENTIRE POST BEFORE COMMENTING There needs to be militia variants for all weapon types. All dropsuit and weapon types need to be represented in limited (non-infinite) starter fits. Here is ...
- by Mobius Wyvern - at 2013.02.18 23:26:00
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7365. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Meeko Fent wrote: Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. Good thing Things like this could be Emplanted in Corp Warfore, instead of FW...
- by Mobius Wyvern - at 2013.02.18 18:19:00
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7366. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Updated OP: https://forums.dust514.com/default.aspx?g=posts&m=559125#post559125
- by Mobius Wyvern - at 2013.02.18 15:18:00
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7367. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Skihids wrote: I like the idea of surprise attacks, but they have to simulate having a garrison in the district. It's not like the place will be completely abandoned between battles after all. A timer after a declaration of ...
- by Mobius Wyvern - at 2013.02.18 05:19:00
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7368. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: I like where this is going so far, but I would make two alterations. 1) I would only allow unlimited clones to the defender if they had to pay for each cloned killed. The attacking Corp would already have that cost factored in...
- by Mobius Wyvern - at 2013.02.18 04:09:00
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7369. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: Tiel Syysch wrote: I like B more than A, and I only dislike A because I don't think it should be unique to fighters. I think vehicles should be able to pass between combat zones, as well as the perso...
- by Mobius Wyvern - at 2013.02.18 03:46:00
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7370. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Tiel Syysch wrote: I like B more than A, and I only dislike A because I don't think it should be unique to fighters. I think vehicles should be able to pass between combat zones, as well as the person in the commander role being able to manage...
- by Mobius Wyvern - at 2013.02.18 02:24:00
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7371. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. I like the idea of one of these matches being underway, and then the other side re...
- by Mobius Wyvern - at 2013.02.18 00:23:00
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7372. Run and Reloading VOTE - in Feedback/Requests [original thread]
oicu8 wrote: Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Ru...
- by Mobius Wyvern - at 2013.02.17 23:50:00
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7373. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Hagintora wrote: Beren Hurin wrote: Just put this in IRC, but thought I'd put it here too. This combined with a mechanic like current sovereignty mechanics in Eve. To capture a district you must: 1: fight an ambush to reinforce the defense...
- by Mobius Wyvern - at 2013.02.17 23:09:00
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7374. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Mobius Wyvern wrote: Telcontar Dunedain wrote: Well thats where the problem lies? Currently we destroy the MCC on every map. I'm assuming that it would instead retreat as it was in skirmish 1.0 Right, I was...
- by Mobius Wyvern - at 2013.02.17 23:02:00
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7375. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Mobius Wyvern wrote: Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC ...
- by Mobius Wyvern - at 2013.02.17 22:39:00
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7376. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at the end of each map. So...
- by Mobius Wyvern - at 2013.02.17 22:09:00
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7377. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Quote: The concept I want to present is two-fold: A. Providing a role for "jet" aircraft, such as the Fighters that were shown in 2009 and have been mentioned a few times since. B. Providing the feeling of a large-scale conflict while managin...
- by Mobius Wyvern - at 2013.02.17 21:49:00
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7378. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
YourDeadAgain76 wrote: This is a bad idea. Why does anything need to nerfed. Hate the shotty u think has no skill and deserves to die get in a scout suit and shoot him with it. For Allahs sake shoot him in the head, grenade him, LR, SNIPE do ...
- by Mobius Wyvern - at 2013.02.17 20:50:00
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7379. Doom sayers shut up lol - in General Discussions [original thread]
IRuby Heart wrote: Dislike their videos. 1 star their articles. Leave a descriptive comment in the comment section explaining why the opinions of said Youtuber/Author are null and void. A million times THIS.^
- by Mobius Wyvern - at 2013.02.17 20:48:00
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7380. Game is Unbalanced - in General Discussions [original thread]
AdamCern wrote: Have to disagree with you both. Played other MMO's and as FPS the difference is significant. And its not about skill when your guns armor and loadouts are supperior and catching up is about impossible becuase of how slow SP buil...
- by Mobius Wyvern - at 2013.02.17 20:46:00
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